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Old World News

Old World and ALL DLCs are on sale NOW!

[h2]Old World is 30% off![/h2]
[h3]But that's not all! The DLCs for Old World are also on sale, offering even more content and depth to your gameplay experience.[/h3]
https://store.steampowered.com/app/597180/Old_World/

Step into the role of a ruler in Old World, a historical strategy game that combines grand strategy and 4X gameplay. Available now at a special discount, it's the perfect time to immerse yourself in the rich tapestry of ancient history.

Guide your dynasty through generations, build your empire, and make crucial decisions that will shape the fate of your nation. Engage in deep diplomacy, strategic warfare, and intricate city management to ensure the prosperity and longevity of your reign.
[h3]Features:[/h3]
  • Deep and immersive historical strategy gameplay
  • Unique character-driven events and decisions
  • Intricate city and empire management mechanics
  • Dynamic events that shape the course of history
  • Engaging tactical battles and military strategies
  • Stunning visuals and detailed historical settings
  • Don't miss out on this captivating strategy experience. Act fast and get Old World at 30% off during the sale!
[previewyoutube][/previewyoutube]
[h3]Mohawk Games Socials[/h3]
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Old World July 11th Updated Test Build

Test Branch 1.0.73176 Test 2024-07-11

[h2]Design[/h2]
  • Game of the week now always has Hittites and Kush enabled with a 50% chance for each other DLC to be enabled (regardless of DLC ownership)
  • Only Diplomat leaders can control the units of their national ally. All leaders can still control tribal allies units
  • Cohorts now requires Manor instead of Land Consolidation
  • Land units can no longer stun units on water tiles
  • Stunned units now keep their Zone of Control
  • Removed attack penalty for Tactician leader general
  • Starting leaders now have more protection against dying in the first 20 turns (up from 10)
  • Caravans no longer exist in 1v1 duels or games with one nation
  • Truce with a tribe no longer costs legitimacy in some cases


[h2]Programming[/h2]
  • Many memory optimizations


[h2]UI[/h2]
  • Available DLC section added to menu
  • Active DLC now shown in game parameters
  • Added divider for CTRL-selection helptext for agent/governor button on city widget
  • Simplified MP setup screen and added Advanced Options button
  • Attack preview tooltip prioritized over other world UI tooltips


[h2]Bugs Fixed[/h2]
  • Fixed truce and peace missions having no outcome in No Events mode
  • Fixed preset game options from the previous game not being applied on starting a new game
  • Fixed selection issues around city widget
  • Fixed clicks on popups / menus affecting the map
  • Fixed manage luxuries button sometimes closing city screen
  • Fixed rebels not appearing if the player has no military tech
  • Fixed several load/save errors
  • Fixed Game of the week selecting invalid archetype and dynasty option combinations
  • Fixed premade map MP setup screen with nations that are not enabled
  • Fixed null reference on improvement tooltip
  • Fixed AI not finishing Wonders left unfinished
  • Fixed Tribes not moving when blocked by another unit that then moves
  • Fixed some missing scenario options
  • Text and event fixes

[hr][/hr][h2]Help Us Improve The Game![/h2]
Thank you so much for your continued support of Old World! We genuinely appreciate all the feedback you’ve provided. Your thoughts are incredibly valuable to us, so we invite you to share a Steam review to help us keep improving the game.

Old World July 10th Hotfix update

A hotfix update to the main branch has been released today which is now 1.0.73138 release 2024-07-10

This hotfix fixes a bug with the Barbarian Horde scenario preventing the horde from appearing.

Old World July 3rd Updated Test Build

Test Branch 1.0.73024 Test 2024-07-03

[h2]Design[/h2]
  • Inland Sea map script no longer has desert and mountains at the top and bottom of the map
  • Impious characters are no longer restricted from becoming Clergy (Sacred and Profane)
  • Tweaks to eligible events for Minimal Event Level and No Events
  • Kush Scouts with a Schemer leader are no longer invisible when building Forts
  • Game of the Week will now use all dynasties from Wonders and Dynasties. Temporarily set GoTW to use the No Events setting.


[h2]Programming[/h2]
  • AI no longer builds other projects in border cities if it can build walls
  • AI no longer plans to expand against a player or tribe if it would otherwise have a zero percent chance to declare war against them
  • Mods can now have custom event art
  • Eliminated per-frame heap memory allocations from glowing text


[h2]UI[/h2]
  • Updated localization text
  • No Events toggle moved to Event Level dropdown
  • Improved road visibility on minimum terrain detail
  • Added new hotkey (Ctrl+L) to toggle between the two most recently used languages
  • General name is a now a link on the unit selection panel
  • Adjusted spacing in unit tooltip bonus table
  • Rural specialists on non-resource tiles are now shown on the resources/improvements overlay
  • Improvement help reorganization. Added Potential Bonuses / Other Bonuses links to some improvement tooltips to help readability
  • Added organized tribal unit concept and indication on unit tooltip
  • Added notification icon for Occurrences (Era of Peace, Civil War etc)
  • Laws screen now potentially scrollable (affects mods that add laws)
  • Units can now be selected through world UI elements (Harvested icon, text from overlays)
  • Improved handling of grammatical gender
  • Tech cards display now updated when science stockpile changes
  • Tile yield overlay now shows negative yield values (but does not include consumption)
  • Moved All Characters list to the right side of character filters.
  • Character list now sorts by family, with head at top and then by age
  • Family and Religion heads now have their background highlighted in the character list


[h2]Bugs Fixed[/h2]
  • Fixed Garrison/Stronghold/Citadel stone upkeep issue in Barbarian Horde scenario
  • Fixed occasionally-hidden yield costs on production buttons
  • Fixed null reference in AI bonus value calculation for tribe cities
  • Fixed artefacts at the edges of fog of war from some viewing angles
  • Fixed stats breakdown tooltips
  • Fixed Learn to Play menu scenario expansion
  • Fixed simple setup screen not correctly applying the difficulty level from the options file
  • Fixed a No Events event appearing incorrectly
  • Fixed religion opinion tooltip issue
  • Fixed reign years display for bypassed rightful heir
  • Fixed autobuild cities sometimes not selecting something to build
  • Fixed some issues with in-game language changing
  • Fixed border expansion preview for building a farm not taking into account the free farmer from the Jerwan Aqueduct
  • Fixed inland tribes setting for Continent map script
  • Fixed some truncated link hovering issues
  • Fixed AI not advancing to occupy a settlement
  • Fixed Barbarian Horde scenario sometimes not finding enough spawn tiles for the Horde
  • Fix player power display in German
  • Fixed Grand Vizier incorrectly triggering the "no councilors from our family" opinion penalty (Behind the Throne)
  • Text and event fixes

Old World at Hooded Horse Summer Sale

Until July 11th, build your dynasty and lead your empire through generations in Old World at a 30% discount. Also, check out the fantastic discounts on all Hooded Horse titles during the Steam Summer Sale.

[h2]The Hooded Horse Summer Sale Has Arrived![/h2]


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Old World is a revolutionary historical strategy game where you lead your dynasty over generations, manage your court, wage wars, and build a legacy. Check out the latest DLC, Behind the Throne!
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[previewyoutube][/previewyoutube][h3]From Today Until July 11th[/h3]
The discounts on Old World and all other Hooded Horse games are available through July 11th — perfect for enhancing your summer gaming experience. We're excited to see the worlds you build and the adventures you undertake.

Happy gaming!