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Old World October 30th Updated Test Build

[h2]Test Branch 1.0.74752 Test 2024-10-30[/h2]

[h3]Design[/h3]

  • Distant raids: No longer include ships
  • AI unit building: The traits of Grand Viziers and AI leaders now influence their decisions of how many units they build
  • Heroes, Commanders, Tacticians, and Warlike characters build more units and Builders, Scholars, Diplomats, and Timid characters build fewer units
  • AI is more likely to build units in cities that give unit promotions and experience
  • Alliance events: Most alliance and tribal alliance events now either require a diplomat leader or are disabled in competitive mode
  • City reveal: Cities are now revealed from a greater distance, like settlements
  • City capture: Cities now take 1 turn longer to capture
  • Unit spawn location: Rebels from Slums spawn on Slum tiles and Religious Dissent rebels spawn on religious buildings, if possible
  • Starting units no longer spawn on the same tile, even if they are allowed to do so


[h3]Programming[/h3]

  • Performance optimizations: Improved performance of terrain rendering, tile ownership changes and event processing
  • AI unit selection: Improved AI unit build selection
  • Moving capital: Added support for moving the capital. Player's original capital is now remembered and exposed to the event system
  • Roads from improvements: Added support for improvements adding roads to the tile
  • ZOC changes from improvements: Added support for improvements allowing units to ignore enemy ZOC
  • Mission bonus rework: InfoMission.miXP replaced with SubjectCharacterBonus


[h3]UI[/h3]

  • Nation tooltips: Now always show number of cities on nation tooltips
  • Honey resource audio: Reduced volume of honey environmental audio
  • Custom campaign audio: Added custom sounds for priest attacks in Pharoahs of the Nile scenario 3
  • Tutorial events: Adjusted timing and added more to No Events mode
  • Button dragging: Disabled unnecessary button clone when dragging buttons
  • Laurion Mines: No longer show extra text on map
  • Royal characters: Changed 'your Relative' to 'fellow Royal'


[h3]Bugs Fixed[/h3]

  • Fixed title of MP setup screen when coming from Mod selection screen
  • Fixed improvement spawned units not respecting DLC checks
  • Fixed project ambitions not respecting DLC checks
  • Fixed border expansion preview not updating when selecting option in minimized event
  • Fixed issues with unit list scrolling and units becoming unselectable
  • Fixed AI value placed on Strongholds and Citadels (will now be built more often)
  • Fixed spurious assert triggering when a nation is eliminated
  • Fixed graphical display issue affecting Arid Hills
  • Fixed incorrect iTriggerExtra in EVENTTRIGGER_CITY_CAPTURED
  • Fixed city capture turn inconsistencies
  • Fixed eliminated tribes being eligible for forming an alliance
  • Fixed improvement max player count not working for improvements with no improvement class
  • Fixed exception when submenus scrolled off-screen
  • Fixed goal subject weight resulting in an ineligible subject being chosen
  • Fixed acquired techs cost in Encyclopedia and added cost to tooltips in tech tree
  • Fixed rebel spawn issues
  • Fixed event cache bug
  • Fixed modified collection exception
  • Fixed sort exception
  • Text and event fixes