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October 18th Updated Test Build

The test branch has been updated and is now version 1.0.69198 Test 10/18/2023

Design
  • Zealot Enlist ability cost reduced from 600 civics to 400 civics
  • Fervent trait (from the Kush Piye dynasty) now grants the bonus militia in the city the religion spreads to instead of in the capital
  • Enlightenment Theology now gives +3 happiness per Monk class instead of +2 per Elder Monk
  • Guilds now gives happiness per Hamlet class improvement instead of just per Town
  • Random maps are more likely to have at least one luxury resource of each type (does not apply to mirror maps)


Programming
  • Added AI for Zealot leader enlisting
  • Improved performance in Heroes of the Aegean scenario 2


UI
  • Rival visibility toggle (\) now shows visibility from allied units as well
  • New cognomen popup will now display the legitimacy it gives
  • Other team VPs will now display in yellow/red as they get close to victory
  • Improved display of Zealot Enlist Next effect
  • Tooltip for event bonuses that affect all cities of a religion now shows how many cities it will affect
  • Added loading hint for Slow AI option


Bugs Fixed
  • Fixed Resume and Quick Cloud Load on main menu not unloading mods first
  • Fixed bug with tribe settlement distribution
  • Fixed free tech preferring tech currently being researched
  • Fixed bad AI exploration with military units
  • Fixed events not working for cities in anarchy
  • Fixed bugs with Rise of Carthage scenario 3 sometimes failing to generate goals
  • Fixed stolen city/city site trigger not taking teams into account
  • Fixed family luxury menu display issue
  • Fixed opinion bars displaying inconsistently
  • Fixed specialist widget timers not updating when city yield production changes
  • Fixed Learn to Play 5 bug where player couldn't declare war again after accepting truce via an event
  • Fixed unit/city stats sometimes not updating when general/governor stats change
  • Fixed frame limit functionality
  • Fixed map script non-city resource placement
  • Fixed premade maps failing to start when No Ancient Ruins option enabled
  • Text and event fixes