Wonder Wickets 1.0.1 Changelog
Since we've started getting a few streamers broadcasting the game, we've managed to catch a few more stray bugs and balancing issues. Honestly, since our beta testing team was so small, we're most likely going to be hotfixing for a little while post-release.
If anyone finds any bugs or issues with level design, we have an area to report them on the new Official Wonder Wickets Discord!
https://discordapp.com/invite/bCkUtgs
Anyways, here's the changes we made for 1.0.1:
Level Fixes:
- Campaign 4-6: Made second half of level a little less difficult, and unlocked the trap door to prevent orb stranding when using the top or bottom pipes.
- Campaign 5-3: Didn't have enough rocket powerup drops for the first stage that introduces them. I swapped out the pickup to be an unlimited source so that new players can have enough to play around with the rockets and how they work.
- Challengoid #4 had an awkward black goal area that was too easy to strand your orb and force level reset. I added slopes to prevent this.
Bug Fixes:
- Completing a challengoid failed to pull the challengoid's name, resulting in the game crashing.
- Selecting "Return to Editor" from the pause menu when testing a VS map instead asked for "both players to agree to restarting level".
- Timer continues running after sinking the orb during Time Attack levels
Miscellaneous:
- Added a link to the Wonder Wickets Discord to the title screen.
If anyone finds any bugs or issues with level design, we have an area to report them on the new Official Wonder Wickets Discord!
https://discordapp.com/invite/bCkUtgs
Anyways, here's the changes we made for 1.0.1:
Level Fixes:
- Campaign 4-6: Made second half of level a little less difficult, and unlocked the trap door to prevent orb stranding when using the top or bottom pipes.
- Campaign 5-3: Didn't have enough rocket powerup drops for the first stage that introduces them. I swapped out the pickup to be an unlimited source so that new players can have enough to play around with the rockets and how they work.
- Challengoid #4 had an awkward black goal area that was too easy to strand your orb and force level reset. I added slopes to prevent this.
Bug Fixes:
- Completing a challengoid failed to pull the challengoid's name, resulting in the game crashing.
- Selecting "Return to Editor" from the pause menu when testing a VS map instead asked for "both players to agree to restarting level".
- Timer continues running after sinking the orb during Time Attack levels
Miscellaneous:
- Added a link to the Wonder Wickets Discord to the title screen.