Old World February 21st Updated Test Build
The Old World test branch has been updated and is now version 1.0.71033 Test 02/21/2024
[h2]Design[/h2]
[h2]Programming[/h2]
[h2]UI[/h2]
[h2]Bugs Fixed[/h2]
[h2]Design[/h2]
-    New game option Revealed Map
 -    Added multiple selection to the build queue for ships in cities with borders in multiple bodies of water to allow selection of where to build the ship
 -    When hovering over unit production the tile it will appear in will be highlighted
 -    Some Dynasty leaders now have a preferred family and will convert to that family if it is founded
 -    Carthage scenario 3 tweaks 
 -    Added Theagenes as a historically correct general to the Sacred Band unit in Heroes of the Aegean scenario 3
 
[h2]Programming[/h2]
-    AI economy improvements 
 -    AI performance optimizations
 -    Improved speed of scenario selection
 
[h2]UI[/h2]
-    Added Current Tile worker filter and made it the default. Valid Improvements filter now ignores terrain requirements.
 -    F1 will now always open the encyclopedia even if no related tooltip showing.
 
[h2]Bugs Fixed[/h2]
-    Fixed Clergy opinion calculation bug 
 -    Fixed generic ping null reference
 -    Fixed null reference from razing a city near the map boundary 
 -    Fixed city production icon not showing correctly on loading save
 -    Fixed division by zero on tile mouseover
 -    Fixed divide-by-zero client exception
 -    Fixed bug report text appearing on game load
 -    Fixed load/save error related to Jerwan Aqueduct
 -    Fixed XML first-entry validation for mods that derive from existing Infos and add new fields
 -    Fixed empty text sometimes not updating properly in Encyclopedia
 -    Fixed clicking on preset character links in Encyclopedia not going to character page
 -    Fixed bugs with when African Elephants are valid to build in Carthage scenario 4
 -    Fixed Donut mascript sometimes generating maps with a square hole
 -    Text and event fixes