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Slasher's Keep News

Made another patch. Some fixes and new additions. (0.72)

0.72



  • Torn wallpaper decals should no longer get placed over wood paneling in 2-floor library rooms.

  • Floating decals obscuring roof transitions should also no longer be happening.

  • Frozen enemies should no longer be running backwards if slowed down by 100+%.

  • Fiddled with some physics stuff to make some things more pushable and prevent the player from getting launched into the air as much.

  • Potions at the shop should now also scale every 5 player levels forever.

  • Fixed a bug that would cause the first reload cycle after drawing and firing a wand to be silent.

  • Bloodmoth corpses no longer collide with the player.

  • Fixed some other small stuff.

  • Traps should now deal less damage in easy mode.

  • Added a decorative water feature for walls in dungeon type 1. It's supposed to make the soundscape a little less boring and look nice.

  • Added a couple of sounds for bloodmoths.

  • Changed architecture for dungeon type 3 some.

  • Replaced lightning bolt effect for lightning wands and chain lightning procs.

  • Added skill: Bomberperson.

  • Added special skills: (These can only appear on certain weapon types and only on tier 3 and up. They're supposed to have a somewhat larger impact on gameplay and come with downsides.)
    Charged Weapon
    Crumbling Weapon
    Cursed Weapon
    Blessed Weapon



This patch will once again upgrade your saves upon loading. This means you'll get a new current dungeon floor but you will keep your character and items.
To opt into the beta branch right-click on Slasher's Keep in your game library, click "properties", select the "betas" tab and select the beta branch from the drop-down menu.

New patch on beta branch. A bunch of fixes, some new stuff and an easy mode.

0.71



  • Fixed an issue with some skill levels not being displayed correctly on skill icons.

  • Fixed a bug that could cause shooty statues to be placed in front of secret entrances.

  • Fixed a bug that could cause secret passages to block doors in rare cases.

  • Fixed a bug that could cause stairs from a catwalk to lead into an inaccessible corridor.

  • Fixed a bug that could cause wall objects (paintings and the like) to be placed on doors.

  • Fixed a bug that could cause a locked exit to be blocked by a hidden treasure room.

  • Fixed a bug that could cause the turret disabling lever thing to be placed below ground level in some rooms in dungeon type 3.

  • Fixed an issue with certain protruding boards in round climbey rooms floating in front of doors.

  • Fixed an issue with floating rail posts in dungeons of type 3.

  • Fixed an issue with burn damage being too high for burn procs caused by melee attacks.

  • Fixed an issue with the character on the character sheet being undressed after starting a new game with a veteran character.

  • Fixed a bug that would cause the extra damage from the Stormtamer skill to not be applied.

  • Fixed an issue with skill enchantments not being applied to the character if the enchanted item was equipped.

  • Fixed a thing that would cause melee speed to not be updated when switching weapons via hotkeys.

  • Ava should be positioned a little better when she's being pushed into spikes. This also makes a sound now.

  • It should no longer be possible for hidden switches to appear on top of fuseboxes.

  • Enemies should now get aggroed more readily when their mates are attacked.

  • Enemies should now push physics objects with greater force.

  • It is now possible for ambidextrous orcs to have two weapons of different tiers.

  • Item requirements should be a little more lenient now.

  • Shadow resolution on the low and medium quality settings is now higher to mitigate flickery shadow patterns on walls.

  • HP and MP potion yields will now keep scaling every 5 player levels forever.

  • HP/MP refill and invulnerability shrines should no longer get placed on tiles with stairs or in chasms.

  • HP should be refilled correctly after dying with a veteran character.

  • Fixed an issue with flying skulls ... uhm ... not dealing melee damage at all. I hope this wasn't actually an issue in the previous version.

  • Rooms with round corners will now be depicted more accurately on the mini map.

  • Added functionality for non-rectangular room combinations in the dungeon generation. These can occur in all dungeon types. This was way complicated, man. I plan on using it for more diverse architecture in the future. I hope it'll be worth the trouble.

  • Made another room type for dungeon type 1 which utilizes that.

  • Added a fireplace which can appear in large open spaces in some rooms in dungeon type 1. It has cozy beds around it and even some delicious roasted food. You may also smack enemies into the fire which is cruel and unusual but sometimes necessary.

  • Also added a decorative stone circle thing which can appear in such spots.

