1. Old World
  2. News
  3. Old World December 6th Updated Test Build

Old World December 6th Updated Test Build

The Old World test branch has been updated and is now version 1.0.69935 Test 12/06/2023

Design
  • In Competitive mode character yields and modifiers now scale linearly. Ratings lower than 5 will have higher effects and higher ratings lower effects. Previous flat 50% penalty removed.
  • Character upgrades for leaders, governors, and generals (under retirement age) now include only traits, if possible
  • Increased tier of grove luxuries ambition


Programming
  • More logging and a possible fix for remote server disconnections
  • Better failure reporting when an EventOption using the new syntax specifies an invalid subject alias
  • mapPath now excluded from GameParameters when writing to XML


UI
  • Added a generic improvement ping that is used to indicate preferred placement of any improvement
  • Improvement pings are less restrictive in checking validity (i.e. can now add improvement pings to Sand that would be valid for Clerics before founding city)
  • CTRL-click Heal now automatically heals the unit every turn until fully healed or idle healing would bring unit to full health anyway
  • Clergy included in turn summary announcements and notable character list
  • Religion changes for unimportant characters no longer shown in turn summary
  • Character tooltip always shows heir rank, if any
  • Clergy traits in Encyclopaedia show the related religion
  • Added Encyclopedia description for city site improvement
  • Removed "Could lead to future events" link help which was not working consistently
  • Added text scaling to reduce overlap on city production menu for some mods
  • Added hint about Polytheism to the 8 shrine ambition


Bugs Fixed
  • Fixed buttons incorrectly appearing as disabled (bug introduced in last test patch)
  • Fixed unit healthbar ticks not getting the correct material, leading to tall models obscuring the ticks
  • Fixed interrupting a unit in motion over water with a combat action failing to update the unit's model from water to land
  • Fixed Carthage scenario null reference for tribal invasion
  • Fixed city selection lighting change bug
  • Fixed bug in Heroes of the Aegean scenario with late-game event getting invalidated upon triggering
  • Fixed display issue with Hierro in Carthage scenarios 3 and 4
  • Fixed nested link issue with some goal links
  • Fixed history generator duplicates in game log
  • Possible fix for EOS re-authentication at 59 minutes causing Modio to reload and throw errors
  • Text and event fixes