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Old World March 20th Updated Test Build

Test Branch: 1.0.71580 Test 2024-03-20

[h2]Design[/h2]
  • Added new victory point setting: Very High. This increases the VP required for winning by 50%. The previous High setting now increases the VP required by 25%.
  • Sages no longer have +25% science in their seat
  • Patrons now get a +25% city culture bonus per Precious Resource instead of the flat +4. Patrons seat now gets 2 happiness levels per culture event instead of 1.
  • Events giving a free siege unit will now give an Onager instead of a Ballista if the player has not yet researched Hydraulics
  • Can no longer invalidate an ambition offer just by getting a bit closer during the turn in which it was offered
  • Heroes of the Aegean scenario 5 tweaks - boost science and units on Easy difficulty and limit Persian tech. Persia can no longer build ships.
  • Ship build water area now takes priority over city territory (ships will spawn in selected ocean even if there is no space within player borders)
  • Event trait delay no longer happens when there is no undo
  • Swapped names of Persian Cleric and Rider families (for historical accuracy)
  • Changed improvement adjacency requirements to be fulfilled in team territory, to be consistent with adjacency bonuses


[h2]Programming[/h2]
  • Portrait Editor now automatically attempts to regenerate portraits without feature points
  • Network connection improvements
  • AI saves yields for Wonders less aggressively
  • Dynasty start sites are now definable directly in map files


[h2]UI[/h2]
  • Adjusted mapping between portrait ages and rendered portraits. This lowers the apparent age of characters portraits when using Portrait Age Interpolation.
  • Character name is now always show in character help tooltip to give a link for selection
  • Player option to follow moves of AI at war no longer includes civilian units
  • Added target/prereq icons to techs tooltip while hovering over tech tree button
  • Killed unit log entry now includes the killed unit's promotions
  • Added reminders for clergy missions


[h2]Bugs Fixed[/h2]
  • Fixed some team contact issues
  • Fixed a movement bug where you could spend orders but not complete the entire move
  • Fixed mixed language text appearing in cloud games
  • Fixed difficulty dropdown in SP advanced setup
  • Fixed tribes entering their own camp getting credit for capturing a settlement
  • Fixed highlighted tiles for selected Disciples
  • Fixed human development not applying due to defaults
  • Fixed empty parenthesis on trait loss when no ratings change involved
  • Fixed some button links still activating on click
  • Fixed some settings getting reverted to default
  • Development fix in event editor
  • Portrait Editor fixes
  • Heroes of the Aegean scenario 5 fixes
  • Fixed Rome over expanding in Learn to Play 5
  • Fixed raiders sometimes not raiding
  • Fixed missing option defaults in Safe Mode
  • Fixed hotkey rebinding in Safe Mode
  • Fixed tooltip locking on inheritance screen
  • Fixed some cases where border preview showed the wrong color
  • Fixed tooltip positioning issues
  • Fixed missing UI elements in Carthage and Pharaohs scenarios
  • Fixed Exodus events not triggering in Pharaohs scenario 5 when loading from a save
  • Fixed road pathfinder error when used on tiles where roads cannot be built
  • Fixed two character different character portraits actually referring to the same art
  • Text and event fixes

Hooded Horse Spring Sale

Hello! From now until March 21st, you can save 30% on Old World, and get great deals on all other games published by Hooded Horse during the Steam Spring Sale. Come check the game out!



