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Old World July 31st Updated Test Build

Test Branch 1.0.73413 Test 2024-07-31

[h2]Design[/h2]
  • Game of the Week Event Level now has a 4% chance to be each of the non-default settings


[h2]Programming[/h2]
  • Major Unity version upgrade (2021.3.34f1 to 2022.3.39f1)
  • AI performance and behavior improvements
  • Improved the rare case of the AI defending a city when the city's territory is divided in multiple parts by a mountain range
  • Exposed minimum turn for 1 city ambitions to XML (for use by modders)


[h2]UI[/h2]
  • Added Notable Characters filter (shows Exploring, Imprisoned, Exiled, Rising Star, Power Hungry, Vengeful, Plotting, and Bypassed characters)
  • Added player notification when their previously hidden units become visible
  • Converting a cloud game into a network game now removes it from the cloud so that there is only one active instance
  • No longer possible to convert a network game to cloud if there are any unclaimed player slots
  • MP setup screen now has an Advanced Settings header instead of hiding them behind a toggle
  • Improved tooltip for specialist luxuries
  • Per-specialist and per-religion yields are no longer considered "potential" bonuses in effectCity help text
  • Added Game of the Week icon to Hall of Fame games
  • Game credits updates


[h2]Bugs Fixed[/h2]
  • Fixed GIF export path on Mac and Linux
  • Fixed date completed not populating Hall of Fame entry when game completed
  • Fixed some scenario leader names not displaying correctly in Hall of Fame
  • Fixed some completed games being excluded from Hall of Fame
  • Fixed AI assert
  • Fixed AI thinking it cannot occupy a city tile with both land and water units
  • Fixed opinion rates appearing over multiple lines in tab panels
  • Fixed client assert on load
  • Fixed invalid player index
  • Fixed Alliance Victory display in Hall of Fame
  • Fixed hotseat turn state button refresh
  • Fixed hotseat selection issue on player switch
  • Fixed MP join screen for teams with many players
  • Fixed incorrect religion/city colors in turn summary
  • Fixed general character tooltip not locking from unit widget archetype icon
  • Fixed inconsistent ESC key behavior on scenario screen
  • Fixed AI saying they refuse to declare war when they are already at war
  • Fixed possible resources on urban terrain with mirror maps
  • Fixed turn button label text in MP
  • Fixed unit selection causing flickering on adjacent objects
  • Fixed Pharaohs of the Nile scenario 2 bug where Libyan raid could spawn directly at player city (Pharaohs of the Nile)
  • Fixed Jerwan Aqueduct bug (Wonders and Dynasties)
  • Text and event fixes

Old World July 24th update

Main Branch 1.0.73323 Release 2024-07-24

[h2]Headline Changes[/h2]
  • Performance and memory optimizations
  • Civilian units can no longer defend cities
  • Game of the Week now uses all DLC nations and dynasties and will randomise enabled DLC regardless of DLC ownership

[h2]Design[/h2]
  • Civilian units (Workers, Caravans, etc) can no longer defend when in a city center and will get bounced out if attacked when the city has no HP
  • Game of the Week now uses all DLC nations and dynasties and will randomise enabled DLC regardless of DLC ownership
  • Temporarily set Game of the Week to use the No Events setting
  • Only Diplomat leaders can control the units of their national ally. All leaders can still control tribal allies units
  • Cohorts now requires Manor instead of Land Consolidation
  • Land units can no longer stun units on water tiles
  • Stunned units now keep their Zone of Control
  • Removed attack penalty for Tactician leader general
  • Inland Sea map script no longer has desert and mountains at the top and bottom of the map
  • Tweaks to eligible events for Minimal Event Level and No Events
  • Kush Scouts with a Schemer leader are no longer invisible when building Forts
  • Starting leaders now have more protection against dying in the first 20 turns (up from 10)
  • Caravans no longer exist in 1v1 duels or games with one nation
  • Truce with a tribe no longer costs legitimacy in some cases
  • Caravans can enter Anarchy-owned tiles
  • Impious characters are no longer restricted from becoming Clergy (Sacred and Profane)
  • Colosseum now creates a Swordsman every 10 turns instead of 5 (Wonders and Dynasties)


