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Old World November 8th Updated Test Build

The Old World test branch has been updated and is now version 1.0.69464 Test 11/08/2023

Design
  • Increased AI penalties on lower difficulty levels
  • Passive AI will not capture cities from a player who originally founded them
  • Added new trait flavor text and changed some to only appear dependent on character age. Reduced the likelihood of vomiting and diarrhea when characters become severely ill.
  • Tweaked tutorial events to make them less prone to cluster on the same turns

Programming
  • Better AI coordination so it doesn't get some units attacking a target while other healthy ones are retreating
  • AI fixes and performance improvements
  • GOG SDK updated
  • Added STAT_YEARS_REGENT

UI
  • Dynasties are now shown and can be selected on the Choose Leader screen
  • Moved cycle button tooltips to right of cycle button UI
  • Added border expansion preview for under construction specialists
  • Added yields change from trade and tribute to war declaration effect tooltip and yield loss from connected cities to peace breaking effect tooltip

Bugs Fixed
  • Fixed last page of Modio mods not displaying in install tab
  • Fixed bug with cloud games not updating correctly when exiting without completing turn, causing them to need to be rewound
  • Fixed turn style and turn timer dropdowns in server host controls
  • Fixed simultaneous mode non-dynamic turn timer length
  • Fixed map script bug causing generation to sometimes fail on Desert maps with large number of players
  • Fixed improvement construction time remaining not updating when worker goes on cooldown
  • Fixed Spartan elimination event in Rise of Carthage scenario 2
  • Fixed idle councilor reminder showing when no missions available
  • Fixed Wonders being eligible for pillage by event bonuses
  • Text and event fixes