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Slasher's Keep News

Small update 0.91 on [Default] branch

Decided to take a small break from music making to fix a few things. Sorry things are taking so long.

0.91



  • Fixed an issue where bloodmoth projectiles would splash against room entrances when it looked like they should get through.

  • Fixed an issue with challenge room gates on upper entrance tiles being closed before the room is entered.

  • Enemies should now attack more readily when fighting on little staircases.

  • Changed the way physics objects are pushed a little to mitigate random weirdness.

  • Fixed a bug with waypoints that could cause enemies to not find a way to the player on rare occasions.

  • Fixed an issue with projectiles sometimes not being deflected even though the Deflect skill had been attained.

  • Added sounds for deflecting projectiles.

  • Fixed an issue where the camera FOV could get stuck when switching to melee while going from hipfire to aiming down the wand.

  • Fixed a minor issue that could cause some enemies in large rooms not to be targeted by a mage buff.

  • It should no longer be possible to open the pause menu or the inventory while the loading screen is active.

  • Consumables will now get automatically stacked correctly when picked up.

  • Secret switches will now show up on the minimap as soon as the tile they're on gets charted. The crudely drawn map item will still reveal them too.



This update will upgrade your savegames upon loading. That means you will get a new dungeon floor of the same level but your character and inventory will remain unchanged.

To opt into the beta branch right-click on Slasher's Keep in your Steam library, select Properties, click the Betas tab, then select the beta branch from the drop-down menu.

Edit: Live on default

Update 0.9 live on [default] branch

0.9



  • Fixed a bug with the arm animations when getting parried.

  • Fixed an issue that could prevent the next swing from starting after taking a haymaker to the face.

  • Fixed another issue with an enemy getting pushed back too much when getting spiked.

  • Fixed a bug that could produce chasms right at room entrances in L-shaped rooms.

  • Fixed an issue with challenge room gates not closing behind the player in a timely fashion.

  • Fixed an issue that allowed the player to fly via kinetic magic by stepping on the object they were levitating.

  • Fixed a bug that could prevent flying skulls from ever getting unfrozen.

  • They can also take burn damage now.

  • Fixed a bug that would cause challenge room gates to be placed at the wrong height for upper entrances sometimes.

  • Challenge room gates should now also appear on secret entrance tiles where necessary.

  • Artisan skill now only goes up to skill level 5 (7 extra parts).

  • Nerfed skill scaling past skill level 10.

  • Added new enemy type: Loot Goblin. He functions as a type of mini-boss and provides some loot as well as teaching the player to use the Sack Smack™. There will always be a Loot Goblin in the very first floor and you will have to kill him to progress. Later he may appear in some hidden rooms. In dungeon type 1 his room has sword racks in it which may yield a usable sword or two.

  • Added a new piece of unique boss loot: Cuirass of the Arachnoid Humanoid
    It comes with its own unique skill: Sticky Excretions

  • Slightly increased drop rate of unique items from the giant spider.

  • Some other small stuff.



This update will upgrade your savegames upon loading. That means you will get a new dungeon floor of the same level but your character and inventory will remain unchanged.

To opt into the beta branch right-click on Slasher's Keep in your Steam library, select Properties, click the Betas tab, then select the beta branch from the drop-down menu.

Edit: going live on default

Edit: Hotfix



  • Fixed a bug that made the spider boss immune to melee attacks.

  • Sticky excretions should now work on spiderlings.

  • Increased proc chance of sticky excretions to 16%.

Update 0.87 on [default] branch

0.87



  • Added a bit of discoloration to the dungeon walls via a new shader.

  • Added wall cracks to dungeon type 1 as an aesthetic feature.

  • Replaced images for two pieces of tier 1 chest armor, one piece of tier 3 chest armor, two pairs of tier 1 pants and one pair of tier 2 pants for aesthetic reasons.

  • Some other small touch ups

  • Added demon story text. (also changed flavor text for the vampiroid racial skill to reflect the lore)

  • Added checkbox to disable head bobbing.

  • Fixed an issue with arm not bobbing smoothly when starting to walk.

  • Fixed a bug that could have spiked enemies getting pushed back too far or not far enough.

  • Cockroaches no longer spawn in chasms type rooms so as not to float about.

  • Changed dungeon altar model to have polygonal spikes in place of billboards.

  • Turned off gamepad detection in-game if no gamepad is plugged in. You'll have to go back to the main menu and plug it in should you wish to switch over to gamepad control. Did this for performance reasons.

  • Some other small performance improvements



This update will upgrade your savegames upon loading. That means you will get a new dungeon floor of the same level but your character and inventory will remain unchanged.

To opt into the beta branch right-click on Slasher's Keep in your Steam library, select Properties, click the Betas tab, then select the beta branch from the drop-down menu.


