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Wonder Wickets Nebula Changelog

UPDATE: This post has been changed to feature all Nebula changes!

Long time no see, eh? Well it's been quite a while since our last update, but we've finally got one cooked up and almost ready to go! Note that I say almost, this is because we'll be doing things a bit differently this time around. As you may have noticed in the title, this is going to be the first official release of the Wonder Wickets Nebula build! Don't be alarmed though, this is an entirely opt-in version of Wonder Wickets specially made for beta testing! Preview newly introduced bug fixes, changes, potentially new bugs, and even the pre-release macOS build! Help contribute to development by testing these builds and posting about them here on the Steam forums or in the official Discord server! To try out the Wonder Wickets Nebula build, go to your game library in the Steam Client, right-click on Wonder Wickets and select "Properties", go to the "BETAS" tab, and select the "nebula" branch. Allow Steam to download the new build and then enjoy the beta! Just know that due to the nature of these Nebula builds, updates may be pushed/reverted without notice and you may encounter more bugs than usual in these builds! Be sure to use the newly implemented *in-game bug reporting to report any bugs you encounter.
* In-game error reporting is only available on Windows

Wonder Wickets Nebula 1.0.12.2 Update Changes Made:
  • Temporarily disabled hit-points in virtual trail to prevent crash, solution to crash is being worked on.


Wonder Wickets Nebula 1.0.12.1 Update New Additions:
  • Added the ability to cancel your swing after confirming power
  • Added the ability to import save data from latest demo version
  • Added new error handling screen along with bug reporting


Changes Made:
  • Changed “Beta Version” to “Version” in debug overlay
  • Changed and fixed some misleading/misspelled text
  • Changed and updated some loadscreen text
  • Changed copyright information for game executable
  • Changed version number to denote “(N)ebula” and “(C)ompiled” builds
  • Updated some parts of the credits
  • Increased size of workshop menu
  • Added Freen in Green logo to intro
  • Updated goodies menu button icons
  • Next level button now only displays upon replaying a previously completed


Bugs Fixed:
  • Scoring in online multiplayer is now functional
  • Texture scaling now functions correctly on macOS
  • Optimized systems used for networking, string rendering, input detection, and camera positioning
  • Stardust collection is no longer based on position
  • Optimized entire game by compiling via YYC
  • Particle effects are now synced online
  • Workshop vote screen now works with mouse input
  • Removed some debugging shortcuts