Old World November 8th Updated Test Build
The Old World test branch has been updated and is now version 1.0.69464 Test 11/08/2023
Design
Programming
UI
Bugs Fixed
Design
- Increased AI penalties on lower difficulty levels
- Passive AI will not capture cities from a player who originally founded them
- Added new trait flavor text and changed some to only appear dependent on character age. Reduced the likelihood of vomiting and diarrhea when characters become severely ill.
- Tweaked tutorial events to make them less prone to cluster on the same turns
Programming
- Better AI coordination so it doesn't get some units attacking a target while other healthy ones are retreating
- AI fixes and performance improvements
- GOG SDK updated
- Added STAT_YEARS_REGENT
UI
- Dynasties are now shown and can be selected on the Choose Leader screen
- Moved cycle button tooltips to right of cycle button UI
- Added border expansion preview for under construction specialists
- Added yields change from trade and tribute to war declaration effect tooltip and yield loss from connected cities to peace breaking effect tooltip
Bugs Fixed
- Fixed last page of Modio mods not displaying in install tab
- Fixed bug with cloud games not updating correctly when exiting without completing turn, causing them to need to be rewound
- Fixed turn style and turn timer dropdowns in server host controls
- Fixed simultaneous mode non-dynamic turn timer length
- Fixed map script bug causing generation to sometimes fail on Desert maps with large number of players
- Fixed improvement construction time remaining not updating when worker goes on cooldown
- Fixed Spartan elimination event in Rise of Carthage scenario 2
- Fixed idle councilor reminder showing when no missions available
- Fixed Wonders being eligible for pillage by event bonuses
- Text and event fixes