Old World February 14th Updated Test Build
The Old World test branch has been updated and is now version 1.0.70906 Test 02/14/2024
[h2]Design[/h2]
[h2]Programming[/h2]
[h2]UI[/h2]
[h2]Bugs Fixed[/h2]
[h2]Design[/h2]
- Rider family import resource projects civics cost reduced from 40 to 20
[h2]Programming[/h2]
- AI economy improvements
- Infos and validation refactor
- Enabled parallel loading of Infos
- Persistent text asset cache for internal mods
[h2]UI[/h2]
- Improved Riders family helptext
- Converted bug report screen to use TextTypes (for future localization)
- Removed popup warning about losing progress when exiting a cloud game, as progress is automatically saved
[h2]Bugs Fixed[/h2]
- Fixed bug that prevented units in their own territory from bumping other units out of the way
- Fixed Portrait Editor behavior when a selected mod has no portraits
- Fixed game load exception
- Fixed for team color slider not working
- Fixed unit religion not being preserved upon upgrade
- Tab panel layout fixes
- Fixed Heroes of the Aegean scenario 3 bug where the Control Thessaly cities goal did not complete if the final city was acquired peacefully
- Premade maps with tiles that have no terrain now load and terrain is treated as out of bounds instead of causing map load to fail
- Text and event fixes