[previewyoutube][/previewyoutube]

Old World March 13th Updated Test Build

Test Branch: 1.0.71462 Test 2024-03-13

[h2]Design[/h2]
  • Added per player Development setting to multiplayer setup. All players, Human and AI, can have their own development setting, which gives additional starting cities and techs.
  • Rider family seat now gives 1 Order / turn
  • Legitimacy cost for adoption reduced from 4 to 2
  • Miserable trait has a chance per turn of being removed
  • Competitive mode back to giving a flat rate of science, civics, training, and money
  • Improved city site resource placement so that it is less likely that one of them is unreachable
  • Old World premade map tweaks. Extended map one tile north, fixed some resources and ruins that were out of borders. Added Lavender to several locations on map.
  • You can now shift-click a law to abolish it without replacing it. This will increase the cost of establishing a law in that pair by 100.
  • When moving allied units, the moving player now gets exploration and ruins yields instead of the unit owner. Moving allied units can no longer trigger events.
  • Khufu's wonder cost reduction lowered from 50% to 25% (Wonders and Dynasties)
  • Marius' enrolment post now gives -25% for warriors only instead of all infantry, training cost for project removed. Sulla now more likely to cause Marius problems. (Wonders and Dynasties)
  • Hannibal now gets -20 family opinions and an increased legitimacy penalty in some Hannibal specific events (Wonders and Dynasties)
  • Added preferred families for more dynasty leaders (Wonders and Dynasties)
  • Sulla's Dictator trait now included in Terrifying trait group (Wonders and Dynasties)
  • Agrippina unlocking a spymaster is now tied to a trait, the current one will stay if she dies but a new one cannot be appointed (Wonders and Dynasties)
  • Parsa renamed to Persepolis in Heroes of the Aegean scenario 5


[h2]Programming[/h2]
  • Moved map scripts to their own folder
  • Network code cleanup
  • Adjusted character portrait selection to be more likely to choose same portraits if characters' age difference is large, all else being equal
  • Fallback for DLL mods that fail to load. A message will be shown and mods disabled.
  • AI now purposely builds ships in specific water areas, like humans can
  • Map files now support DynastySites in the tile data. Mods can append nation start tiles to premade maps
  • Hotseat with one human player now behaves like single player for achievements, save files, discord, death with no heir, tutorial, hall of fame, etc


[h2]UI[/h2]
  • Clicking a link within a mission button will activate the mission rather than opening the link
  • Popups and tooltips now have scrollbars when needed, will no longer make text smaller to fit
  • Adjusted floating text to better accommodate some bonuses
  • HUD changes to prevent overlap. Research is now centered according to the other HUD elements rather than the center of the screen
  • Added founded turn to city sort. This was always the default sort and can now be selected again after changing the sort order
  • City screen (F7) now applies default founding turn sort when clicking the city name column
  • Added connected icon to cities tab
  • Moved family/religion actions to bottom of selection panel
  • Added per-culture level limits to improvement Encyclopedia entries
  • Ships show a text status while anchoring
  • Raider unit tooltips now show original tribe
  • Unit tooltips now show original unit owner
  • Improvements to unit range tooltips. Fixed range now indicated in the unit's tooltip
  • Improvement yield modifiers are shown even if they sum to zero
  • Trait gain / loss bonus helptext now shows yield change for traits with leader effects
  • Added popup for when connection is restored in network multiplayer
  • Changed Mod Browser resources link to Modding Guide page
  • Added button with link to documentation to Portrait Editor
  • Added Turns to Hall of Fame and allowed sorting by Legitimacy, VPs, Turns and Ambitions
  • Show character subject requirements in red when no valid characters found for a mission
  • Allow deselection on inheritance screen by clicking background
  • Aligned ping popup dropdown/input field
  • Added a hint about customizing opponent player parameters in a single player game
  • Former regents now included in turn summary
  • Improvement helptext displays when max improvement count is 1 for a city
  • Updated National Alliance helptext to include that players can move and attack with allied units
  • Added descriptions to Make Clergy and Pagan Sacrifice missions
  • Add Road button now shown on invalid terrain
  • Wonders now shown on city Improvements tooltip
  • Negative penalty for missing family luxuries shown on send luxury to family button
  • Added email reminder to non-strict turnstyle team server and cloud games for the last player to take their turn
  • Added unsubscribe instructions to multiplayer turn emails
  • Mod browser speed improvements
  • Display the build's date in unambiguous international format instead of American


