1. Old World
  2. News

Old World News

Old World January 17th Updated Test Build

The Old World test branch has been updated and is now version 1.0.70456 Test 01/17/2024

Design
  • Tech tree changes:


    • Infantry Square is now cheaper, requires Battleline and leads to Cohorts.
    • Bodkin Arrow leads directly to Military Prestige
    • Windlass requires Architecture instead of Scholarship
    • Added Luxury bonus cards to the tech tree - on Forestry, Metaphysics, Coinage, Portcullis and Lateen Sail
  • Baths class improvements give one extra Happiness per turn
  • New map script Player islands. Each nation gets their own island, with optional empty islands.
  • New map script Highlands. Inland map with lots of mountain ranges and elevated terrain.
  • Inland Sea map script reworked. Now has more variation and should be more Mediterranean-like.
  • Player start adjustment to try to avoid being placed in a small area surrounded by impassable terrain
  • Free-for-all multiplayer game player start improvements:


    • All map scripts now spread out the players as much as possible, at the expense of selecting the best terrain.
    • Added a different, experimental, player placement for highlands and coastal rain basin map scripts, which are relatively uniform land maps
  • More resources between city sites, especially at low city site density
  • New game option Random Tech Tree. Shuffles the position of each tech within its column.
  • AI (nations and tribes) now have a chance to cancel an alliance when at cautious opinion or lower
  • Split Away from Court event class into individual classes. This lowers the frequency of some events that were triggering too often (i.e. imprisoned events)
  • Players without an online ID (e.g. not running through Steam, Epic Launcher or GoG Galaxy) are now able to play network multiplayer


Programming
  • Increased the minimum target unit number for the AI, to deal with military threats when it has few cities
  • AI technology value adjustments
  • AI no longer places value on bonus units if no such units are needed (e.g. free Settler with no vacant city sites)
  • AI now knows about effectPlayer YieldUpkeepModifier, TeamDiplomacyYields and TribeDiplomacyYields
  • When at war with a tribe with multiple known settlements, Settlers are planned for one site at a time, not all at once
  • Quick Infos XML validation optimization. Eliminates most memory allocations
  • Added support for having the same character in multiple dynasties


UI
  • Temporary traits now display time remaining in parentheses
  • Added tooltip about the loss/gain of tribute yields by declaring war on a tribe
  • Added Tribal Strength game setup option help text for empty city sites
  • Added missing icons for some Wonders & Dynasty missions and effects
  • Added new icon for Zealot's Enlist Next effect
  • Added new icon for Explorer unit (Wonders and Dynasties)
  • Added Greek dynasty leader bios
  • Updated character suffix localization code and added support for Chinese numerals
  • Tech selection UI is now updated immediately when available techs change
  • Disabled history generator for multiplayer games
  • Custom Leader Archetype shown on Choose Leader screen when selected
  • In network games the client no longer exits to main menu immediately upon disconnection but instead tries to automatically reconnect


Bugs Fixed
  • Fixed units on cooldown getting moved when units try to move into their tile
  • Heir births are entered into the game log only after they have a name
  • Fixed bug where cut trees could be cleared on Lumbermill tiles
  • Fixed Restart Game button in cases where a premade map was picked through Advanced Setup instead of going through the Scenarios screen
  • Fixed cycle military button tooltip text
  • Learn to Play fixes. Prevented some player actions that could cause LTP scenarios to break.
  • Fix for Event Browser UI
  • Likely fix for map element names sometimes not matching between client and server
  • Fixed some scenario load/save inconsistencies
  • Fixed Wonder and Dynasties content being missing from World Maps and Barbarian Horde scenarios
  • Fixed Caesar's dynasty description (Wonders and Dynasties)
  • Fixed null ref on leader select helptext for dynasties with free tech (Wonders and Dynasties)
  • Jerwan Aqueduct now has a history that prevents it from changing drastically when city layouts change (Wonders and Dynasties)
  • Fixed AI exploration bug
  • Fixed AI AdjacentSameModifier value
  • Fixed AI research selection actually following the AI evaluation instead of being random
  • Corrected some inconsistent use of the AI in-city yield evaluation
  • Fix for mod dependency bug
  • Text and event fixes

30% Off Old World

From now until January 22 you can save 30% on Old World. We also just released the latest DLC Wonders & Dynasties. Come check the game out!

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/597180/Old_World/

Old World - Wonders & Dynasties is a content-filled DLC out now

Old World is easily one of the best 4X games to be released in recent years, that is still quite largely overlooked compared to others in the genre and it only keeps getting better. A big new content DLC Wonders & Dynasties has just been released.

Read the full article here: https://www.gamingonlinux.com/2024/01/old-world-wonders-dynasties-is-a-content-filled-dlc-out-now

Old World Wonders & Dynasties DLC released

We are pleased to announce that the fourth DLC for Old World, entitled Wonders and Dynasties, is now available.

Old World - Wonders and Dynasties introduces 30 brand new ways of starting your game with the addition of new Dynastic leaders – each empire has received new leaders and starting conditions. Play as the dictator Sulla to leverage your unique dictator trait, as Khufu to construct endless wonders with the help of his wonder cost reduction, or as Nebuchadnezzar to quickly control large amounts of territory and forge a massive empire in the early game.

