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Old World December 3rd Updated Test Build

[h3]Test Branch 1.0.81020 Test 2025-12-03[/h3][p][/p][h3]Design[/h3][p][/p]
  • [p]Added Point Symmetry option to MP setup when Mirror Map option is selected. This enables radial mirroring around the map's midpoint, producing a layout symmetric in all directions from the center. Players will start in opposite corners of the map.[/p]
  • [p]Added event for when AI forfeits a city site due to player having attacked the camp more[/p]
[p][/p][h3]Programming[/h3][p][/p]
  • [p]AI avoids building Wonders in border cities, and especially in cities that are in danger of being captured [/p]
  • [p]AI uses disciples to build religious improvements before further spreading the religion, if possible[/p]
  • [p]Pathfinder prefers to keep units hidden, have them occupy good defensive terrain, and avoid marsh, all else being equal[/p]
  • [p]Added support for local storage for persistent scenario data[/p]
[p][/p][h3]UI [/h3][p][/p]
  • [p]All Improvements filter shows all non-wonder improvements that can ever be built[/p]
  • [p]Removed crit chance from attack preview window when not applicable (i.e. attacking cities)[/p]
  • [p]Clicking cities listed for a selected luxury pans to city center[/p]
  • [p]Dead character portraits faded in Characters tab[/p]
  • [p]Trashed bonus cards faded in tech tree[/p]
  • [p]Non-improvement yield lost when building an improvement on a resource now shown on tooltip (with Advanced Help Text active)[/p]
  • [p]Leader General control immunity bonus no longer shown in archetype helptext, merged with extra movement unit effect[/p]
  • [p]Leading and trailing whitespace characters are now removed from manually entered player online IDs [/p]
  • [p]Help text for multiple traits from a bonus now properly takes fallbacks into account [/p]
  • [p]Renamed terrain target of Volcanoes or Mountains (Jerwan requirement) from "Mountains" to "Peaks" [/p]
  • [p]Actions panel now hidden when it would otherwise be empty[/p]
  • [p]DLC name shown in parentheses in dropdowns for map scripts[/p]
  • [p]Included map scripts shown on DLC Mechanics page in Encyclopedia[/p]
  • [p]Hid some redundant-looking missions in Encyclopedia[/p]
  • [p]Mod Browser UI is refreshed once workshop mod list is retrieved [/p]
[p][/p][h3]Bugs Fixed[/h3][p][/p]
  • [p]Fixed combat notification log categories[/p]
  • [p]Fixed children gaining archetypes randomly[/p]
  • [p]Fixed improvements from bonuses not being auto-placed on their intended tiles[/p]
  • [p]Fixed religion founding city randomisation[/p]
  • [p]Fixed Hamlet development turns tooltip being wrong before the hamlet has been completed and the Lighthouse is active[/p]
  • [p]Fixed Mirror Map being selected on map scripts that do not support that option[/p]
  • [p]Fixed entering observer mode and following a different nation after surrendering from a network game[/p]
  • [p]Fixed client Hall of Fame not being updated after completing a network game [/p]
  • [p]Fixed governor availability text not updating consistently[/p]
  • [p]Fixed options menu tooltips getting hidden behind dropdowns [/p]
  • [p]Fixed map generation bug that could result in a river delta on land[/p]
  • [p]Fixed trade network save/load bug[/p]
  • [p]Fixed a threading issue[/p]
  • [p]Fixed improvements with city effects that modify a city's overall yield not showing up on calculations before building improvement (i.e Patrons culture bonus)[/p]
  • [p]Fixed some combat events potentially displaying incorrectly in Heroes of the Aegean scenario 5[/p]
  • [p]Fixed Wrath icon in Wrath of Gods scenario sometimes not displaying colour [/p]
  • [p]Fixed mods subbed from Steam client not copying from workshop cache to Old World mods folder [/p]
  • [p]Text and event fixes[/p]