1. Old World
  2. News
  3. Old World November 12th Updated Test Build

Old World November 12th Updated Test Build

[h2]Test Branch 1.0.80669 Test 2025-11-12[/h2][p][/p][h2][/h2][h3]Design[/h3][p][/p]
  • [p]Leader Generals immune to Disarm and Immobilization (Grappler), in addition to Panic, Stun, and Enlisting[/p]
  • [p]Caravans can't spawn on a tile with a Caravan, although they can still occupy the same tile as one when moving [/p]
[p][/p][h3]Programming[/h3][p][/p]
  • [p]Improved AI attack planning to reduce the effect of counterattacks[/p]
[p][/p][h3]UI[/h3][p][/p]
  • [p]Holding Alt with a selected unit displays the unit's movement path/range assuming water control in all water tiles [/p]
  • [p]Unit attacked log now shows damage done instead of health left[/p]
  • [p]Notifications now appear when invisible units are soon to become visible [/p]
  • [p]Added a longer camera delay to AI attacks [/p]
  • [p]Relatives panel now shows dead characters[/p]
  • [p]Player tooltip reveals yields information when game is over, similar to observer mode [/p]
  • [p]Updated text for some law Encyclopedia entries[/p][p][/p]
[h3]Bugs Fixed[/h3][p][/p]
  • [p]Fixed Cathedral happiness adjacency not working[/p]
  • [p]Fixed question marks appearing in some event text[/p]
  • [p]Fixed memories for assassination getting applied to dead character instead of family[/p]
  • [p]Fixed tile improvement highlights being shown for non-team units[/p]
  • [p]Fixed appearance of fortify bar on unit banner for Testudo [/p]
  • [p]Fixed some AI and UI revealed terrain knowledge[/p]
  • [p]Fixed net yield help text for projects with effects with improvement modifiers [/p]
  • [p]Fixed imprisoned mission succeeding on dead characters[/p]
  • [p]Fixed null reference on shutdown [/p]
  • [p]Fixed observers getting achievements from the player they are observing[/p]
  • [p]Fixed religious dissent projects being valid without associated religion[/p]
  • [p]Fixed Tribal truce missions failing silently when tribe has an ally[/p]
  • [p]Fixed some issues with the leader customization settings feature [/p]
  • [p]Fixed history popup not always showing fog of war[/p]
  • [p]Fixed tile reveal not being reset after an Occurrence changes visibility (Wrath of Gods)[/p]
  • [p]Minor Worker/Occurrence fix for better mod support[/p]
  • [p]More robust null handling from ModCache lookup[/p]
  • [p]Text and event fixes[/p]