1. Old World
  2. News
  3. Old World October 1st Updated Test Build

Old World October 1st Updated Test Build

[h2]Test Branch 1.0.79976 Test 2025-10-01[/h2][p][/p][h3]Design[/h3][p][/p]
  • [p]AI now requires a Diplomat leader to start a National Alliance. Increased probability of an alliance offer [/p]
  • [p]Map options limiting the number of city sites now concentrate sites around player starts[/p]
  • [p]Consorts can now be Regents without needing to be Royal. Ill characters will not be picked to be Regents[/p]
  • [p]Added repair cost to Town and Village improvements[/p]
  • [p]Free-for-all player starts no longer try to separate human players[/p]
  • [p]Ambitions that require Wonders now consider Wonders owned by teammates to be impossible to acquire[/p]
[p][/p][h3]Programming[/h3][p][/p]
  • [p]Improved AI for Zealot leader enlisting[/p]
  • [p]AI no longer attacks civilians if doing so puts their units in danger of being killed[/p]
  • [p]Modio version upgrade [/p]
  • [p]Added option for CRC tracing when loading mods[/p]
[p][/p][h3]UI[/h3][p][/p]
  • [p]In sequential turn network games, observer view automatically switches to the next player when the observed player's turn ends. This is disabled after manually switching to a different player[/p]
  • [p]Observers now use their set language rather than the language of the observed player[/p]
  • [p]Cities with effects that give Rebel chance are marked with a Rebels icon in the city list screen and city tooltip [/p]
  • [p]Population in the city list screen is now a link to city specialists [/p]
  • [p]Worker build action button yields no longer subtract unimproved tile yields[/p]
  • [p]Map Overlay Customizer now has seperate options for Urban and Rural Improvements[/p]
  • [p]Renamed the City Number options and City Site Density to City Site Spacing [/p]
  • [p]Chat hotkey no longer works for non-host observers [/p]
  • [p]Show Foreign Family Colors option now also applies to city widget crests [/p]
  • [p]Clicking a General portrait on a selected unit now selects the character[/p]
  • [p]Law tooltips now show family opinion changes instead of family class opinion[/p]
  • [p]New Place Bonus decisions get sorted to the front of the event queue [/p]
  • [p]Improvement pings no longer removed after a terrain change if the improvement is still valid or after a resource is added if the improvement matches the resource[/p]
  • [p]Added foreign opinion helptext to specify the portion of the Ruthless AI opinion that is due to a player alliance[/p]
  • [p]Network server name is now the username of the player on the current online platform, where available[/p]
[p][/p][h3]Bugs Fixed[/h3][p][/p]
  • [p]Fixed AI development claiming more than the nation's share of city sites when using limited City Site Number options[/p]
  • [p]Fixed agent tab not properly updating after assigning agent character[/p]
  • [p]Fixed setup screen bug with number of players [/p]
  • [p]Fixed modified trade values not being calculated in trade bonus helptext [/p]
  • [p]Fixed city culture tooltip flicker[/p]
  • [p]Fixed overlay customizer not updating toggles when re-opening after making unsaved changes[/p]
  • [p]Fixed locked overlay highlight switching off of Custom when toggling customizer [/p]
  • [p]Fixed improvement filter issues, include unfinished improvements [/p]
  • [p]Fixed pillaging, burn and launch offensive not clearing hidden status[/p]
  • [p]Fixed some issues with temporarily hidden units [/p]
  • [p]Fixed retry cloud upload directing to succession UI [/p]
  • [p]Fixed map selection with character assignment UI active[/p]
  • [p]Fixed double state religion reference in happiness help text [/p]
  • [p]Fixed AI leaving Wonders unfinished if interrupted[/p]
  • [p]Fixed not being able to change language when it's not your turn [/p]
  • [p]Text and event fixes[/p]