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Old World July 3rd Updated Test Build

Test Branch 1.0.73024 Test 2024-07-03

[h2]Design[/h2]
  • Inland Sea map script no longer has desert and mountains at the top and bottom of the map
  • Impious characters are no longer restricted from becoming Clergy (Sacred and Profane)
  • Tweaks to eligible events for Minimal Event Level and No Events
  • Kush Scouts with a Schemer leader are no longer invisible when building Forts
  • Game of the Week will now use all dynasties from Wonders and Dynasties. Temporarily set GoTW to use the No Events setting.


[h2]Programming[/h2]
  • AI no longer builds other projects in border cities if it can build walls
  • AI no longer plans to expand against a player or tribe if it would otherwise have a zero percent chance to declare war against them
  • Mods can now have custom event art
  • Eliminated per-frame heap memory allocations from glowing text


[h2]UI[/h2]
  • Updated localization text
  • No Events toggle moved to Event Level dropdown
  • Improved road visibility on minimum terrain detail
  • Added new hotkey (Ctrl+L) to toggle between the two most recently used languages
  • General name is a now a link on the unit selection panel
  • Adjusted spacing in unit tooltip bonus table
  • Rural specialists on non-resource tiles are now shown on the resources/improvements overlay
  • Improvement help reorganization. Added Potential Bonuses / Other Bonuses links to some improvement tooltips to help readability
  • Added organized tribal unit concept and indication on unit tooltip
  • Added notification icon for Occurrences (Era of Peace, Civil War etc)
  • Laws screen now potentially scrollable (affects mods that add laws)
  • Units can now be selected through world UI elements (Harvested icon, text from overlays)
  • Improved handling of grammatical gender
  • Tech cards display now updated when science stockpile changes
  • Tile yield overlay now shows negative yield values (but does not include consumption)
  • Moved All Characters list to the right side of character filters.
  • Character list now sorts by family, with head at top and then by age
  • Family and Religion heads now have their background highlighted in the character list


[h2]Bugs Fixed[/h2]
  • Fixed Garrison/Stronghold/Citadel stone upkeep issue in Barbarian Horde scenario
  • Fixed occasionally-hidden yield costs on production buttons
  • Fixed null reference in AI bonus value calculation for tribe cities
  • Fixed artefacts at the edges of fog of war from some viewing angles
  • Fixed stats breakdown tooltips
  • Fixed Learn to Play menu scenario expansion
  • Fixed simple setup screen not correctly applying the difficulty level from the options file
  • Fixed a No Events event appearing incorrectly
  • Fixed religion opinion tooltip issue
  • Fixed reign years display for bypassed rightful heir
  • Fixed autobuild cities sometimes not selecting something to build
  • Fixed some issues with in-game language changing
  • Fixed border expansion preview for building a farm not taking into account the free farmer from the Jerwan Aqueduct
  • Fixed inland tribes setting for Continent map script
  • Fixed some truncated link hovering issues
  • Fixed AI not advancing to occupy a settlement
  • Fixed Barbarian Horde scenario sometimes not finding enough spawn tiles for the Horde
  • Fix player power display in German
  • Fixed Grand Vizier incorrectly triggering the "no councilors from our family" opinion penalty (Behind the Throne)
  • Text and event fixes