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Old World August 21st Updated Test Build

Test Branch 1.0.73713 Test 2024-08-21

[h2]Design[/h2]

Tech tree changes:
  • Moved Free Akkadian Archer card to Forestry
  • Moved Free Battering Ram and Exotic Fur cards to Spoked Wheel
  • Free Battering Ram, Akkadian Archer and Hoplite card costs brought in line with other nations free level 1 unique unit cards (200 -> 100)
  • Moved Free Scholar tech card from Forestry to Metaphysics
  • Moved Architecture and Vaulting back a tier in the tech tree
  • Increased the cost of all 7th tier techs to compensate for the reduction in cost of Architecture and Vaulting (1500 -> 1600)
  • Architecture requires Drama instead of Portcullis
  • Portcullis no longer requires Drama
  • Stirrups requires Portcullis instead of Citizenship
  • Martial Code now requires Citizenship
  • Windlass requires Manor instead of Architecture
  • Siege Tower bonus card requires Windlass
  • Free Perfume card requires Architecture instead of Portcullis
  • Most map scripts in multiplayer now place all human players on the same landmass.
  • Exceptions are Archipelago, Continents, Player Islands and Disjunction
  • This is optional on Mediterranean and Lakes and Gulfs maps using 'Connected Player Starts' as this can significantly affect player starting positions
  • In MP games using the Player Development setting, extra cities have to obey the connection requirements of starting locations. If they can't the player will not get them
  • Significantly increased the effect of Ruthless AI on player opinion and war declaration modifier
  • Laurion Mine now enables a Miner specialist on the tile
  • Undo is no longer available in cloud games using the Strict (Teams) turn style. This does not affect cloud games using Strict (Players) which still have undo.


[h2]Programming[/h2]
  • Improved AI unit danger estimate
  • AI now helps their allies count down the capture timer for cities


[h2]UI[/h2]
  • Added notification for units that you kill during your turn
  • City borders now pulse when hovering over the city center
  • Pin Character mission removed. Pinning is now performed with a new star icon found under character actions
  • Leader icon changed to a crown and non-succession royals to an asterisk to differentiate them from the pin icon
  • Notable characters filter now only shows manually pinned characters and is ordered by turn pinned
  • Harvested resource tooltip now shows regrow chance as a percentage instead of a die roll
  • Family tree toggles now remember their previous state
  • Yields are now shown for all agent network cities regardless of agent status when sorting by base yields
  • Added support for a more complete set of stats in No Characters mode
  • Refactored ignore reminders code. Now supports ignoring reminder types separately for characters with multiple roles
  • Smaller tech status icons to reduce overlap on mini tech tree


[h2]Bugs Fixed[/h2]
  • Fixed fatigue increasing effects (Swift, Zealot leader) not always affecting hired tribal units
  • Fixed raiding units not raiding after making peace with their original tribe
  • Fixed pinned characters getting removed on leaders death
  • Fixed tribe widgets being occluded by terrain in some cases
  • Fixed the effect of multiple holy cities in the same city not stacking
  • Fixed abdication sometimes leaving permanently exploring leaders
  • Fixed mirror maps sometimes not having symmetric vegetation on resource tiles
  • Fixed events not popping up on start of turn in hotseat
  • Fixed clicks on locked tooltip links not registering actions (e.g. selecting a character)
  • Fixed Rise of Carthage scenario 4 goal to cross the alps sometimes not completing
  • Fixed hover effect not showing on tech cards
  • Fixed nation/tribe opinion not updating immediately after diplomacy changes
  • Fixed city camera state not resetting at start of turn when selecting a city between turns
  • Fixed Royal characters sometimes not appearing in family tree
  • Fixed Assyrian capital combat preview being blocked by buildings on adjacent tile
  • Fixed invalid index exception from rebels spawning from a city without a family
  • Fixed raiders disappearing while inside city territory or adjacent to Kemet/Aten units in Pharaohs of the Nile scenario 3
  • Fixed dynastic mechanics of Ptolemy, Ashur-Uballit, Khufu and Mursili in No Events mode (Wonders and Dynasties)
  • Text and event fixes