[h2]Bugs Fixed[/h2]
  • Fixed units incorrectly advancing when rout not possible
  • Fixed event level not being visible in scenario MP screen
  • Fixed missing Resource density, city site density, and city site number options on some map scripts
  • Fixed some mod load/unload issues
  • Fixed DLL mods not shutting down when loading a save in-game
  • Mod assemblies are now reference counted to fix DLL load/unload issues
  • Fixed inconsistent header sizing on tab panel
  • Fixed unit action buttons not appearing for units of allied nations
  • Fix tile yield calculation with maiYieldRateSpecialistUrban only getting counted once per EffectCity
  • Fixed assert error in Heroes of the Aegean scenario 5
  • Fixed double mission display in Hero tooltip with Shammuramat selected (Wonders and Dynasties)
  • Fixed unit harvest tooltip to display yields gained for allied units
  • Fixed initialization of mod browser scrollbar on manage mod list.
  • Fixed clicking some input fields (text ping, bug report screen) selecting all text
  • Fixed settlement religion icon update on undo
  • Fixed bug where raiders could raid the wrong player
  • Fixed fortification bar for AI units showing even when they are moving
  • Fixed leader background not being updated when switching due to premade map
  • Fixed heir naming popup title
  • Fixed overlap on dynasty portraits in SP setup
  • Fixed free ships spawning on smaller bodies of water when a larger one is available
  • Fixed missing options menu tooltips
  • Fixed city luxury list tooltip not appearing
  • Fixed an AI-related UI assert
  • Fixed an assert for automated human units
  • Fixed leader tooltip overlap with actions menu
  • Fixed dynasty dropdowns not populating correctly on scenario setup screen
  • Fixed decision update bug for MP games
  • Fixed assign general audio level
  • Text and event fixes

Old World March 12 Hotfix update

Small hotfix update to the main branch which is now 1.0.71427 Release 03/12/2024

[h2]Bugs Fixed[/h2]

  • Fixed crash to desktop from new game screen with random nation selected
  • Fixed scenario loading in MP
  • Fixed worker value AI bug
  • Possible fix for joining network games with mods
  • Fixed Heroes of the Aegean scenario 3 Thessaly goal
  • Added Safe Mode launch option for Steam

New Portrait Interpolation & Editor

Welcome! We've implemented a brand new feature with the latest update to Old World that will help bring the game’s impressive cast of characters to life like never before.



[h2]Portrait Interpolation[/h2]

While the Portrait Editor is a great tool for modders, players will already be able to reap the benefits of the new content we've put in place, as in-game characters not only age gradually, but their facial expressions will change dynamically based on that character's opinion of the player's faction leader. Let's look at these two concepts in a bit more detail!

Aging

In Old World, portraits are organized into sets of five, representing Baby (ages 2-6), Youth (6-15),
Teenager (15-23), Adult (23-60), and Senior (60 and up). Previously, these images would be static, and only change when a character moves from one age bracket to another.

With the new Interpolation features, a combination of crossfading and subtle modification allows a pair of sequential age groups to merge together into a single image, which changes over time as a character progresses from one age group to another. Once a character shifts into the next bracket, the process starts again with the new "current" age-group portrait and one after that, and so on.

Opinion

Portraits now also display a character's expression based on their opinion modifier of the player's faction leader. These portraits are configured with these expressions to show that character's most extreme negative expression (Furious) at -200 opinion, and most extreme positive opinion (Friendly) at +200 opinion.

With these two extremes set, the game then blends between the two (much like how it does with aging), so that you can get a range of expressions based on where within that spectrum a character is sitting at any given time.



We've prepared a more in-depth guide for any modders who want to create custom portraits for their games. The new update is available now and comes with the usual round of bug fixes and tweaks, which you can read here.

https://store.steampowered.com/app/597180/Old_World/