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Old World March 11th Updated Test Build

[h3]Old World test branch update 1.0.82651 Test 2026-03-11[/h3][p][/p][p]To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.[/p][p][/p][h3]Design[/h3]
  • [p]Monasteries can be built in Clerics family cities without Monasticism[/p]
  • [p]Clerics no longer start with Divine Rule[/p]
  • [p]Baths can no longer be built on sand (except for Clerics)[/p]
  • [p]Events that spread a religion now contribute to religion spread goals[/p]
[p][/p][h3]Programming[/h3]
  • [p]Added support for mapscripts to set a maximum number of teams[/p]
[p][/p][h3]UI[/h3]
  • [p]Rural and Urban worker filters now show improvements that are not currently valid due to culture level restrictions[/p]
  • [p]Dynasty entries in Encyclopedia are labelled with Dynasty name instead of first ruler name for clarity[/p]
[p][/p][h3]Bugs Fixed[/h3]
  • [p]Fixed Point Symmetry city sites and resources not always being symmetric near the center[/p]
  • [p]Fixed visual issue where units that exit fog of war and make an attack immediately during AI's turn disappear after attacking[/p]
  • [p]Fixed Suppress Dissent projects only being completable once per city[/p]
  • [p]Fixed yield previews sticking when cycling units[/p]
  • [p]Fixed unit crit chance not updating properly on attack preview[/p]
  • [p]Fixed doubled notifications for starting/ending tribal alliances[/p]
  • [p]Fixed One Continent per Team map option with multiple players per team[/p]
  • [p]Fixed tile ownership not being revealed to an agent player when new tiles are added to the city territory[/p]
  • [p]Fixed some terrain tiles not rendering their normals correctly[/p]
  • [p]Fixed flickering fog of war from allied vision[/p]
  • [p]Text and event fixes[/p]