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Wonder Wickets News

Wonder Wickets Anniversary! +Twitter Discount Campaign

I can't believe it's been a whole year since we released Wonder Wickets. So much has happened since then, it feels like it's been TWO years.

Anyways! For our celebration of this event, we're launching a special Twitter campaign!

Retweet THIS POST: https://twitter.com/rightstickdev/status/1184961944383639553

Every 10 Retweets between now and October 24th will add 1% to a special 3-day sale starting October 25th (Up to a maximum of 90% off)!

That means 900 Retweets = Wonder Wickets will be just $0.99!

Update 1.1.3 Changelog

- Added more SA-TA's to Galaxy Crossed levels that were overlooked, and fixed some of her dialogue
- Added missing apostrophes (would you believe me that this was a game maker issue and not a grammatical one)
- NERFED DARK EFFECTS -- no more dynamic lighting in favor of not murdering computers, new effect is just a dark vignette on the screen
- fixed broken collision on cardboard floors
- fixed a bunch of grammatical errors
- edges of grass alts and slopes fixed
- wrote a failsafe code to make sure characters are unlocked with their respective achievements (and should retroactively work for those who are missing characters)
- Added subtitles for Purceus, Malloc, ToeJam, and Earl (Remedy and Frallan dont have voices, so, uh...)
- fixed orb indicator appears over dialogue boxes
- fixed Stumps and Dead Trees appear below adjacent fences
- In rare instances, the orb can get stuck in a pseudo-falling state and ignore pitfalls while the orb's image displaces itself. I THINK I know the problem and MAY have fixed it, but this bug is impossible to replicate so I dunno if it's actually been fixed.
- Fixed some music desyncing?
- Level Fixes:
  • X1-5: Fixed a misaligned booster pad
  • X1-3: Added more yellow pistons because half the level was skippable
  • X3-1: Fixed the tile the black goal is on so it doesn't trap the orb
  • X4-1: Added tiles to prevent the orb from softlocking, also added a little more to hint at how to get the Sun Seal
  • X4-2: Gave a facelift to the level to make it more interesting (and less infuriating)
  • XC-2: Added more padding to that area so you have more control orb doesn't consistently fall off

Galaxy Crossed is Here!!!

Wonder Wickets: Galaxy Crossed is now LIVE! This is a FREE expansion to the core game, you don't have to do anything extra to acquire this update, just launch Wonder Wickets and have a blast with the new content!

(if you're currently in the Nebula beta branch, make sure to opt out of the beta (Library > Wonder Wickets > Properties > Betas) to get the new updates, which includes Online updates and fixes as well)

Happy space golfing, wicketeers!
~Rightstick Studios.

Wonder Wickets Now $9.99 + Galaxy Crossed Expansion!

We just recently announced via our first "Rightstick Instant" (it's like our own little Nintendo Direct) that we're releasing a huge expansion to Wonder Wickets come July 17th!

Check out the trailer!

It'll include 10 new worlds, along their respective themes and a ton of new Course Builder assets, as well as 6 new characters, including Malloc from "Aliens Go Home Run", Remedy and Frallan from the "Princess Remedy" series, and of course, ToeJam and Earl themselves from the titular series dating back to the Sega Genesis!

Galaxy Crossed will also finally bring Online Versus out of beta (which means all four game modes and buttery smooth connection!) and it will be FREE to all players!

And to top it all off, Wonder Wickets' base price is now $9.99 -- that's HALF the price it used to be!

We hope you're looking forward to a bigger and better Wonder Wickets!

Wonder Wickets 1.0.12 Changelog

Happy April 1st everyone! I hope all of you have a great day full of goofs and gaffs! As for Wonder Wickets, it's all business over here.. nothing different or strange at all! This update finally transfers all of the changes found in the nebula build into the main branch of the game. Thanks to all who had helped test and find issues with the run of the nebula branch! In addition to this, there have been minor UI related fixes made. Be sure to report any bugs you may find in the comments or on the forums! And while you're at it, apparently one of the Catki made their way onto Twitter... somehow?

Wonder Wickets 1.0.12 Update New Additions:
  • Added the ability to cancel your swing after confirming power
  • Added the ability to import save data from latest demo version
  • Added new error handling screen along with bug reporting


Changes Made:
  • Changed “Beta Version” to “Version” in debug overlay
  • Helped Pyxis find a comfier pillow to sleep on
  • Edited and updated parts of the credits
  • Deleted some random Catki thorns found in the game's files
  • Changed and fixed some misleading/misspelled text
  • Changed and updated some loadscreen text
  • Changed copyright information for game executable
  • Changed version number to denote “(N)ebula” and “(C)ompiled” builds
  • Increased size of workshop menu
  • Added Freen in Green logo to intro
  • Updated goodies menu button icons
  • Next level button now only displays upon replaying a previously completed
  • Added additional credits


Bugs Fixed:
  • Scoring in online multiplayer is now functional
  • Texture scaling now functions correctly on macOS
  • Optimized systems used for networking, string rendering, input detection, and camera positioning
  • Stardust collection is no longer based on position
  • Optimized entire game by compiling via YYC
  • Particle effects are now synced online
  • Workshop vote screen now works with mouse input
  • Removed some debugging shortcuts
  • Fixed hurt particles for player 2 being incorrectly offset


Due to compatiblity issues, the macOS release of the game will come at a later date. Information on this will be posted soon. Thank you for understanding!