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Old World August 6th Updated Test Build

[h2]Test Branch 1.0.79055 Test 2025-08-06[/h2][p][/p][h3]Design[/h3][p][/p]
  • [p]Adad-Guppi and Ramesses II cannot die for the first 50 years (Wonders and Dynasties)[/p]
[h3]Programming[/h3][p][/p]
  • [p]Improved AI movement plans on congested maps [/p]
  • [p]New game loading screen no longer waits for the prehistory to finish, improving load times on fast machines[/p]
  • [p]Better handling of modded XML paths on Windows[/p]
[p][/p][h3]Bugs Fixed[/h3][p][/p]
  • [p]Fixed some game editor actions not working when it's not the active player's turn[/p]
  • [p]Fixed AI building too many forts and in bad locations[/p]
  • [p]Fixed incorrect AI danger calculations[/p]
  • [p]Fixed Caravan animation being affected by "Follow AI moves" setting[/p]
  • [p]Fixes to Multiple Continents map script[/p]
  • [p]Fixed trigger text for some city culture events[/p]
  • [p]Fixed assign governor tooltip showing incorrect opinion change[/p]
  • [p]Fixed some duplicate titles in cloud email notifications[/p]
  • [p]Fixed Kingship god icon positioning (Wrath of Gods)[/p]