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Old World December 6th Updated Test Build

The Old World test branch has been updated and is now version 1.0.69935 Test 12/06/2023

Design
  • In Competitive mode character yields and modifiers now scale linearly. Ratings lower than 5 will have higher effects and higher ratings lower effects. Previous flat 50% penalty removed.
  • Character upgrades for leaders, governors, and generals (under retirement age) now include only traits, if possible
  • Increased tier of grove luxuries ambition


Programming
  • More logging and a possible fix for remote server disconnections
  • Better failure reporting when an EventOption using the new syntax specifies an invalid subject alias
  • mapPath now excluded from GameParameters when writing to XML


UI
  • Added a generic improvement ping that is used to indicate preferred placement of any improvement
  • Improvement pings are less restrictive in checking validity (i.e. can now add improvement pings to Sand that would be valid for Clerics before founding city)
  • CTRL-click Heal now automatically heals the unit every turn until fully healed or idle healing would bring unit to full health anyway
  • Clergy included in turn summary announcements and notable character list
  • Religion changes for unimportant characters no longer shown in turn summary
  • Character tooltip always shows heir rank, if any
  • Clergy traits in Encyclopaedia show the related religion
  • Added Encyclopedia description for city site improvement
  • Removed "Could lead to future events" link help which was not working consistently
  • Added text scaling to reduce overlap on city production menu for some mods
  • Added hint about Polytheism to the 8 shrine ambition


Bugs Fixed
  • Fixed buttons incorrectly appearing as disabled (bug introduced in last test patch)
  • Fixed unit healthbar ticks not getting the correct material, leading to tall models obscuring the ticks
  • Fixed interrupting a unit in motion over water with a combat action failing to update the unit's model from water to land
  • Fixed Carthage scenario null reference for tribal invasion
  • Fixed city selection lighting change bug
  • Fixed bug in Heroes of the Aegean scenario with late-game event getting invalidated upon triggering
  • Fixed display issue with Hierro in Carthage scenarios 3 and 4
  • Fixed nested link issue with some goal links
  • Fixed history generator duplicates in game log
  • Possible fix for EOS re-authentication at 59 minutes causing Modio to reload and throw errors
  • Text and event fixes

Old World November 29th Updated Test Build

The Old World test branch has been updated and is now version 1.0.69803 Test 11/29/2023

Known bug - buttons do not always highlight when they become active. This is a display issue and the buttons are useable when they should be.

Design
  • Sacred and Profane Clergy rework:
    • The Initiate into Clergy mission run by the Head of Religion has been replaced by a new mission Suggest For Clergy. This is run via the Chancellor and uses the target characters religion
    • A limit of 2 Clergy per nation has been added
    • Clergy can now also be Courtiers and marriage restrictions have been removed
    • Clergy can run the Tutor as Courtier mission (even if they are not a Courtier)
    • Clergy give a base bonus of +30 religion opinion, modified by character opinion
    • Pagan Clergy have a +40% chance to become the next Head of Religion and World Religion Clergy have a +20% chance
    • Pagan Clergy have a new mission Pagan Sacrifices. This targets a pagan city and has a 75% chance to increase the cities happiness and 25% chance to give an opinion penalty to the religion
    • World Religion Clergy can now act as Agents in cities of their religion
  • Doubled money income from connected foreign cities
  • Competitive mode character yield modifiers due to ratings halved for governors and agents
  • Event-caused tribal raids will now target the player, even if at Peace or if another foreign city would be a better target
  • Added doubled Desert map size as a map option (this is the same size as Deserts were before being reduced recently)
  • Tweaks to the New Difficulty level - start with an added Militia, increased civics and training per turn
  • Unimproved water tiles can now be exchanged between cities
  • Tiles cannot be exchanged between cities if that will cause a city territory to no longer be contiguous


Programming
  • Improved AI obsolete unit upgrading
  • AI now has memory about what non-visible city sites are being claimed by other players
  • AI tries to avoid ending the turn with pending in-place attacks
  • AI tries to connect road network to foreign cities at peace for the money
  • Placed a limit on the number of military units the AI uses for exploring
  • Corrected AI performance regression
  • AI no longer razes gifted cities and cities obtained from events, even if it can
  • Fixed bug in AI hurry cost value that was causing it to spend civics instead of saving them for better use
  • Fixed AI sometimes not healing units when it has the chance
  • Revised character portrait selection algorithm to duplicate the portrait from a different player, if global duplication can't be avoided
  • Removed hardcoded prohibition on foreign paganisms being picked for religion subjects
  • Platform achievements now unlock completed scenarios when resetting gameOptionsSave file
  • Added Modio verbose logging added to gameOptionsSave file (off by default)
  • Added better logging for undo/redo errors


