1. Old World
  2. News
  3. Old World April 1st Updated Test Build

Old World April 1st Updated Test Build

[h3]Old World test branch update 1.0.82968 Test 2026-04-01[/h3][p][/p][p]To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.[/p][p][/p][h3]Design[/h3]
  • [p]Slight rebalance to Gatherer cognomen line (Empires of the Indus)[/p]
[h3]UI[/h3]
  • [p]Rendering layer cleanup[/p]
  • [p]Added rendering layer for minimum detail objects, which will always render to the timeline and minimap. This means minimum detail rivers will now always render in the timeline and minimap[/p]
  • [p]Removed "Reduce Animation Detail" option and replaced with "Disable Idle Animations"[/p]
  • [p]Occurrence end chance increment, current and minimum durations added to Occurrence helptext[/p]
  • [p]Changed color of unit health bar difference to green, when health is increasing (Zealot kill or heal action)[/p]
  • [p]Order movement now shows below yield preview[/p]
  • [p]Adjusted selection circle animation for tutorial[/p]
  • [p]Added some references to bonus UU techs to Tech Encyclopedia and Culture links (with advanced help)[/p]
  • [p]Added description for Vassalize Tribe mission (Empires of the Indus)[/p]
  • [p]Added description to the Hinduism tooltip (Empires of the Indus)[/p]
  • [p]Edited World Religion concept to include Buddhism (Empires of the Indus)[/p]
[h3]Bugs Fixed[/h3]
  • [p]Fixed header display in some languages[/p]
  • [p]Fixed bug that allowed very small islands to count as connected to a continent for player start placement purposes[/p]
  • [p]Fixed Tumbling Mountain script creating occasional gaps in the mountain[/p]
  • [p]Fixed hotkeys getting evaluated multiple times per frame[/p]
  • [p]Fixed null reference in tech tree search[/p]
  • [p]Fixed bonus card search issue[/p]
  • [p]Fixed a bug with AI evaluation of city effects that give Legitimacy, should build Kushite Pyramids more urgently now[/p]
  • [p]Fixed floating text produced by combat causing visual issues with fog of war[/p]
  • [p]Fixed pathfinder path simplification bug[/p]
  • [p]Fixed pathfinder not updating correctly when a unit receives a new effect or loses an existing one[/p]
  • [p]Fixed map editor null reference[/p]
  • [p]Fixed Ask to Declare War mission (tribe) having no effect in No Events mode[/p]
  • [p]Fixed Traits added or removed by Occurrences intermittently not working on Semester/Season turn styles[/p]
  • [p]Fixed tribe AI sometimes not moving[/p]
  • [p]Fixed improvement yields from adjacent improvements that belong to a different team[/p]
  • [p]Fixed minimum detail rivers not showing when initially loading a game with minimum settings[/p]
  • [p]Fixed blocky rivers on minimum terrain detail in some scenarios[/p]
  • [p]Fixed tribe widget upgrade timer text cutting box out of clouds[/p]
  • [p]Game Editor UI fixes[/p]
  • [p]Fixed hide vegetation not working during Calamities in some cases (Wrath of Gods)[/p]
  • [p]Fixed portrait interpolation issues with Hun portraits (Empires of the Indus)[/p]
  • [p]Fixed iTradeValueModifier not being reflected in Nation summary (affects mods only)[/p]