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Old World March 6th update - Portrait Interpolation and Editor

Main Branch: 1.0.71309 Release 03/06/2024

[h2]Headline changes [/h2]
  • Portrait Interpolation enabled. Character portraits will gradually age each year instead of having fixed ages at which they change. They will also change depending on their opinion of you. This can be enabled and disabled in the Graphics Options menu.
  • New map script, turn scale and game options
  • City production can now be automated


[h2]Design[/h2]
  • New map script 'Lakes and Gulfs'
  • New turn scale 'Seasons'
  • New game option 'Random Improvements', which randomizes the unique improvements (Shrines) for each nation
  • New game option Revealed Map, which reveals the map on game start but regular visibility rules apply
  • Artisans no longer get the Ingenuity promotion for Ship and Siege units, instead get a 25% resource cost reduction on these units
  • Promotion options of a general no longer include invalid effects for their unit
  • The Jerwan Aqueduct gives free Farmers even to new farms after it has been built
  • Added +6 Culture/turn to Necropolis
  • Added Player Start Location map option to Seaside map script
  • Improved multiplayer start location selection, especially for team games
  • Tribal raiders are now willing to take a long path to their target if they cannot do anything else
  • Damaged cities can only be gifted to a teammate or their original owner
  • Regents no longer get a suffix
  • Added multiple selection to the build queue for ships in cities with borders in multiple bodies of water to allow selection of where to build the ship
  • When hovering over unit production the tile it will appear in will be highlighted
  • Some Dynasty leaders now have a preferred family and will convert to that family if it is founded
  • Carthage scenario 3 tweaks
  • Added Theagenes as a historically correct general to the Sacred Band unit in Heroes of the Aegean scenario 3


[h2]Programming[/h2]
  • Unity upgrade to 2021.3.34
  • Refactor non-event legitimacy for completing wonders so the AI understands it
  • AI now takes better advantage of the Jerwan Aqueduct
  • Added AI for new Rider ability
  • AI expansion improvements
  • Improved AI luxury strategy
  • AI cache memory optimization
  • Sprite repo optimization
  • XML reading optimization
  • Compressed MeshAnimator animations
  • Improved performance of scenario menu when switching scenarios
  • Fall back to using default nation/dynasty if the player options file contains a disabled nation
  • AI economy improvements
  • Infos and validation refactor
  • Enabled parallel loading of Infos
  • Persistent text asset cache for internal mods
  • AI performance optimizations
  • Improved speed of scenario selection


[h2]UI[/h2]
  • Portrait Interpolation enabled. Character portraits will gradually age each year instead of having fixed ages at which they change. They will also change depending on their opinion of you. This can be enabled and disabled in the Graphics Options menu.
  • Portrait Editor added to Extras menu
  • City production can now be automated
  • Worker icon replaced with a shovel (to disambiguate it from Axemen)
  • Added Current Tile worker filter and made it the default. Valid Improvements filter now ignores terrain requirements
  • Research popup no longer always appears at the start of the turn and follows the priority set for events
  • Visual improvements for Royal Library, Jerwan Aqueducts, Hanging Gardens, Hovel and Range Improvements
  • Added action menu when right clicking military units in the Units tab
  • F1 will now always open the encyclopedia even if no related tooltip showing
  • Encyclopedia now defaults to a random Hints page instead of a completely random page
  • Hid "F1 to open encyclopedia entry" helptext for hidden projects
  • Added Encyclopedia category for "Traits (Items)"
  • Removed obsolete warnings about losing the game due to having no heirs
  • Improved Riders family helptext
  • Converted bug report screen to use TextTypes (for future localization)
  • Removed popup warning about losing progress when exiting a cloud game, as progress is automatically saved