  • Replaced images for a tier 3 chest armor item which looked bad.

  • Slightly lowered lightning wand damage.

  • Slightly increased enemy damage and HP on higher dungeon levels to account for epic items gained at that stage in the game.

  • Added an easy mode which lowers enemy damage, attack speed and HP across the whole dungeon and disables achievements.

  • It is now possible to toggle the permadeath status of a veteran character upon starting a new run with them. This goes for the new easy mode as well.

  • Added new skill: Electrified Strikes.

  • Some other stuff I forget



This patch will once again upgrade your saves upon loading. This means you'll get a new current dungeon floor but you will keep your character and items.
I've also been working on some other content which is not part of this update. Should've maybe moved that ahead. Anyway, let me know if I created any new bugs with this one.

To opt into the beta branch right-click on Slasher's Keep in your game library, click "properties", select the "betas" tab and select the beta branch from the drop-down menu.

Patch 0.7 out on beta branch

0.7



  • Attributes in descriptions of crafted items should now get combined into one line per type of attribute.

  • Fixed an issue with certain doors not showing up on the mini map.

  • Fixed a bug that would cause your wand to be invisible.

  • Fixed an issue with the hit indicator effect not working.

  • The rest of the achievements should now work. I also added one for beating a "large" dungeon, which was missing.

  • Added a badge for that as well, which should show up on your character in the "load game" menu if you've beaten a "large" dungeon with them.

  • Fixed an issue with badges being displayed incorrectly.

  • Fixed colliders in cave type rooms so enemies stop falling through the floor.

  • Lowered quest reward money by half.

  • Parrying a zombies swinging arm will no longer deal damage to the zombie.

  • Added a kind of half-parry. If you're trying to parry a swing and fail to block the enemy's blade (or zombie arm) you will now still block half the damage if you're sort of facing the enemy in question. I made different
  • clang* noises for half- and full-parries too.

  • Also, orcs and zombies should no longer be able to swing through you, deal damage and then still take a parry when hitting your weapon, which could happen when you were facing away from them while parrying.

  • Added a hint that pops up when you pick up a component for the first time, that's like "Find a smithy to use this."

  • Added a little animated hint that is displayed when a long item description is scrollable to let you know that it's scrollable.

  • Added sound effects for the haymaker attack that the molerat men do.

  • Added a little particle effect for clicking menu buttons.

  • Added new images for two randomized items.

  • Added jellyman story text.

  • Added two new monologues for the talking wall ornament. They come in at dungeon type 2 and 3 respectively.

  • Reactivated Permadeath mode:
    There should now be a tiny room on every other dungeon floor above the second. In this room you'll find a trapdoor on the floor and a lever to operate it. Stand on the trapdoor and pull the lever to drop back to floor 0 and get a new dungeon. It's functionally like dying with a non-permadeath character.
    These prisoner chutes will alternate with item chutes, so you'll find an item chute on floor 1, a prisoner chute on floor 2, then an item chute on floor 3, and so on.

  • Added achievement for having used a prisoner chute because why not.



To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.

Small patch on beta branch (0.6994)

I call it 0.6994



  • The Sack Smack will now give physics objects a little shove.

  • HP and MP gained from consuming food and wine will now be displayed.

  • Toned down the visual intensity of the kinetic wand blast effect.

  • The penalty for dying for veteran characters is now limited to prevent them from becoming too weak to go on.

  • Your complimentary starting weapon will now have a higher rarity tier if you're playing a veteran character.

  • Added 7 new images for randomized items.

  • Added skill: Desperate Rage



This patch will not need to upgrade your saves.

To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.

Small patch on beta branch (0.6994)

I call it 0.6994



  • The Sack Smack will now give physics objects a little shove.

  • HP and MP gained from consuming food and wine will now be displayed.

  • Toned down the visual intensity of the kinetic wand blast effect.

  • The penalty for dying for veteran characters is now limited to prevent them from becoming too weak to go on.

  • Your complimentary starting weapon will now have a higher rarity tier if you're playing a veteran character.

  • Added 7 new images for randomized items.

  • Added skill: Desperate Rage



This patch will not need to upgrade your saves.

To opt into the beta branch right-click on Slasher's Keep in your Steam library, select properties, then the Betas tab and then select the beta branch from the drop-down menu.