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Yuppie Psycho News

Update to v2.6

Hello fellow employees.

Today's meeting is about the new version of Yuppie Psycho.

We worked a lot to continue improving our game so that anyone could play it.
( I know some will be disappointed, but this update does not contain any new content)




In this new version :
  • Mac support is back : The game is back on Apple computers. It's still in beta though, so if you have some trouble running the game, let us know.
  • Reducing light flashes : We added a new option to help reduce the discomfort due to light flashes that one could feel while playing the game. It was a challenge to do that 3 years after release.
    ( Thanks to @ihatestyx for the help. )
  • Some UI fixes : We made a few fixes to make the UI more usable.
    ( Thanks to @Yung Gus for pointing some of them )


If you ever face an issue or a blocker, please reach us on the Steam forums or directly on our support email.
( see https://steamcommunity.com/app/597760/discussions/1/1675812484343766436/ )

Meeting is over, get back to your desk and please avoid the coffee machines for a while.
It seems like someone replaced coffee with ink.

Work Work Work !

Patch v2.5.14

Here we go again for a minor patch.

This time we fixed some french translation mistake and we updated the outdated links in the extra section.

Told you this was a small one.

Have fun !

Patch to v2.5.13

Hello dear players,

Another small patch to fix some of the reported issues from our glorious community.
- Fixed cocoon blocking path
- Fixed game crash when using any object on Doshi
- Improved german translations ( thanks a lot to Musica_Optima

Patch to v2.5.12

Hello dear players,

here's a quick patch about an issue regarding hero walk speed and troublesome cutscenes.

Sorry for this, it's Doshi's fault again !

Major Engine Upgrade + Steam Deck Compatibility

Hello fellow employees.

Today we can finally officially announce the release of a new version of Yuppie Psycho.
We've been working on migrating our old game engine on PC to a brand new one.
Starting from version 2.5, the PC version of the game is now using the same engine as consoles.

This upgrade also brings a full Steam Deck compatibility.



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The new engine is bringing :
  • Unlocked Framerate : the game can now run at more than 60FPS, so smooth !
  • Fast forward in dialogs : for the employees who can read ultra fast !
  • Better sound engine using FMOD.
  • Linux compatibility is back
  • Performances improvements and bug fixes.
  • Higher compatibility with all systems and peripherals
  • Updated translations


Please note that this update is only technical. No new content has been added.
If you have complaints, we strongly suggest you to take an appointment with HRs.

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We ran a lengthy beta test to ensure everything is running smoothly on most computers.
However, issues could always happen and we'll do our best to solve it.

Please also note that we always keep branches of major previous versions.
If you feel like going back in time and have the vanilla experience, you will always be able to do it.

We really hope you'll enjoy this update. It was made to ensure the game is more future-proof and could be played for years by everyone.

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Here's a little note about the technical part regarding saves :
  • As the engine is totally different, saves are incompatible without being migrated.
  • Migration is executed at first run of v2.5. Depending on the amount of saves, it could take up to 30 secs, even more if you got a bit addicted to those witch papers.
  • Once migration is done, after the game initial loading, you should find all your saves in the "load soul" menu
  • Original saves are kept, a new saves directory is created inside the game folder root, containing the new saves.
  • Progress made in the v2.5 is only compatible with v2.5