[h2]Bugs Fixed[/h2]
  • Potential fix for Multiplayer disconnect issues
  • Fixed history generator not showing for SP games
  • Fixed game of the week using the premade map in the options file
  • Fixed razed city undo/redo visibility issue
  • Fixed LAN menu being unavailable with no internet connection
  • Fixed non-host cloud game deleting
  • Fixed username field in cloud setup screen not being copyable
  • Fixed cloud load null reference
  • Fixed "Join as any player" multiplayer game option
  • Fixed player team assignments not getting saved
  • Fixed heir name in notable events
  • Fixed case where heir could have the same name as a sibling
  • Fixed AI stun consideration bug
  • Fixed AI passively healing when it would be better to attack
  • Fixed some AI improvement selection bugs
  • Fixed AI specialist value calculation
  • Fixed AI yields values
  • Fixed bug with AI not realizing that adjacent unit bonus applies only for the same type of units
  • Fixed worker AI that resulted in sub-optimal improvement placement decisions
  • Fixed AI wasting orders shuffling their units around
  • Fixed rout indicator issues
  • Fixed an issue with undo/redo in hotseat and cloud games
  • Fixed theology effects help text
  • Fixed regent legitimacy bug where leaders after a regent would pass down too much legitimacy
  • Fixed Regent / Usurper bugs
  • Fixed remote server host controls sometimes not working
  • Fixed misleading Ruthless AI tooltip
  • Fixed lower tier ambitions being offered as crowning ambitions when higher tier ambitions are still valid
  • Fixed null reference on start when default dynasty in saved player options is random
  • Fixed trait helptext not displaying rating change in some cases
  • Fixed character rename undo bug
  • Fixed game restart on premade maps
  • Fixed city right-click menu clipping
  • Heir name popup gets invalidated when the character is no longer the heir
  • Fixed bug with Carthage scenario 3 calculation for ship damage goal
  • Fixed bug that prevented units in their own territory from bumping other units out of the way
  • Fixed Portrait Editor behavior when a selected mod has no portraits
  • Fixed game load exception
  • Fixed for team color slider not working
  • Fixed unit religion not being preserved upon upgrade
  • Tab panel layout fixes
  • Fixed Heroes of the Aegean scenario 3 bug where the Control Thessaly cities goal did not complete if the final city was acquired peacefully
  • Premade maps with tiles that have no terrain now load and terrain is treated as out of bounds instead of causing map load to fail
  • Fixed Clergy opinion calculation bug
  • Fixed generic ping null reference
  • Fixed null reference from razing a city near the map boundary
  • Fixed city production icon not showing correctly on loading save
  • Fixed division by zero on tile mouseover
  • Fixed divide-by-zero client exception
  • Fixed bug report text appearing on game load
  • Fixed load/save error related to Jerwan Aqueduct
  • Fixed XML first-entry validation for mods that derive from existing Infos and add new fields
  • Fixed empty text sometimes not updating properly in Encyclopedia
  • Fixed clicking on preset character links in Encyclopedia not going to character page
  • Fixed bugs with when African Elephants are valid to build in Carthage scenario 4
  • Fixed Donut mascript sometimes generating maps with a square hole
  • Fixed missing platform DLL on GOG Mac build
  • Fixed rare game freeze when exiting to main men
  • Text and event fixes

Old World March 1st Updated Test Build

Test Branch: 1.0.71221 Test 03/01/2024

This is a small bug-fix only patch in preparation for an upcoming release build.

[h2]Bugs Fixed[/h2]
  • Fixed missing unit production tooltips
  • Fixed resource model animations on Radeon graphics cards
  • Fixed Map Editor null references
  • Fixed Map Editor not using specified size for generating maps
  • Fixed missing platform DLL on GOG Mac build
  • Fixed rare game freeze when exiting to main menu
  • Fixed context buttons sometimes incorrectly showing character portraits
  • Fixed loading with Revealed Map option
  • Potential fix for Multiplayer disconnect issues

Old World February 21st Updated Test Build

The Old World test branch has been updated and is now version 1.0.71033 Test 02/21/2024

[h2]Design[/h2]
  • New game option Revealed Map
  • Added multiple selection to the build queue for ships in cities with borders in multiple bodies of water to allow selection of where to build the ship
  • When hovering over unit production the tile it will appear in will be highlighted
  • Some Dynasty leaders now have a preferred family and will convert to that family if it is founded
  • Carthage scenario 3 tweaks
  • Added Theagenes as a historically correct general to the Sacred Band unit in Heroes of the Aegean scenario 3


[h2]Programming[/h2]
  • AI economy improvements
  • AI performance optimizations
  • Improved speed of scenario selection

[h2]UI[/h2]
  • Added Current Tile worker filter and made it the default. Valid Improvements filter now ignores terrain requirements.
  • F1 will now always open the encyclopedia even if no related tooltip showing.

[h2]Bugs Fixed[/h2]
  • Fixed Clergy opinion calculation bug
  • Fixed generic ping null reference
  • Fixed null reference from razing a city near the map boundary
  • Fixed city production icon not showing correctly on loading save
  • Fixed division by zero on tile mouseover
  • Fixed divide-by-zero client exception
  • Fixed bug report text appearing on game load
  • Fixed load/save error related to Jerwan Aqueduct
  • Fixed XML first-entry validation for mods that derive from existing Infos and add new fields
  • Fixed empty text sometimes not updating properly in Encyclopedia
  • Fixed clicking on preset character links in Encyclopedia not going to character page
  • Fixed bugs with when African Elephants are valid to build in Carthage scenario 4
  • Fixed Donut mascript sometimes generating maps with a square hole
  • Text and event fixes

Old World February 14th Updated Test Build

The Old World test branch has been updated and is now version 1.0.70906 Test 02/14/2024

[h2]Design[/h2]
  • Rider family import resource projects civics cost reduced from 40 to 20


[h2]Programming[/h2]
  • AI economy improvements
  • Infos and validation refactor
  • Enabled parallel loading of Infos
  • Persistent text asset cache for internal mods