[h2]Programming[/h2]
  • AI no longer builds other projects in border cities if it can build walls
  • AI now buys resources for unit upgrades
  • AI no longer plans to expand against a player or tribe if it would otherwise have a zero percent chance to declare war against them
  • AI improvements to handle worker blockades
  • AI performance optimizations
  • Many memory optimizations
  • Mods can now have custom event art


[h2]UI[/h2]
  • Updated localization text
  • No Events toggle moved to Event Level dropdown
  • Improved road visibility on minimum terrain detail
  • Added new hotkey (Ctrl+L) to toggle between the two most recently used languages
  • General name is a now a link on the unit selection panel
  • Adjusted spacing in unit tooltip bonus table
  • Rural specialists on non-resource tiles are now shown on the resources/improvements overlay
  • Improvement help reorganization. Added Potential Bonuses / Other Bonuses links to some improvement tooltips to help readability
  • Added organized tribal unit concept and indication on unit tooltip
  • Added notification icon for Occurrences (Era of Peace, Civil War etc)
  • Laws screen now potentially scrollable (affects mods that add laws)
  • Units can now be selected through world UI elements (Harvested icon, text from overlays)
  • Attack preview tooltip prioritized over other world UI tooltips
  • Improved handling of grammatical gender
  • Tech cards display now updated when science stockpile changes
  • Tile yield overlay now shows negative yield values (but does not include consumption)
  • Moved All Characters list to the right side of character filters.
  • Character list now sorts by family, with head at top and then by age
  • Family and Religion heads now have their background highlighted in the character list
  • Available DLC section added to menu
  • Active DLC now shown in game parameters
  • Added divider for CTRL-selection helptext for agent/governor button on city widget
  • Simplified MP setup screen and added Advanced Options button
  • Added games completed to Hall of Fame achievements page. Games won now shows games actually won
  • Enhancements to coloring on recommended improvement widget


[h2]Bugs Fixed[/h2]
  • Fixed Garrison/Stronghold/Citadel stone upkeep issue in Barbarian Horde scenario
  • Fixed occasionally-hidden yield costs on production buttons
  • Fixed null reference in AI bonus value calculation for tribe cities
  • Fixed artefacts at the edges of fog of war from some viewing angles
  • Fixed stats breakdown tooltips
  • Fixed Learn to Play menu scenario expansion
  • Fixed simple setup screen not correctly applying the difficulty level from the options file
  • Fixed a No Events event appearing incorrectly
  • Fixed religion opinion tooltip issue
  • Fixed reign years display for bypassed rightful heir
  • Fixed autobuild cities sometimes not selecting something to build
  • Fixed some issues with in-game language changing
  • Fixed inland tribes setting for Continent map script
  • Fixed some truncated link hovering issues
  • Fixed AI not advancing to occupy a settlement
  • Fix player power display in German
  • Fixed truce and peace missions having no outcome in No Events mode
  • Fixed preset game options from the previous game not being applied on starting a new game
  • Fixed selection issues around city widget
  • Fixed clicks on popups / menus affecting the map
  • Fixed manage luxuries button sometimes closing city screen
  • Fixed rebels not appearing if the player has no military tech
  • Fixed several load/save errors
  • Fixed Game of the week selecting invalid archetype and dynasty option combinations
  • Fixed premade map MP setup screen with nations that are not enabled
  • Fixed null reference on improvement tooltip
  • Fixed AI not finishing Wonders left unfinished
  • Fixed Tribes not moving when blocked by another unit that then moves
  • Fixed some missing scenario options
  • Fixed incorrect default nation selection on setup
  • Fixed Barbarian sites no longer regenerating after the last Barbarian settlement eliminated
  • Fixed some shaders failing to render on Macs
  • Fixed law/improvement help indentation in tech tooltip
  • Fixed a bug related to AI unit upgrading
  • Fixed null ref in Hall of Fame when scenario doesn't have a scenario class
  • Fixed religion opinion load/save error
  • Fixed Event Browser scaling
  • Fixed AI ignoring targets that are not reachable from its own territory
  • Miscellaneous AI fixes
  • Fixed Grand Vizier incorrectly triggering the "no councilors from our family" opinion penalty (Behind the Throne)
  • Fixed border expansion preview for building a farm not taking into account the free farmer from the Jerwan Aqueduct (Wonders and Dynasties)
  • Fixed specialist bug after capturing a city with the Jerwan Aqueduct (Wonders and Dynasties)
  • Text and event fixes

