1. Old World
  2. News
  3. Old World June 10th Updated Test Build

Old World June 10th Updated Test Build

Test Branch 1.0.72692 Test 2024-06-10

[h2]Design[/h2]
[h3] Wonder rebalancing:[/h3]
  • Ishtar Gate: increased growth per culture level in the city from 1 to 2
  • Necropolis: Now gives all cities 3 civics per pagan religion instead of 2 happiness per temple
  • Royal Library: increased science output from connection to other teams, but reduced output from own team (Wonders and Dynasties)
  • Al Khazneh: Now gives free silk, perfume, ebony, porcelain, and furs, and a Caravan every 5 turns. Removed money bonus and 3 instant Caravans (Wonders and Dynasties)
  • Mausoleum: increased culture modifier from 40% to 50%
  • Hagia Sophia: Now gives 2 happiness levels for every city on completion and 2 happiness per turn per culture level in the wonder city. Removed global happiness per turn
  • Via Recta Souk: Now gives all on-map luxury resources. Replaced wonder city growth by 2 growth per culture level. Removed happiness per luxury and Caravans
  • All improvements that produce units create one on the first turn they are built. Affects Holy Sites, Al Khazneh, Cothon and Colosseum
  • Al Khazneh and Royal Library disabled in FFA games with two or fewer human players and no AI nations (Wonders and Dynasties)
  • Added game option preset Introductory and made it the default. This sets low events, low mortality and no AI development
  • Renamed newer Inland Sea map script to Mediterranean and made it the default initial map for single player games. The original Inland Sea map script is no longer hidden
  • Added game option to ignore premade map nation starting locations
  • Swapping the position of units now consumes a fatigue point for both units. Units that have used all their fatigue can use Force March to enabled them to be swapped
  • The Formation effect (Greek UU) now gives +20% strength from having the same unit adjacent, not just +20% defense
  • All retiring Generals now get the Retiring General trait, allowing them to become governors
  • Relaxed restrictions on ambition validity when there are no valid ambitions of the correct tier available
  • Improved east-west team starting location placement adjustment
  • New crowning ambition added: six Strong cities with positive happiness
  • Team contact is now always symmetric
  • Grand Viziers can no longer be assigned manually and will only appear through events (Behind the Throne)
  • Ambushed by rebels trait no longer removes character job (Behind the Throne)
  • The Found Religion project will now preferentially found Zoroastrianism for the Shapur dynasty (Wonders and Dynasties)
  • Some dynasty starting characters now have the Rising Star and Power Hungry traits (Wonders and Dynasties / Behind the Throne)


[h2]Programming[/h2]
  • Increased value AI places on gaining orders
  • AI now attacks tribe settlements with a higher priority than roaming tribe units
  • AI takes into account the strength of allies and enemies of both players when deciding whether to go to war or ask for truce

[h3] Tweaks to AI diplomacy with Ruthless AI set:[/h3]
  • AI will not accept a player mission to declare war on a third party, if it would not consider doing so independently
  • AI will not accept truce from a player, if it has zero chance of initiating truce from its side
  • AI will not automatically accept peace or truce when another AI player offers it
  • Improved vizier city build management (Behind the Throne)
  • Steam now respects the DLC checkboxes in the Steam library, treating any DLCs disabled there as unowned.
  • Steam now uses rich presence and displays information about the current game state
  • Mod Browser change to ensure Mod.io website mod commenting is enabled properly on mods
  • Added the Behind the Throne XML files to the Reference folder
  • Added setsafe console command which sets characterID safe (not able to die) for numberOfTurns
  • Added some logging to better identify client reconnection failures
  • Added SUBJECT_CHARACTER_WORLD_RELIGION for use by modders


[h2]UI[/h2]
  • Game option positions in setup menu re-organised
  • Split "Show Single Objects" into "Show Single Units" and "Show Single Resources" in graphics options
  • Added "Increase Border Visibility" to accessibility
  • Unit effects now show both the general trait and promotion icons when the unit has the same effect from both
  • Notification reminder button now bigger and shine effect applied
  • Updated Learn by Playing scenario icon
  • Agent candidates are now shown on the Assign Agent tooltip even when they cannot be assigned due to no Spymaster
  • Revised description of traits that do not allow any jobs (e.g. Ascetic) to dynamically include all jobs
  • Changed the art for Shrine of Serapis (Ptolemy's unique shrine) so that the dynasties shrines art are unique (Heroes of the Aegean)
  • Border expansion preview now contains city territory information so that players know which city will get which tile
  • Updated display of rivers when using Minimal graphics setting


[h2]Bugs Fixed[/h2]
  • Fixed a nested link issue with council characters
  • Fixed some AI issues where it had trouble getting out of its own way
  • Fixed particle sound effects firing too often
  • Fixed duplicate crest in notification text for units killed or captured
  • Fixed doubled pillage/burn buttons for allied tribe units
  • Fixed bug allowing fort or road construction in non-allied tribe city territory, including territory of cities being captured
  • Fixed resource improvement pings not always setting the location for resources for some events that add them
  • Fixed time victory not being disabled by default in some of the game option presets
  • Fixed mod browser tooltips not showing for picture & changelog edit boxes, and dependency/incompatibility/whitelist buttons on mod upload screen
  • Fixed unrevealed tiles being targetable with ranged units
  • Fixed bug with tile distance pathfinder that caused nations to be placed too close together
  • Fixed bug with SUBJECT_CITY_DAMAGED
  • Fixed unit combat animations pausing when offscreen and resuming when in view again
  • Fixed heir naming relation tooltip
  • Fixed autobuild governor not honoring items that it had previously queued
  • Fixed bug with events that remove citizens
  • Fixed gender prerequisites not showing in event options
  • Fixed locked tooltips causing issues on SP setup screen
  • Fixed issue where selecting things between turns could lead to UI issues
  • Fixed ask to declare war mission sometimes failing to lead to a result
  • Fixed resource display issue in the Map Editor
  • Fixed Heroes of the Aegean scenario 4 intrigue techs sometimes not triggering events (Heroes of the Aegean)
  • Fixed Nero wiki link (Wonders and Dynasties)
  • Fixed reform eras getting stuck from imprisoned or exiled viziers (Behind the Throne)
  • Fixed wine harvest goal not failing in event of death or divorce of spouse (Behind the Throne)
  • Fixed delay in victory triggering when final VP came from Opulence project (Behind the Throne)
  • Fixed Behind the Throne being unavailable in World Map and Barbarian Horde scenarios
  • Text and event fixes