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Old World July 24th update

Main Branch 1.0.73323 Release 2024-07-24

[h2]Headline Changes[/h2]
  • Performance and memory optimizations
  • Civilian units can no longer defend cities
  • Game of the Week now uses all DLC nations and dynasties and will randomise enabled DLC regardless of DLC ownership

[h2]Design[/h2]
  • Civilian units (Workers, Caravans, etc) can no longer defend when in a city center and will get bounced out if attacked when the city has no HP
  • Game of the Week now uses all DLC nations and dynasties and will randomise enabled DLC regardless of DLC ownership
  • Temporarily set Game of the Week to use the No Events setting
  • Only Diplomat leaders can control the units of their national ally. All leaders can still control tribal allies units
  • Cohorts now requires Manor instead of Land Consolidation
  • Land units can no longer stun units on water tiles
  • Stunned units now keep their Zone of Control
  • Removed attack penalty for Tactician leader general
  • Inland Sea map script no longer has desert and mountains at the top and bottom of the map
  • Tweaks to eligible events for Minimal Event Level and No Events
  • Kush Scouts with a Schemer leader are no longer invisible when building Forts
  • Starting leaders now have more protection against dying in the first 20 turns (up from 10)
  • Caravans no longer exist in 1v1 duels or games with one nation
  • Truce with a tribe no longer costs legitimacy in some cases
  • Caravans can enter Anarchy-owned tiles
  • Impious characters are no longer restricted from becoming Clergy (Sacred and Profane)
  • Colosseum now creates a Swordsman every 10 turns instead of 5 (Wonders and Dynasties)


[h2]Programming[/h2]
  • AI no longer builds other projects in border cities if it can build walls
  • AI now buys resources for unit upgrades
  • AI no longer plans to expand against a player or tribe if it would otherwise have a zero percent chance to declare war against them
  • AI improvements to handle worker blockades
  • AI performance optimizations
  • Many memory optimizations
  • Mods can now have custom event art


[h2]UI[/h2]
  • Updated localization text
  • No Events toggle moved to Event Level dropdown
  • Improved road visibility on minimum terrain detail
  • Added new hotkey (Ctrl+L) to toggle between the two most recently used languages
  • General name is a now a link on the unit selection panel
  • Adjusted spacing in unit tooltip bonus table
  • Rural specialists on non-resource tiles are now shown on the resources/improvements overlay
  • Improvement help reorganization. Added Potential Bonuses / Other Bonuses links to some improvement tooltips to help readability
  • Added organized tribal unit concept and indication on unit tooltip
  • Added notification icon for Occurrences (Era of Peace, Civil War etc)
  • Laws screen now potentially scrollable (affects mods that add laws)
  • Units can now be selected through world UI elements (Harvested icon, text from overlays)
  • Attack preview tooltip prioritized over other world UI tooltips
  • Improved handling of grammatical gender
  • Tech cards display now updated when science stockpile changes
  • Tile yield overlay now shows negative yield values (but does not include consumption)
  • Moved All Characters list to the right side of character filters.
  • Character list now sorts by family, with head at top and then by age
  • Family and Religion heads now have their background highlighted in the character list
  • Available DLC section added to menu
  • Active DLC now shown in game parameters
  • Added divider for CTRL-selection helptext for agent/governor button on city widget
  • Simplified MP setup screen and added Advanced Options button
  • Added games completed to Hall of Fame achievements page. Games won now shows games actually won
  • Enhancements to coloring on recommended improvement widget


[h2]Bugs Fixed[/h2]
  • Fixed Garrison/Stronghold/Citadel stone upkeep issue in Barbarian Horde scenario
  • Fixed occasionally-hidden yield costs on production buttons
  • Fixed null reference in AI bonus value calculation for tribe cities
  • Fixed artefacts at the edges of fog of war from some viewing angles
  • Fixed stats breakdown tooltips
  • Fixed Learn to Play menu scenario expansion
  • Fixed simple setup screen not correctly applying the difficulty level from the options file
  • Fixed a No Events event appearing incorrectly
  • Fixed religion opinion tooltip issue
  • Fixed reign years display for bypassed rightful heir
  • Fixed autobuild cities sometimes not selecting something to build
  • Fixed some issues with in-game language changing
  • Fixed inland tribes setting for Continent map script
  • Fixed some truncated link hovering issues
  • Fixed AI not advancing to occupy a settlement
  • Fix player power display in German
  • Fixed truce and peace missions having no outcome in No Events mode
  • Fixed preset game options from the previous game not being applied on starting a new game
  • Fixed selection issues around city widget
  • Fixed clicks on popups / menus affecting the map
  • Fixed manage luxuries button sometimes closing city screen
  • Fixed rebels not appearing if the player has no military tech
  • Fixed several load/save errors
  • Fixed Game of the week selecting invalid archetype and dynasty option combinations
  • Fixed premade map MP setup screen with nations that are not enabled
  • Fixed null reference on improvement tooltip
  • Fixed AI not finishing Wonders left unfinished
  • Fixed Tribes not moving when blocked by another unit that then moves
  • Fixed some missing scenario options
  • Fixed incorrect default nation selection on setup
  • Fixed Barbarian sites no longer regenerating after the last Barbarian settlement eliminated
  • Fixed some shaders failing to render on Macs
  • Fixed law/improvement help indentation in tech tooltip
  • Fixed a bug related to AI unit upgrading
  • Fixed null ref in Hall of Fame when scenario doesn't have a scenario class
  • Fixed religion opinion load/save error
  • Fixed Event Browser scaling
  • Fixed AI ignoring targets that are not reachable from its own territory
  • Miscellaneous AI fixes
  • Fixed Grand Vizier incorrectly triggering the "no councilors from our family" opinion penalty (Behind the Throne)
  • Fixed border expansion preview for building a farm not taking into account the free farmer from the Jerwan Aqueduct (Wonders and Dynasties)
  • Fixed specialist bug after capturing a city with the Jerwan Aqueduct (Wonders and Dynasties)
  • Text and event fixes