Old World December 17th Updated Test Build
[h3]Old World test branch update 1.0.81204 Test 2025-12-17[/h3][p][/p][h3]Design[/h3][p][/p]
- [p]Zone of Control no longer extends across rivers[/p]
- [p]Many event tweaks including a buff for the Shrine of the Unknown God[/p]
- [p]New Ballista unit icon added[/p]
- [p]Schemer's Adopt mission now shows a reminder when available[/p]
- [p]Yield totals in the stats screen graphs now include all sources, not just income[/p]
- [p]Alt-1 to Alt-9 switch players when observing a network game[/p]
- [p]Improved eligible unit trait help text [/p]
- [p]Made tech unlocks helptext more specific and consistent [/p]
- [p]Removed outdated references to save importing in Carthage scenario descriptions[/p]
- [p]Fixed being able to target non-visible tiles [/p]
- [p]Fixed Tough promotion double-counted on defense [/p]
- [p]Fixed tribe units sometimes not healing[/p]
- [p]Fixed tribe elimination events firing twice [/p]
- [p]Fixed AI sometimes taking over player units that are not automated, if there was at least one actually automated unit [/p]
- [p]Fixed automated workers unstacking[/p]
- [p]Fixed Barbarians not moving in players territory when they end up there whilst not allowed to enter [/p]
- [p]Fixed Theology help not showing potential effects that do not currently apply[/p]
- [p]Fixed MP scenarios overwriting the game name [/p]
- [p]Fixed religion opinion graph disappearing after player defeat [/p]
- [p]Fixed mod sub checker not being able to check again if modio authentication is slow[/p]
- [p]Fixed mod sub checker sometimes not closing[/p]
- [p]Text and event fixes[/p]