Meanwhile, eight new wonders of the ancient world will add new and unique modifiers to your empire. Generate free specialists with the Jerwan Aqueduct, become the trade capital of the world with the Al Khazneh, or spawn an endless army of swordsmen with the Colosseum.

Read all about it and get "Wonders and Dynasties" now!

https://store.steampowered.com/app/2587430/Old_World__Wonders_and_Dynasties/

Old World January 11th update - Improved map randomisation options

Main Branch: 1.0.70360 Release 01/11/2024

Headline changes
  • Added extra map randomisation options and enabled more options for Random map scripts
  • Added heir name selection popup on birth of heir
  • UI and AI improvements

Design
  • Enabled Resource Density, City Site Density, and City Site Number map options on Random map script selection
  • Added Random options to above map options and set these with the Random game preset
  • Added Random option to Map Size
  • Increased city site density for lower density options (25% and 50% distance increases instead of 50% and 100%)
  • Christian and Manichaean clergy can now marry like clergy of other religions
  • Game of the week now has a 4.5% chance to use competitive mode
  • Added heir name selection popup on birth of heir
  • Halved number of center area resources when using the King of the Hill map option for the Disjunction mapscript


  • Programming
  • Improved AI exploration and use of reveal territory missions
  • Added support for events that can trigger for the AI
  • New attempt to address remote server disconnection issues


UI
  • When random map options are selected, the game description help text shows which option was actually selected
  • Permanent game log tweaks - fewer deaths, city breaches shown instead of city captures, offensives no longer shown
  • State religion notification reminder now opens the Adopt Stage Religion context menu
  • Team games with duplicate nations no longer force team colors
  • Revised player color assignment so that unique colors are always assigned to the active team players
  • Made the "adopt state religion" list in the UI use the same check as gameplay logic for whether a religion can be adopted
  • Added tooltip to gift unit button
  • Nation opinion now displayed when there is at least one modifier even if the net opinion is 0
  • Removed event option text from tutorial events that directs players to options to turn off (redundant with in-event tutorial toggle)
  • Renamed Active DLC in Encyclopedia to DLC Mechanics
  • Added duplicate Steam Deck-specific GraphicsOptionsSave fields for scaling options, with higher defaults
  • Added Wonders & Dynasties DLC to announcement popup
  • Added support for preset characters with suffixes
  • Trait help now shows conditional probabilities for gaining other traits or removing this one
  • Added helptext and concept for trait fallback ratings
  • Added helptext for a dynasty's first ruler character to link back to the dynasty description
  • Hall Of Fame screen layout tweaked


Bugs Fixed
  • Fixed some legacy issues with harvesting and forts
  • Fixed dynasty selection being unavailable on Choose Leader screen after using a custom archetype
  • Fixed MP teammate portraits not displaying
  • Fixed improvement turns remaining not updating when military units go on cooldown (affects Kush when building Forts)
  • Fixed unit action indicators sorting incorrectly with other worldspace UI
  • Fixed trait layout for character encyclopedia pages
  • Fixed unit position jitter on city sites during undo
  • Fixed stacked workers using different positions
  • Fixed cloud shader clipping at certain viewing angles
  • Fixed Odeons on hills not displaying correctly
  • Fixed resource fade not being preserved when changing graphics settings, and resource fade not occurring when a unit sharing a resource tile is revealed via exploration
  • Fixed issue with hill height textures cutting off and leaving tear lines in the terrain
  • Fixed river start flow splats being too large, causing artifacts when it's placed next to other assets with water
  • Fixed inconsistent hex grid outlines in the transition between passable and impassable terrain
  • Fixed undo not updating timeline screen
  • Fixed AI not invalidating danger calculations after a city has been captured
  • Fixed tooltip overlap for Leonidas effect in Greece2
  • Fixed unique dynasty buildings not showing on nation select stats (Ptolemy)
  • Fixed nested link issue with Pagan Clergy subject
  • Fixed bug where iAdultProb traits would never be assigned to dynamically generated already-adult characters
  • Fixed Encyclopedia breaking if there are UnitTraits with no EffectUnits (affects mods)
  • Fixed modio upload not storing correct metadata blob
  • Fixed modio API url
  • Fixed event browser audio picker layout
  • Updating mods now deletes any files from previous versions that are no longer present in the mod
  • Heirs can no longer marry other nations leaders, causing them to leave the players nation
  • Mod Manager will no longer try to display mod update popup if not in the main menus
  • Rout indicator now longer shown when unit cannot advance to target tile
  • Fixed DLC ownership caching
  • Fixed More Water map script option
  • Fixed map script desert generation error
  • Fixed bug where characters with Archetypes that allowed them to be Agents could not be Agents if they were also Clergy
  • Caravans can no longer displace neutral units from their positions
  • AI discontent value correction
  • Fixed leftover sign error from discontent to happiness conversion
  • Fixed replay for team turnstyle cloud games
  • Text and event fixes