Old World March 27th Updated Test Build
Test Branch: 1.0.71689 Test 2024-03-27
[h2]Design[/h2]
[h2]New Events[/h2]
[h2]Programming[/h2]
[h2]UI[/h2]
[h2]Bugs Fixed[/h2]
[h2]Design[/h2]
-    Bonus tech cards position and cost in the tech tree reorganized
 -    Free units now unlocked on a different tech than the one that would allow that unit to be built.  Free Longbowmen, Crossbowmen and Dromon cards now grant 2 units.
 -    Improved scaling of diplomatic event chance with number of AIs
 -    Marriage events now only occur for the leader and their children 
 -    Added Greedy to Seven Sins trait group and removed Extravagant
 -    Removed turn delay on more event bonuses when No Undo is enabled
 
[h2]New Events[/h2]
-    A More Disciplined Approach
 -    Battle Diary
 -    Emergency War Taxes
 -    Enough Missiles to Block the Sun
 -    Learning From Our Mistakes
 -    Masquerade
 -    Taking the Reins
 -    The Fluffy Bunny
 -    Whispers from the Gods
 
[h2]Programming[/h2]
-    Worker AI improvements
 -    Improved AI consideration for connecting its cities to foreign cities
 -    AI no longer spends orders to place military units on city sites when it has not yet met any opponents
 -    Removed explicit construction states asset definitions for wonders that shouldn't have one
 
[h2]UI[/h2]
-    Research choice event no longer appears.  Research popup shown on trying to end turn without having selected anything to research.
 -    Map Editor now handles setting DynastySites for defining where a dynasty will start from 
 -    Improved Hall of Fame column header formatting
 -    Improved tooltip for heir naming options 
 -    Renamed Enlist Next to Enlist Next Kill
 -    Units that level up no longer wake up.  This fixes auto-heal getting canceled on level up. 
 
[h2]Bugs Fixed[/h2]
-    Fixed clergy reminder text reference 
 -    Fixed network multiplayer with non-internal mods
 -    Fixed an issue with loading modded games for network play
 -    Fixed issue with premade maps where all dynasty sites were given to an AI nation rather than random city sites based on development
 -    Fixed some button clicks not triggering button audio 
 -    Fixed errors on leader selection screen after coming from the scenario selection screen
 -    Fixed single player start menu sometimes not showing character portraits 
 -    Fixed an issue with the way player starting tiles are picked to include any dynasty starting tiles 
 -    Fixed automated icon showing on city list 
 -    Fixed free extra action effectUnit load/save inconsistency
 -    Fixed mod error notification when no mods loaded
 -    Fixed null exception on shutdown in hotkey manager 
 -    Fixed yield modifier bug
 -    Fixed invalid index exception
 -    Fixed text preventing tooltips from locking in some cases 
 -    Fixed tooltips incorrectly stating that the Pious trait increases the chance of a pagan religion spreading
 -    Fixed techs being able to give invalid bonuses i.e. courtiers in No Characters mode 
 -    Fixed Capture Buhen goal in Pharaohs of the Nile scenario 1 not triggering when moving a unit into the city when it has no HP
 -    City tooltip fixes
 -    Added Victory point level backwards compatibility (so that existing games don't have their VPs changed) 
 -    Default AI Dynasties option is hidden when No Characters is enabled 
 -    Text and event fixes
 
