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Old World News

Old World January 8th Updated Test Build

[h2]Test Branch 1.0.75617 Test 2025-01-08[/h2]

[h3]Bugs Fixed[/h3]

  • Fixed game editor unit placement
  • Fixed promotions being offered when unit already has the effect (i.e. Champion units won't get offered Steadfast as a promotion)
  • Fixed useless promotions being offered ahead of useful ones
  • Fixed promotions from player effects getting lost on unit upgrade
  • Fixed spymaster context menus sometimes not appearing
  • Fixed agent missions and networks menus appearing on foreign spymasters
  • Fixed formatting of tile and city tooltips
  • Fixed improvements from inactive DLC showing up in build menus
  • Fixed invalid improvements sometimes appearing under Valid Improvements filter
  • Fixed goals display spacing
  • Fixed AI modified collection exception
  • Event audio fix
  • Fixed bug in Heroes of the Aegean scenario 6
  • Fixed Grand Vizier load/save bug when capturing a city (Behind the Throne)

Save 75% on Old World

Lead your dynasty in Old World, now 75% off as part of the Hooded Horse Winter Publisher Sale with discounts also available on all DLC.

Old World is a detailed strategy game where you manage resources, shape your legacy, and guide your family through generations.

Hooded Horse Winter Publisher Sale 2024

https://store.steampowered.com/app/597180/Old_World/

https://store.steampowered.com/app/2587420/Old_World__Behind_the_Throne/

https://store.steampowered.com/app/2587430/Old_World__Wonders_and_Dynasties/

Old World December 20th Updated Test Build

[h2]Test Branch 1.0.75460 Test 2024-12-20[/h2]

[h3]Design[/h3]

  • Neutral territory is now defined as either unclaimed, anarchy (city being captured), or owned by a nation or tribe you are not at war with
  • Fort defensive bonus, road and exploration river movement, Hero and Fort healing, Scout tree invisibility, all require neutral or friendly territory
  • Road and Fort construction requires friendly, unclaimed, or Anarchy territory
  • Added regular reminder to complete Influence goal in Learn to Play 3


[h3]Programming[/h3]

  • Turn Lock function removed


[h3]Bugs Fixed[/h3]
  • Fixed enlist effect not getting cleared after use
  • Fixed cases when opinion and legitimacy for founding a family seat could get applied more than once for the same family
  • Fixed null reference errors

Old World at the Hooded Horse Winter Publisher Sale

Happy Holidays, everyone!

We’re excited to share that Old World is participating in the Winter Sale at 75% off. Check it and other games out at the Hooded Horse Winter Sale.

Hooded Horse Winter Publisher Sale 2024
[hr][/hr][h3]Latest Update: Smarter AI and Permanent Improvements[/h3]

We’re working hard on the next patch, with several updates already live in the beta test build. The most recent update introduced smarter AI, permanent shrines and estates, and increased the chances for leaders to have children. Various UI updates and fixes were also added to improve the experience.
https://steamcommunity.com/games/597180/announcements/detail/4452466204163964967

Old World December 18th Updated Test Build

[h2]Test Branch 1.0.75439 Test 2024-12-18[/h2]

[h3]Design[/h3]

  • Pathfinder trait now gives 50% bonus to Camps and Nets as Governor and 20% as Leader instead of 100/50%
  • Swapped maintenance costs of Philosophy/Engineering and Professional Army/Volunteers
  • The territory of a city being captured is considered neutral territory for the purposes of healing, forts and roads
  • The terriorty of a nation the player is at peace with is not considered neutral territory
  • Characters with a religion trait (Clergy, Mani etc.) can no longer be targeted by conversion missions
  • Conquered cities can no longer be given to a family that has not yet been founded
  • Grand Vizier managed cities can no longer rush buy (Behind the Throne)
  • Unpopular trait now gives nationwide 5% rebel spawn chance (Behind the Throne)


[h3]Programming[/h3]

  • Bonuses and EffectCities give only EffectUnits, not Promotions. Promotions are only for units that can gain XP
  • Unit effects that come from disabled promotions can now be assigned by bonuses and city effects

[h3]UI[/h3]

  • Crowning ambitions are now indicated with the legitimacy crown icon
  • Added some missing keyboard shortcuts to button help
  • Improved Choose Governor tooltip
  • Civilian unit effects such as Surveyor are now shown on the city production list
  • Pillaged permanent improvements now show a pillaged icon
  • Encyclopedia improvements
  • Acting Governor (Grand Vizier) effects now show on the Governor tooltip (Behind the Throne)


[h3]Bugs Fixed[/h3]

  • Fixed order yield rates not updating when starting/finishing construction
  • Fixed broken Civ Fanatics forum link on main menu
  • Fixed AI movement null reference
  • Fixed several Portrait Editor bugs
  • Fixed load/save bug for mods that give bonus effectUnits
  • Fixed duplicated Hittite portrait
  • Fixed errors when loading saves with deprecated promotions
  • Fixed wrong memory display when giving a conquered city to a family
  • Fixed Macedonia not getting family promotions on their starting units in Heroes of the Aegean scenario 6
  • Fixed opinion and legitimacy bonus from founding a family seat getting applied more than once in some cases
  • Fixed Grand Vizier traits not affecting the cities where they are acting governor (Behind the Throne)
  • Fixed some UI instances where the acting governor was being treated as the actual governor (Behind the Throne)
  • Text and event fixes