Old World February 14th Updated Test Build
The Old World test branch has been updated and is now version 1.0.70906 Test 02/14/2024
[h2]Design[/h2]
[h2]Programming[/h2]
  
[h2]UI[/h2]
[h2]Bugs Fixed[/h2]
[h2]Design[/h2]
-    Rider family import resource projects civics cost reduced from 40 to 20
 
[h2]Programming[/h2]
-    AI economy improvements 
 -    Infos and validation refactor
 -    Enabled parallel loading of Infos
 -    Persistent text asset cache for internal mods
 
[h2]UI[/h2]
-    Improved Riders family helptext
 -    Converted bug report screen to use TextTypes (for future localization)
 -    Removed popup warning about losing progress when exiting a cloud game, as progress is automatically saved
 
[h2]Bugs Fixed[/h2]
-    Fixed bug that prevented units in their own territory from bumping other units out of the way 
 -    Fixed Portrait Editor behavior when a selected mod has no portraits
 -    Fixed game load exception  
 -    Fixed for team color slider not working
 -    Fixed unit religion not being preserved upon upgrade 
 -    Tab panel layout fixes 
 -    Fixed Heroes of the Aegean scenario 3 bug where the Control Thessaly cities goal did not complete if the final city was acquired peacefully 
 -    Premade maps with tiles that have no terrain now load and terrain is treated as out of bounds instead of causing map load to fail
 -    Text and event fixes