Please let me know if you find anything out of the ordinary in this version, like misplaced objects, or billboards not switching perspectives correctly. Or anything else really.


Edit: Going live with this update.

0.85 on [default] branch - Controller support - Edit: 0.851

0.85



  • Fixed a couple of bugs relating to the generation of rooms of the type with the round platforms in the corners.

  • Fixed a bug that could cause the secret switch to not be placed correctly.

  • You will now be able to assign Hotkey number 0 via keyboard input, and also use it.

  • Fixed an issue with spiderling corpse colliders blocking item colliders, thus preventing the player from picking them up.

  • Fixed a thing that could cause large wine barrels to be placed on tiles with wooden platforms in cellar type rooms.

  • Fixed a bug that could cause wall objects to be misplaced.

  • Fixed an issue with ranged speed bonuses not being applied correctly.

  • Very long item descriptions should now also be scrollable for items lying on the ground.

  • Added new skill: Master Parrier

  • Added controller support. You can switch between controller and mouse/keyboard on the fly by moving the left analog stick, or clicking the left mouse button. When in menus use the left analog stick to change your selection and button 0 (A) to confirm. Further controls for the inventory and other interfaces will be displayed on the screen.

    In-game button layout is as follows:

    Right Trigger: Attack
    Left Trigger: Parry/ADS
    Right Bumper: Sack Smack
    Left Bumper: Hotkey modifier

    A: Jump
    B: Switch Melee/Ranged (or unsheathe when weapon not drawn)
    X: Interact

    Y: Hotkey 1
    D-Up: Hotkey 2
    D-Right: Hotkey 3
    D-Down: Hotkey 4
    D-Left: Hotkey 5
    Left Bumper + D-Up: Hotkey 6
    Left Bumper + D-Right: Hotkey 7
    Left Bumper + D-Down: Hotkey 8
    Left Bumper + D-Left: Hotkey 9
    Left Bumper + Y: Hotkey 0

    Start: Pause
    Select: Inventory

    Click analog sticks to scroll item descriptions that exceed the screen height

    Hold the right bumper when hitting A to separate items from a stack




This update will upgrade your savegames upon loading. That means you will get a new dungeon floor of the same level but your character and inventory will remain unchanged.

To opt into the beta branch right-click on Slasher's Keep in your Steam library, select Properties, click the Betas tab, then select the beta branch from the drop-down menu.

Edit:
So there are some problems with Steam Input. Controller support may not work correctly if Steam Input is on for the game. It may also not work if it's off. I'm working on it.
Edit2:
Okay, I've switched the game over to XInput, which should play nice with Steam Input. I've also fixed a couple of minor things in the process.
  • Fixed enemies not hearing you run at them from behind in gamepad mode.

  • Fixed an issue that caused the crafting component list to lock up when removing a component at the bottom of the list when the list was longer than the visible slots, in gamepad Mode.


Do let me know if you're still having problems with Steam Input.


Edit:
Setting the build live on the default branch.

0.8 now on beta branch

0.8



  • Removed penalty for dying on levels and attributes when playing in easy mode.

  • Squashed down difficulty curve a little more for easy mode.

  • Adjusted it downwards a little for both modes in the mid-game.

  • Added floor number to the minimap. (from 2 upwards)

  • Added a bit of info text to the character creation screen.

  • Damage numbers now disappear more quickly.

  • Fixed a bug with waypoints in chasms type rooms that would cause enemies to get stuck on other enemies.

  • Fixed a bug that caused mages and ranged orcs to be placed on a ledge in some rooms.

  • Fixed a bug that could cause legendary and premade weapon damage values to be too low.

  • Fixed a bug that could cause your melee weapon to be invisible after loading if it was a crumbling weapon.

  • Added sparks effect for projectiles hitting certain metal objects.

  • Added cooldown for throwables.

  • You can now set a map marker by clicking on the map from the inventory screen. Click it again to remove it.

  • Changed the character sheet a bit. It now shows you an equipment level to give you an idea of how well equipped you are. (won't work with pre-patch items)

  • Added undead story text.

  • Replaced particle-based screen effect for taking damage with a shader-based one.

  • Frozen screen effect now scales with screen aspect ratio.

  • Added checkbox for vertical synchronization in the in-game options menu.

  • Added mid-game boss: Giant Spider. This boss has its own dungeon floor that comes after the prison. Also added an achievement for defeating it.

  • Added new enemy type: Spiderling

  • Added new enemy type: Venomous spider

  • Added new enemy type: Red orc (this one has a shield)

  • Added new special skill for unique boss loot: Exterminate!

  • Some minor fixes and tweaks



This update will upgrade your savegames upon loading. That means you will get a new dungeon floor of the same level but you'r character and inventory remain unchanged.

To opt into the beta branch right-click on Slasher's Keep in your Steam library, select Properties, click the Betas tab, then select the beta branch from the drop-down menu.