[h2]UI[/h2]
  • Improved Riders family helptext
  • Converted bug report screen to use TextTypes (for future localization)
  • Removed popup warning about losing progress when exiting a cloud game, as progress is automatically saved


[h2]Bugs Fixed[/h2]
  • Fixed bug that prevented units in their own territory from bumping other units out of the way
  • Fixed Portrait Editor behavior when a selected mod has no portraits
  • Fixed game load exception
  • Fixed for team color slider not working
  • Fixed unit religion not being preserved upon upgrade
  • Tab panel layout fixes
  • Fixed Heroes of the Aegean scenario 3 bug where the Control Thessaly cities goal did not complete if the final city was acquired peacefully
  • Premade maps with tiles that have no terrain now load and terrain is treated as out of bounds instead of causing map load to fail
  • Text and event fixes

Old World February 9th Updated Test Build

The Old World test branch has been updated and is now version 1.0.70827 Test 02/09/2024

[h2]Design[/h2]

  • New turn scale 'Seasons'
  • New game option 'Random Improvements', which randomizes the unique improvements (Shrines) for each nation
  • New map script 'Lakes and Gulfs'
  • Artisans no longer get the Ingenuity promotion for Ship and Siege units, instead get a 25% resource cost reduction on these units
  • Promotion options of a general no longer include invalid effects for their unit
  • The Jerwan Aqueduct gives free Farmers even to new farms after it has been built
  • Added +6 Culture/turn to Necropolis
  • Added Player Start Location map option to Seaside map script
  • Improved multiplayer start location selection, especially for team games
  • Tribal raiders are now willing to take a long path to their target if they cannot do anything else
  • Damaged cities can only be gifted to a teammate or their original owner
  • Regents no longer get a suffix


[h2]Programming[/h2]

  • Unity upgrade to 2021.3.34
  • Refactor non-event legitimacy for completing wonders so the AI understands it
  • AI now takes better advantage of the Jerwan Aqueduct
  • Added AI for new Rider ability
  • AI expansion improvements
  • Improved AI luxury strategy
  • AI cache memory optimization
  • Sprite repo optimization
  • XML reading optimization
  • Compressed MeshAnimator animations
  • Improved performance of scenario menu when switching scenarios
  • Fall back to using default nation/dynasty if the player options file contains a disabled nation



[h2]UI[/h2]

  • Portrait Interpolation enabled. Character portraits will gradually age each year instead of having fixed ages at which they change. They will also change depending on their opinion of you. This can be enabled and disabled in the Graphics Options menu.
  • Portrait Editor added to Extras menu
  • City production can now be automated
  • Worker icon replaced with a shovel (to disambiguate it from Axemen)
  • Research popup no longer always appears at the start of the turn and follows the priority set for events
  • Visual improvements for Royal Library, Jerwan Aqueducts, Hanging Gardens, Hovel and Range Improvements
  • Added action menu when right clicking military units in the Units tab
  • Hid "F1 to open encyclopedia entry" helptext for hidden projects
  • Added Encyclopedia category for "Traits (Items)"
  • Encyclopedia now defaults to a random Hints page instead of a completely random page
  • Removed obsolete warnings about losing the game due to having no heirs



[h2]Bugs Fixed[/h2]

  • Fixed history generator not showing for SP games
  • Fixed game of the week using the premade map in the options file
  • Fixed razed city undo/redo visibility issue
  • Fixed LAN menu being unavailable with no internet connection
  • Fixed non-host cloud game deleting
  • Fixed username field in cloud setup screen not being copyable
  • Fixed cloud load null reference
  • Fixed "Join as any player" multiplayer game option
  • Fixed player team assignments not getting saved
  • Fixed heir name in notable events
  • Fixed case where heir could have the same name as a sibling
  • Fixed AI stun consideration bug
  • Fixed AI passively healing when it would be better to attack
  • Fixed some AI improvement selection bugs
  • Fixed AI specialist value calculation
  • Fixed AI yields values
  • Fixed bug with AI not realizing that adjacent unit bonus applies only for the same type of units
  • Fixed worker AI that resulted in sub-optimal improvement placement decisions
  • Fixed AI wasting orders shuffling their units around
  • Fixed rout indicator issues
  • Fixed an issue with undo/redo in hotseat and cloud games
  • Fixed theology effects help text
  • Fixed regent legitimacy bug where leaders after a regent would pass down too much legitimacy
  • Fixed Regent / Usurper bugs
  • Fixed remote server host controls sometimes not working
  • Fixed misleading Ruthless AI tooltip
  • Fixed lower tier ambitions being offered as crowning ambitions when higher tier ambitions are still valid
  • Fixed null reference on start when default dynasty in saved player options is random
  • Fixed trait helptext not displaying rating change in some cases
  • Fixed character rename undo bug
  • Fixed game restart on premade maps
  • Fixed city right-click menu clipping
  • Heir name popup gets invalidated when the character is no longer the heir
  • Fixed bug with Carthage scenario 3 calculation for ship damage goal
  • Text and event fixes