UI
  • History of the Old World added to loading screen for new games. This will also appear on the Game Log after the first turn
  • Specialist tooltip adjusted. All yields are summarized first and the Rural/Apprentice/etc effects are no longer separated from the rest of the list
  • Improved succession help text for characters after the 4th in line
  • When an Idle Leader reminder is active, the reminder icon replaces the General/Governor icon to the left of the leader portrait
  • Added Idle Leader reminder for Tutor as Leader (Scholar ability)
  • Added tooltips to some cloud game host control buttons
  • Added new Active DLC Encyclopedia category
  • Fewer characters included in the turn summary


Bugs Fixed
  • Fixed context buttons not showing up consistently (Send Goods, Assign Agent etc)
  • Fixed unit upgrades requiring a city with a resource (for an upgrade of A to B, the EffectCity requirements of unit B are only checked if they're different from requirements of unit A)
  • Fixed some cases where clicking on non-link text doesn't trigger button underneath
  • Fixed Unavailable trait not always getting removed at the start of the players turn
  • Fixed replay being discarded in Learn to Play 4
  • Fix Ptolemy and Seleucus being unable to adopt a state religion in Heroes of the Aegean scenario 6
  • Fixed stolen city site event trigger
  • Fixed some flickering on tooltips and unit HP bar
  • Fixed boundary tiles remaining visible after gaining and then losing visibility
  • Fixed Caravan stacking bug
  • Fixed Event Browser showing new syntax message for all events
  • Fixed Theology Ambitions getting canceled as impossible too soon
  • Fixed trade events not getting canceled on war declaration
  • Fixed no-target missions not working with reminders
  • Fixed some undo/redo issues (i.e. hunter family opinion not resetting after undoing unit kills in territory)
  • Fixed bonus help text when adding trait
  • Fixed missing city happiness modifiers for Kush and Hittite pagan religions
  • Text and event fixes

25% Off Sale for Old World

From now until December 12, you can save 25% on Old World. Come check the game out!

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/597180/Old_World/

Nominate Old World for the Steam Awards

With the start of the Autumn Sale, nominations for this year’s Steam Awards are underway and we’d like to ask for your support by nominating Old World for the Labor of Love Award.



Since OId World's launch we've continued to improve the game with a number of updates. In all, we’ve also added the following:

  • Three new map scripts and one custom map
  • New events
  • Happiness!
  • Improvement pings for city planning
  • Character event history
  • Enhanced modding features
  • Leader customization
  • AI, UI, and performance improvements
  • City site number/density customization
  • Localization updates
  • Bug fixes
  • And many more updates!

We’ve also launched three DLCs, Heroes of the Aegean, The Sacred and the Profane, and most recently, Pharaohs of the Nile. All of these add new ways to play the game with new leaders, factions, events, campaigns to play, and more.

We wouldn’t be here if it weren’t for you, the community, supporting our game throughout development and with each update we’ve brought to Old World. We are incredibly grateful for your support, and we know there will be a lot of competition for this award, so your nomination means the world to us. Please check the nominate button that’s part of this post if you would like to consider us for the Labor of Love award for the 2023 Steam Awards.

Thank you,

The Mohawk Games Team

Nominate Old World for the Steam Awards

With the start of the Autumn Sale, nominations for this year’s Steam Awards are underway and we’d like to ask for your support by nominating Old World for the Labor of Love Award.



Since OId World's launch we've continued to improve the game with a number of updates. In all, we’ve also added the following:

  • Three new map scripts and one custom map
  • New events
  • Happiness!
  • Improvement pings for city planning
  • Character event history
  • Enhanced modding features
  • Leader customization
  • AI, UI, and performance improvements
  • City site number/density customization
  • Localization updates
  • Bug fixes
  • And many more updates!

We’ve also launched three DLCs, Heroes of the Aegean, The Sacred and the Profane, and most recently, Pharaohs of the Nile. All of these add new ways to play the game with new leaders, factions, events, campaigns to play, and more.

We wouldn’t be here if it weren’t for you, the community, supporting our game throughout development and with each update we’ve brought to Old World. We are incredibly grateful for your support, and we know there will be a lot of competition for this award, so your nomination means the world to us. Please check the nominate button that’s part of this post if you would like to consider us for the Labor of Love award for the 2023 Steam Awards.

Thank you,

The Mohawk Games Team