1. Old World
  2. News
  3. Old World September 11th Updated Test Build

Old World September 11th Updated Test Build

Test Branch 1.0.74025 Test 2024-09-11

[h2]Design[/h2]
  • Two new 1v1 premade maps added:
  • Punic wars: Rome against Carthage
  • Median wars: Greece against Persia
  • These are accessible using the Premade Map option on the setup screen and from the Scenario menu under World Maps
  • Slums and Estates are now permanent and cannot be built over or pillaged (Behind the Throne)

[h2]Programming[/h2]
  • Performance improvements relating to unit movement and reminders
  • AI no longer declares war on tribes to expand when it's already actively fighting other players
  • AI is now more likely to build farms around the Jerwan Aqueduct and less likely to build the Cothon in small seas
  • Added randomization of player start selection on premade maps
  • Achievement code cleanup


[h2]Bugs Fixed[/h2]
  • Fixed grammar on Unit Killed notification
  • Fixed nested link issue in unit type link with promotions
  • Fixed many Rise of Carthage and Heroes of the Aegean scenario bugs
  • Fixed Regenerate HOF button and dropdowns incorrectly showing on Achievements screen
  • Fixed Regenerate HOF excluding existing modded games when mods are not active
  • Fixed assert from using waypoints to move units
  • Fixed critical hit icon sometimes briefly appearing before a unit goes on cooldown
  • Fixed undo crash
  • Fixed AI building ships where it should not be building any i.e. in small seas
  • Text and event fixes