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Old World Aug 14th update

Main Branch 1.0.73566 Release 2024-08-13

[h2]Design[/h2]
  • Game of the Week Event Level now has a 4% chance to be each of the non-default settings
  • Growth required for next citizen now increases quadratically after 20 growths. This makes very large population cities harder to achieve
  • Revelry and Seek Political Allies missions more likely to succeed (Behind the Throne)
  • Lowered Growth bonus for Rising Star governors from 50% to 25% (Behind the Throne)


[h2]Programming[/h2]
  • Major Unity version upgrade (2021.3.34f1 to 2022.3.39f1)
  • AI performance and behavior improvements
  • Improved the rare case of the AI defending a city when the city's territory is divided in multiple parts by a mountain range
  • Exposed minimum turn for 1 city ambitions to XML for use by modders
  • Moved some hardcoded AI parameters to globalsAI.xml for use by modders


[h2]UI[/h2]
  • Added Notable Characters filter. All characters now have a mission to allow manually pinning and unpinning them to/from the notable characters list
  • Added player notification when their previously hidden units become visible
  • Converting a cloud game into a network game now removes it from the cloud so that there is only one active instance
  • No longer possible to convert a network game to cloud if there are any unclaimed player slots
  • MP setup screen now has an Advanced Settings header instead of hiding them behind a toggle
  • Improved tooltip for specialist luxuries
  • Per-specialist and per-religion yields are no longer considered "potential" bonuses in effectCity help text
  • Added Game of the Week icon to Hall of Fame games
  • Game credits updates
  • Ambitions with multiple yield types now show yield progress in the same order as defined in the ambition
  • Improvements to culture tooltips
  • Context menus are no longer closed when clicking on a locked tooltip


[h2]Bugs Fixed[/h2]
  • Fixed diplomatic missions in No Events mode
  • Fixed GIF export path on Mac and Linux
  • Fixed date completed not populating Hall of Fame entry when game completed
  • Fixed some scenario leader names not displaying correctly in Hall of Fame
  • Fixed some completed games being excluded from Hall of Fame
  • Fixed Alliance Victory display in Hall of Fame
  • Fixed AI assert
  • Fixed AI thinking it cannot occupy a city tile with both land and water units
  • Fixed opinion rates appearing over multiple lines in tab panels
  • Fixed client assert on load
  • Fixed invalid player index
  • Fixed hotseat turn state button refresh
  • Fixed hotseat selection issue on player switch
  • Fixed MP join screen for teams with many players
  • Fixed turn button label text in MP
  • Fixed incorrect religion/city colors in turn summary
  • Fixed general character tooltip not locking from unit widget archetype icon
  • Fixed inconsistent ESC key behavior on scenario screen
  • Fixed AI saying they refuse to declare war when they are already at war
  • Fixed possible resources on urban terrain with mirror maps
  • Fixed unit selection causing flickering on adjacent objects
  • Fixed clicking on city widget selecting units first
  • Fixed click issues with family seat icon and city healthbar
  • Fixed display of units in stacks
  • Fixed popups not always closing when the active player changes in hotseat
  • Fixed improvement recommendations showing on tiles with recommended improvement already started
  • Fixed issue with religion founding game log
  • Fixed warrior built event not popping automatically in Learn to Play 2
  • Fixed character filter lists not updating immediately
  • Fixed errors occuring when rapidly scrolling lists
  • Fixed double-submit in file browser when input field is focused
  • Fixed nested link in tutor mission links
  • Fixed Pharaohs of the Nile scenario 2 bug where Libyan raid could spawn directly at player city (Pharaohs of the Nile)
  • Fixed rare Jerwan Aqueduct bug (Wonders and Dynasties)
  • Text and event fixes