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Old World October 8th Updated Test Build

[h2]Test Branch 1.0.80078 Test 2025-10-08[/h2][p][/p][h3]Design[/h3][p][/p]
  • [p]Hero leaders can now Launch Offensive after attacking. This still puts the Hero unit on cooldown, so they cannot act after Launch Offensive[/p]
  • [p]Harbors give 100% bonus to adjacent nets, up from 60%[/p]
  • [p]Specialist builds are allowed to continue after their improvement has been pillaged[/p]
  • [p]When a preset character joins a preferred family their children now join the same family [/p]
  • [p]Reduced the amount of Forest on the Desert map script. Removed option to specify starting inland or on the coast[/p]
  • [p]Tribe units can now heal after moving[/p]
[p][/p][h3]Programming[/h3][p][/p]
  • [p]Unity package updates[/p]
  • [p]Minor MP performance optimization[/p]
[p][/p][h3]UI[/h3][p][/p]
  • [p]Added character archetype crest to mission targets[/p]
  • [p]Default player name in MP is now taken from the online platform nickname[/p]
  • [p]When a unit cannot complete a move, camera pans back to unit location and fatigued sound is played [/p]
  • [p]Right-clicks on UI widgets now work with a tooltip locked [/p]
  • [p]Moved some player help text to the advanced help text option[/p]
[p][/p][h3]Bugs Fixed[/h3][p][/p]
  • [p]Fixed popup and decision processing when not the active player's turn[/p]
  • [p]Fixed foreign characters showing on 1st turn of Hotseat game[/p]
  • [p]Fixed custom nickname bugs[/p]
  • [p]Fixed improvement net yield help text to include income from adjacent tiles that belong to a different city[/p]
  • [p]Fixed game reload inconsistent state[/p]
  • [p]Fixed pathfinder not being reset when a new tile is revealed [/p]
  • [p]Fixed implicit conversion with maiMinStats/maiMaxStats [/p]
  • [p]Fixed Recruit button not appearing with no orders [/p]
  • [p]Fixed assassinating heir mission not giving achievement when heir exploring[/p]
  • [p]Fixed Kush non-worker units not being able to build Forts outside their borders (affected previous Test only)[/p]
  • [p]Fixed Modio not initialising on GOG builds (affected previous Test only)[/p]
  • [p]Fixed mod infos initialization, source effects were not being properly set on new game. Fixes Rebel text in the Wrath of Gods scenario[/p]
  • [p]Text and event fixes[/p]