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Old World News

Old World - Wonders & Dynasties is a content-filled DLC out now

Old World is easily one of the best 4X games to be released in recent years, that is still quite largely overlooked compared to others in the genre and it only keeps getting better. A big new content DLC Wonders & Dynasties has just been released.

Read the full article here: https://www.gamingonlinux.com/2024/01/old-world-wonders-dynasties-is-a-content-filled-dlc-out-now

Old World Wonders & Dynasties DLC released

We are pleased to announce that the fourth DLC for Old World, entitled Wonders and Dynasties, is now available.

Old World - Wonders and Dynasties introduces 30 brand new ways of starting your game with the addition of new Dynastic leaders – each empire has received new leaders and starting conditions. Play as the dictator Sulla to leverage your unique dictator trait, as Khufu to construct endless wonders with the help of his wonder cost reduction, or as Nebuchadnezzar to quickly control large amounts of territory and forge a massive empire in the early game.

Meanwhile, eight new wonders of the ancient world will add new and unique modifiers to your empire. Generate free specialists with the Jerwan Aqueduct, become the trade capital of the world with the Al Khazneh, or spawn an endless army of swordsmen with the Colosseum.

Read all about it and get "Wonders and Dynasties" now!

https://store.steampowered.com/app/2587430/Old_World__Wonders_and_Dynasties/

Old World January 11th update - Improved map randomisation options

Main Branch: 1.0.70360 Release 01/11/2024

Headline changes
  • Added extra map randomisation options and enabled more options for Random map scripts
  • Added heir name selection popup on birth of heir
  • UI and AI improvements

Design
  • Enabled Resource Density, City Site Density, and City Site Number map options on Random map script selection
  • Added Random options to above map options and set these with the Random game preset
  • Added Random option to Map Size
  • Increased city site density for lower density options (25% and 50% distance increases instead of 50% and 100%)
  • Christian and Manichaean clergy can now marry like clergy of other religions
  • Game of the week now has a 4.5% chance to use competitive mode
  • Added heir name selection popup on birth of heir
  • Halved number of center area resources when using the King of the Hill map option for the Disjunction mapscript


  • Programming
  • Improved AI exploration and use of reveal territory missions
  • Added support for events that can trigger for the AI
  • New attempt to address remote server disconnection issues


UI
  • When random map options are selected, the game description help text shows which option was actually selected
  • Permanent game log tweaks - fewer deaths, city breaches shown instead of city captures, offensives no longer shown
  • State religion notification reminder now opens the Adopt Stage Religion context menu
  • Team games with duplicate nations no longer force team colors
  • Revised player color assignment so that unique colors are always assigned to the active team players
  • Made the "adopt state religion" list in the UI use the same check as gameplay logic for whether a religion can be adopted
  • Added tooltip to gift unit button
  • Nation opinion now displayed when there is at least one modifier even if the net opinion is 0
  • Removed event option text from tutorial events that directs players to options to turn off (redundant with in-event tutorial toggle)
  • Renamed Active DLC in Encyclopedia to DLC Mechanics
  • Added duplicate Steam Deck-specific GraphicsOptionsSave fields for scaling options, with higher defaults
  • Added Wonders & Dynasties DLC to announcement popup
  • Added support for preset characters with suffixes
  • Trait help now shows conditional probabilities for gaining other traits or removing this one
  • Added helptext and concept for trait fallback ratings
  • Added helptext for a dynasty's first ruler character to link back to the dynasty description
  • Hall Of Fame screen layout tweaked


Bugs Fixed
  • Fixed some legacy issues with harvesting and forts
  • Fixed dynasty selection being unavailable on Choose Leader screen after using a custom archetype
  • Fixed MP teammate portraits not displaying
  • Fixed improvement turns remaining not updating when military units go on cooldown (affects Kush when building Forts)
  • Fixed unit action indicators sorting incorrectly with other worldspace UI
  • Fixed trait layout for character encyclopedia pages
  • Fixed unit position jitter on city sites during undo
  • Fixed stacked workers using different positions
  • Fixed cloud shader clipping at certain viewing angles
  • Fixed Odeons on hills not displaying correctly
  • Fixed resource fade not being preserved when changing graphics settings, and resource fade not occurring when a unit sharing a resource tile is revealed via exploration
  • Fixed issue with hill height textures cutting off and leaving tear lines in the terrain
  • Fixed river start flow splats being too large, causing artifacts when it's placed next to other assets with water
  • Fixed inconsistent hex grid outlines in the transition between passable and impassable terrain
  • Fixed undo not updating timeline screen
  • Fixed AI not invalidating danger calculations after a city has been captured
  • Fixed tooltip overlap for Leonidas effect in Greece2
  • Fixed unique dynasty buildings not showing on nation select stats (Ptolemy)
  • Fixed nested link issue with Pagan Clergy subject
  • Fixed bug where iAdultProb traits would never be assigned to dynamically generated already-adult characters
  • Fixed Encyclopedia breaking if there are UnitTraits with no EffectUnits (affects mods)
  • Fixed modio upload not storing correct metadata blob
  • Fixed modio API url
  • Fixed event browser audio picker layout
  • Updating mods now deletes any files from previous versions that are no longer present in the mod
  • Heirs can no longer marry other nations leaders, causing them to leave the players nation
  • Mod Manager will no longer try to display mod update popup if not in the main menus
  • Rout indicator now longer shown when unit cannot advance to target tile
  • Fixed DLC ownership caching
  • Fixed More Water map script option
  • Fixed map script desert generation error
  • Fixed bug where characters with Archetypes that allowed them to be Agents could not be Agents if they were also Clergy
  • Caravans can no longer displace neutral units from their positions
  • AI discontent value correction
  • Fixed leftover sign error from discontent to happiness conversion
  • Fixed replay for team turnstyle cloud games
  • Text and event fixes

Old World January 3rd Updated Test Build

The Old World test branch has been updated and is now version 1.0.70235 Test 01/03/2024

Bugs Fixed
  • Fixed heir name popup not having any options (introduced in last test update)
  • Fixed DLC ownership caching
  • Fixed More Water map script option
  • Fixed map script desert generation error
  • Fixed bug where characters with Archetypes that allowed them to be Agents could not be Agents if they were also Clergy
  • Caravans can no longer displace neutral units from their positions
  • AI discontent value correction
  • Fixed leftover sign error from discontent to happiness conversion
  • Fixed modio API url

25% off Old World

Hi everyone, get Old World for 25% off during the Steam Winter Sale! Lead your dynasty over generations of rule against rival monarchs. Wage wars, manage your court, and build a dynasty — or watch your empire crumble.

Check out this game and Hooded Horse's other published games during the Winter Sale until January 4.

[previewyoutube][/previewyoutube]