Old World July 17th Updated Test Build

Test Branch 1.0.73254 Test 2024-07-17

[h2]Design[/h2]
  • Civilian units (Workers, Caravans, etc) can no longer defend when in a city center and will get bounced out if attacked when the city has no HP
  • Caravans can enter Anarchy-owned tiles
  • Colosseum now creates a Swordsman every 10 turns instead of 5 (Wonders and Dynasties)


[h2]Programming[/h2]
  • AI improvements to handle worker blockades
  • AI now buys resources for unit upgrades
  • AI performance optimizations
  • Reduced allocations from text icon scaling
  • Reduced resolution on terrain heightmaps to reduce memory footprint


[h2]UI[/h2]
  • Added games completed to Hall of Fame achievements page. Games won now shows games actually won
  • Enhancements to coloring on recommended improvement widget


[h2]Bugs Fixed[/h2]
  • Fixed specialist bug after capturing a city with the Jerwan Aqueduct
  • Fixed incorrect default nation selection on setup
  • Fixed Barbarian sites no longer regenerating after the last Barbarian settlement eliminated
  • Fixed some shaders failing to render on Macs
  • Fixed law/improvement help indentation in tech tooltip
  • Fixed a bug related to AI unit upgrading
  • Fixed null ref in Hall of Fame when scenario doesn't have a scenario class
  • Fixed religion opinion load/save error
  • Fixed Event Browser scaling
  • Fixed AI ignoring targets that are not reachable from its own territory
  • Miscellaneous AI fixes
  • Text and event fixes

[hr][/hr][h2]Help Us Improve The Game![/h2]
Thank you so much for your continued support of Old World! We genuinely appreciate all the feedback you’ve provided. Your thoughts are incredibly valuable to us, so we invite you to share a Steam review to help us keep improving the game.

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Old World July 11th Updated Test Build

Test Branch 1.0.73176 Test 2024-07-11

[h2]Design[/h2]
  • Game of the week now always has Hittites and Kush enabled with a 50% chance for each other DLC to be enabled (regardless of DLC ownership)
  • Only Diplomat leaders can control the units of their national ally. All leaders can still control tribal allies units
  • Cohorts now requires Manor instead of Land Consolidation
  • Land units can no longer stun units on water tiles
  • Stunned units now keep their Zone of Control
  • Removed attack penalty for Tactician leader general
  • Starting leaders now have more protection against dying in the first 20 turns (up from 10)
  • Caravans no longer exist in 1v1 duels or games with one nation
  • Truce with a tribe no longer costs legitimacy in some cases


[h2]Programming[/h2]
  • Many memory optimizations


[h2]UI[/h2]
  • Available DLC section added to menu
  • Active DLC now shown in game parameters
  • Added divider for CTRL-selection helptext for agent/governor button on city widget
  • Simplified MP setup screen and added Advanced Options button
  • Attack preview tooltip prioritized over other world UI tooltips


[h2]Bugs Fixed[/h2]
  • Fixed truce and peace missions having no outcome in No Events mode
  • Fixed preset game options from the previous game not being applied on starting a new game
  • Fixed selection issues around city widget
  • Fixed clicks on popups / menus affecting the map
  • Fixed manage luxuries button sometimes closing city screen
  • Fixed rebels not appearing if the player has no military tech
  • Fixed several load/save errors
  • Fixed Game of the week selecting invalid archetype and dynasty option combinations
  • Fixed premade map MP setup screen with nations that are not enabled
  • Fixed null reference on improvement tooltip
  • Fixed AI not finishing Wonders left unfinished
  • Fixed Tribes not moving when blocked by another unit that then moves
  • Fixed some missing scenario options
  • Text and event fixes

[hr][/hr][h2]Help Us Improve The Game![/h2]
Thank you so much for your continued support of Old World! We genuinely appreciate all the feedback you’ve provided. Your thoughts are incredibly valuable to us, so we invite you to share a Steam review to help us keep improving the game.