Old World August 13th Updated Test Build
[h2]Test Branch 1.0.79137 Test 2025-08-13[/h2][p][/p][h3]Design[/h3][p][/p]
- [p]Each Victory condition is disabled for other players after first being achieved[/p]
- [p]It is no longer possible to lose the game after being the first to complete a victory condition[/p]
- [p]All members of a team with a nation allied to a tribe can found cities on that tribe's sites, for an extra cost[/p]
- [p]Drought raid event in the Wrath of Gods scenario can no longer occur in the first 20 turns or at all on Weak Tribe Level[/p][p][/p]
- [p]Improved unit movement responsiveness[/p]
- [p]Minor performance improvements[/p]
- [p]AI improvements: [/p]
- [p]More urgent repair of pillaged improvements[/p]
- [p]Anchored ships are higher priority targets[/p]
- [p]Found cities for protection instead of retreating[/p]
- [p]Less likely to retreat healthy units after attacking in the same area[/p]
- [p]Better accounting for enemy power when allocating units to city defense and attack staging[/p]
- [p]Fixed AI being less aggressive against other players than intended[/p]
- [p]Cloud notification emails no longer show details in Summary section if they appear in another category[/p]
- [p]Network games are now removed from the Current Games list for eliminated players[/p]
- [p]Fixed caravan missions not being able to be completed through unrevealed territory [/p]
- [p]Fixed governor project reminders not being dismissable[/p]
- [p]Fixed toggle buttons closing reminders panel [/p]
- [p]Fixed yield previews showing for improvement placement on invalid tiles with map tacks [/p]
- [p]Fixed custom overlay not restoring properly after hovering to build a road[/p]
- [p]Fixed a city site assignment bug that could result in AI cities on higher development levels not being grouped together[/p]
- [p]Fixed null icon in eliminated player text on MP game tooltips[/p]
- [p]Text and event fixes[/p]