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  3. Old World January 11th update - Improved map randomisation options

Old World January 11th update - Improved map randomisation options

Main Branch: 1.0.70360 Release 01/11/2024

Headline changes
  • Added extra map randomisation options and enabled more options for Random map scripts
  • Added heir name selection popup on birth of heir
  • UI and AI improvements

Design
  • Enabled Resource Density, City Site Density, and City Site Number map options on Random map script selection
  • Added Random options to above map options and set these with the Random game preset
  • Added Random option to Map Size
  • Increased city site density for lower density options (25% and 50% distance increases instead of 50% and 100%)
  • Christian and Manichaean clergy can now marry like clergy of other religions
  • Game of the week now has a 4.5% chance to use competitive mode
  • Added heir name selection popup on birth of heir
  • Halved number of center area resources when using the King of the Hill map option for the Disjunction mapscript


  • Programming
  • Improved AI exploration and use of reveal territory missions
  • Added support for events that can trigger for the AI
  • New attempt to address remote server disconnection issues


UI
  • When random map options are selected, the game description help text shows which option was actually selected
  • Permanent game log tweaks - fewer deaths, city breaches shown instead of city captures, offensives no longer shown
  • State religion notification reminder now opens the Adopt Stage Religion context menu
  • Team games with duplicate nations no longer force team colors
  • Revised player color assignment so that unique colors are always assigned to the active team players
  • Made the "adopt state religion" list in the UI use the same check as gameplay logic for whether a religion can be adopted
  • Added tooltip to gift unit button
  • Nation opinion now displayed when there is at least one modifier even if the net opinion is 0
  • Removed event option text from tutorial events that directs players to options to turn off (redundant with in-event tutorial toggle)
  • Renamed Active DLC in Encyclopedia to DLC Mechanics
  • Added duplicate Steam Deck-specific GraphicsOptionsSave fields for scaling options, with higher defaults
  • Added Wonders & Dynasties DLC to announcement popup
  • Added support for preset characters with suffixes
  • Trait help now shows conditional probabilities for gaining other traits or removing this one
  • Added helptext and concept for trait fallback ratings
  • Added helptext for a dynasty's first ruler character to link back to the dynasty description
  • Hall Of Fame screen layout tweaked


Bugs Fixed
  • Fixed some legacy issues with harvesting and forts
  • Fixed dynasty selection being unavailable on Choose Leader screen after using a custom archetype
  • Fixed MP teammate portraits not displaying
  • Fixed improvement turns remaining not updating when military units go on cooldown (affects Kush when building Forts)
  • Fixed unit action indicators sorting incorrectly with other worldspace UI
  • Fixed trait layout for character encyclopedia pages
  • Fixed unit position jitter on city sites during undo
  • Fixed stacked workers using different positions
  • Fixed cloud shader clipping at certain viewing angles
  • Fixed Odeons on hills not displaying correctly
  • Fixed resource fade not being preserved when changing graphics settings, and resource fade not occurring when a unit sharing a resource tile is revealed via exploration
  • Fixed issue with hill height textures cutting off and leaving tear lines in the terrain
  • Fixed river start flow splats being too large, causing artifacts when it's placed next to other assets with water
  • Fixed inconsistent hex grid outlines in the transition between passable and impassable terrain
  • Fixed undo not updating timeline screen
  • Fixed AI not invalidating danger calculations after a city has been captured
  • Fixed tooltip overlap for Leonidas effect in Greece2
  • Fixed unique dynasty buildings not showing on nation select stats (Ptolemy)
  • Fixed nested link issue with Pagan Clergy subject
  • Fixed bug where iAdultProb traits would never be assigned to dynamically generated already-adult characters
  • Fixed Encyclopedia breaking if there are UnitTraits with no EffectUnits (affects mods)
  • Fixed modio upload not storing correct metadata blob
  • Fixed modio API url
  • Fixed event browser audio picker layout
  • Updating mods now deletes any files from previous versions that are no longer present in the mod
  • Heirs can no longer marry other nations leaders, causing them to leave the players nation
  • Mod Manager will no longer try to display mod update popup if not in the main menus
  • Rout indicator now longer shown when unit cannot advance to target tile
  • Fixed DLC ownership caching
  • Fixed More Water map script option
  • Fixed map script desert generation error
  • Fixed bug where characters with Archetypes that allowed them to be Agents could not be Agents if they were also Clergy
  • Caravans can no longer displace neutral units from their positions
  • AI discontent value correction
  • Fixed leftover sign error from discontent to happiness conversion
  • Fixed replay for team turnstyle cloud games
  • Text and event fixes