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Old World September 4th Updated Test Build

Test Branch 1.0.73918 Test 2024-09-04

[h2]Design[/h2]
  • Slavery Law now gives +4 Iron and +4 Stone per city (down from +5)
  • Improved player start selection on premade maps that do not dictate specific starting locations
  • Tribal unit movement AI is now somewhat more sophisticated


[h2]UI[/h2]
  • All laws and theologies now show yield previews where relevant
  • Moved the generic improvement pings to the top of the dropdown list
  • Ambitions and goals with multiple requirements now show progress for each requirement on separate lines
  • Added yield name and sign in some bonus helptext
  • Improved text selection in ping and bug reporting popups
  • Heroes of the Aegean scenario 6 now highlights goal cities on the map


[h2]Bugs Fixed[/h2]
  • Heroes of the Aegean campaign polishing pass, many bugs fixed
  • Fixed Rise of Carthage campaign save import bug
  • Fixed Pharaohs of the Nile scenario 4 not completing when playing in Hotseat against the AI
  • Fixed errors with portrait interpolation enabled when portraits are not setup for it
  • Fixed portraits of characters without a tribe or nation
  • Fixed AI hang
  • Fixed inheritance preview showing wrong character when there will be no heir
  • Fixed AI danger calculation for units that need to be unlimbered
  • Fixed AI unit protection bug
  • Text and event fixes