1. Old World
  2. News
  3. Old World February 21st Updated Test Build

Old World February 21st Updated Test Build

The Old World test branch has been updated and is now version 1.0.71033 Test 02/21/2024

[h2]Design[/h2]
  • New game option Revealed Map
  • Added multiple selection to the build queue for ships in cities with borders in multiple bodies of water to allow selection of where to build the ship
  • When hovering over unit production the tile it will appear in will be highlighted
  • Some Dynasty leaders now have a preferred family and will convert to that family if it is founded
  • Carthage scenario 3 tweaks
  • Added Theagenes as a historically correct general to the Sacred Band unit in Heroes of the Aegean scenario 3


[h2]Programming[/h2]
  • AI economy improvements
  • AI performance optimizations
  • Improved speed of scenario selection

[h2]UI[/h2]
  • Added Current Tile worker filter and made it the default. Valid Improvements filter now ignores terrain requirements.
  • F1 will now always open the encyclopedia even if no related tooltip showing.

[h2]Bugs Fixed[/h2]
  • Fixed Clergy opinion calculation bug
  • Fixed generic ping null reference
  • Fixed null reference from razing a city near the map boundary
  • Fixed city production icon not showing correctly on loading save
  • Fixed division by zero on tile mouseover
  • Fixed divide-by-zero client exception
  • Fixed bug report text appearing on game load
  • Fixed load/save error related to Jerwan Aqueduct
  • Fixed XML first-entry validation for mods that derive from existing Infos and add new fields
  • Fixed empty text sometimes not updating properly in Encyclopedia
  • Fixed clicking on preset character links in Encyclopedia not going to character page
  • Fixed bugs with when African Elephants are valid to build in Carthage scenario 4
  • Fixed Donut mascript sometimes generating maps with a square hole
  • Text and event fixes