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  3. Old World March 25th Updated Test Build

Old World March 25th Updated Test Build

[h3]Old World test branch update 1.0.82852 Test 2026-03-25[/h3][p][/p][p]To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.[/p][p][/p][h3]Design[/h3]
  • [p]Crossbow strength reduced to 6 from 8[/p]
  • [p]Polybolos strength reduced to 8 from 10[/p]
  • [p]Windlass now requires Coinage instead of Manor[/p]
  • [p]Windmills require Windlass instead of Hydraulics. Watermills are still available at Hydraulics[/p]
  • [p]Free Court Soldier moved from Infantry Square to Stirrups[/p]
  • [p]Free Court Merchant moved from Chain Drive to Cartography[/p]
  • [p]Free Court Merchant moved from Fiscal Policy to Manor[/p]
  • [p]Free Longbowmen moved from Manor to Battle Line[/p]
  • [p]Free Horse Archer moved from Land Consolidation to Composite Bow[/p]
  • [p]Schemer order buying now costs an extra Legitimacy point every time it's used. Cost increase resets for each leader[/p]
  • [p]Lowered civics cost of Fisher, Trapper, Rancher, and Gardner specialists to match other rural specialists[/p]
  • [p]Judaism no longer requires Labor Force[/p]
  • [p]Kartir event triggers less often[/p]
  • [p]AI no longer gets shrines and pastures for free as part of their initial development handicap, to prevent very early religion founding[/p]
  • [p]Game of the Week no longer varies city site numbers[/p]
[h3]Programming[/h3][p][/p]
  • [p]AI no longer skips laws and basic improvements in order to save for future Wonders[/p]
  • [p]AI pushes culture harder in its highest culture cities[/p]
  • [p]Non-raider tribe AI tweaked to keep them more focused on nearby targets[/p]
  • [p]Pathfinder tweak to prefer single tile paths whenever possible[/p]
  • [p]Border renderer and shader optimizations[/p]
[p][/p][h3]UI[/h3][p][/p]
  • [p]Added player option Manual Bonus Placement. This skips the popup prompt when placing a bonus improvement from an event or city founding bonus[/p]
  • [p]Tribe sites now display both Next Unit turns and Development turns [/p]
  • [p]Road map pins now appear with the Contextual Map Tacks option enabled when Engineer units are selected [/p]
  • [p]Added tooltips to ping improvement dropdown[/p]
  • [p]Renamed 'Exploring' trait to 'Traveling Afar'[/p]
  • [p]Adjustments to reduce blur on text displayed on world UI[/p]
  • [p]Reintroduced very simple lighting to the minimum detail level for standard shaders[/p]
  • [p]Removed random option from City Site Number options[/p]
  • [p]Added explanation to non-city site camp tile tooltips[/p]
  • [p]Improved helptext for General traits which aren't valid for some units[/p]
  • [p]Worker positions with and without height overrides are no longer mutually exclusive[/p]
  • [p]Cities owned by Tribes or in Anarchy now show in the Timeline Screen[/p]
  • [p]When gifting, hiring, or recruiting a unit, the helptext specifies that the cooldown is for the unit (and not the action)[/p]
  • [p]Disabled Mirror Map option on Desolation & Ebbing Sea mapscripts (Wrath of Gods)[/p]
[p][/p][h3]Bugs Fixed[/h3][p][/p]
  • [p]Fixed Cyrillic text display regression[/p]
  • [p]Fixed text outside of viewport bounds sometimes not clipping[/p]
  • [p]Fixed custom overlay icons not showing correctly on first opening[/p]
  • [p]Fixed barbarian widget sorting incorrectly with rivers[/p]
  • [p]Fixed barbarian widget cutting out the revealed-not-visible effect past the edges of the icon widget[/p]
  • [p]Fixed pathfinder avoiding ZOC tiles from unseen units[/p]
  • [p]Fixed color of requirements for adopting State Religion when you have no cities of that religion[/p]
  • [p]Fixed units getting temporarily rendered twice when upgrading[/p]
  • [p]Fixed AI sometimes moving its ranged siege units when it doesn't need to[/p]
  • [p]Fixed characters getting randomly married if currently targeted by a marriage mission[/p]
  • [p]Fixed skull highlights for attack previews[/p]
  • [p]Fixed fog of war revealing the same tiles multiple times[/p]
  • [p]Fixed rivers not updating their appearance in sync with changes to terrain detail level[/p]
  • [p]Fixed world pins over vegetation having the shadowed outlines of vegetation drawn on top of them[/p]
  • [p]Fixed volcano effects sometimes not applying to mountains when the volcano is on the edge of the map or in MP games[/p]
  • [p]Fixed AI saying it will leave a city site and then not doing so[/p]
  • [p]Fixed Next Unit tooltip hitbox[/p]
  • [p]Fixed women being able to birth children from different fathers on the same turn[/p]
  • [p]Fixed player notification issue with occurrences[/p]
  • [p]Fixed prereqs for repeatable techs showing up in searches that bring them up[/p]
  • [p]Fixed non-urban city sites in Donut map script[/p]
  • [p]Fixed lakes sometimes being placed next to ocean[/p]
  • [p]Fixed worker particles turning pink when a worker is selected in some cases[/p]
  • [p]Fixed Trade Network overlay getting locked on after building roads[/p]
  • [p]Fixed Jerwan Aqueduct flickering between turns (Wonders and Dynasties)[/p]
  • [p]Fixed Rejuvenation replacing Trees with Scrub (Wrath of Gods)[/p]
  • [p]Text and event fixes[/p]