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  3. Old World February 11th Updated Test Build

Old World February 11th Updated Test Build

[h3]Old World test branch update 1.0.82044 Test 2026-02-11[/h3][p][/p][p]To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.[/p][p][/p][h3]Known Issues[/h3][p][/p]
  • [p]Portrait Age Interpolation is not working and has been disabled regardless of the player setting[/p]
  • [p]Volcano and Harbor display issues[/p]
  • [p]Water Shrine graphical effects showing above specialist icon[/p]
  • [p]Resources not fading when unit on tile[/p]
  • [p]City widget shows on top of unit icons[/p]
  • [p]Fog of War flickering[/p]
  • [p]Unit display issues during AI turn [/p]
  • [p]Show Single Units graphics option issues[/p]
[p][/p][h3]Design[/h3]
  • [p]Unique Unit (UU) tech bonus cards are now unlocked through culture instead of tech[/p]
  • [p]First tier UU bonus cards have had their cost increased from 100 to 200, give 2 units, and require a city with Strong culture[/p]
  • [p]Second tier UU bonus cards require a city with Legendary culture[/p]
  • [p]Zealot leader general now performs a Heal action after each kill, instead of being able to Apply Enlist[/p]
  • [p]Fervent (Piye's unique trait) now enables Apply Enlist as a leader general, at a cost of 100 civics (Wonders and Dynasties)[/p]
  • [p]Ballista strength reduced from 6 to 5[/p]
  • [p]Carthage city founding bonus reduced from 200 to 100 civics[/p]
  • [p]Founding Christianity no longer requires ownership of a Jewish city, now requires 3 Jewish cities globally[/p]
  • [p]Engineer promotion and general trait allows road building instead of bonus against siege/ships
    [/p]
[h3]Programming[/h3]
  • [p]Updated unity packages (relay and lobby replaced by multiplayer services)[/p]
[h3]UI[/h3]
  • [p]Families are now shown before Religions on the tab panel[/p]
[h3]Bugs Fixed
[/h3]
  • [p]Fixed Hall of Fame display for scenario custom victories[/p]
  • [p]Fixed units passing through hostile civilians cancelling under construction improvements [/p]
  • [p]Fixed Dynasty being displayed as "default" with selected Archetype[/p]
  • [p]Fixed starting a game with more instances of a nation using a preset leader than existing dynasties for that nation[/p]
  • [p]Fixed Server game Host Controls screen not appearing[/p]
  • [p]Fixed world space text sometimes not showing tooltips[/p]
  • [p]Fixed hotkeys not triggering unit cycling[/p]
  • [p]Fixed per citizen generic specialist help text[/p]
  • [p]Fied lumbermills not being replaceable[/p]
  • [p]Fixed animations when Reduce Animation Detail is enabled[/p]
  • [p]Fixed movement range lines drawing in front of floating world UI[/p]
  • [p]Fixed worker particle effects display[/p]
  • [p]Fixed unit cooldowns rendering under cloud[/p]
  • [p]Fixed Timeline screen display issues[/p]
  • [p]Fixed overflowing tooltips in Encyclopedia[/p]
  • [p]Fixed Marshes affecting display of adjacent tiles[/p]
  • [p]Fixed Rebel units from events sometimes not being assigned to a player[/p]