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Wonder Wickets 1.0.1 Changelog

Since we've started getting a few streamers broadcasting the game, we've managed to catch a few more stray bugs and balancing issues. Honestly, since our beta testing team was so small, we're most likely going to be hotfixing for a little while post-release.

If anyone finds any bugs or issues with level design, we have an area to report them on the new Official Wonder Wickets Discord!

https://discordapp.com/invite/bCkUtgs

Anyways, here's the changes we made for 1.0.1:

Level Fixes:
- Campaign 4-6: Made second half of level a little less difficult, and unlocked the trap door to prevent orb stranding when using the top or bottom pipes.
- Campaign 5-3: Didn't have enough rocket powerup drops for the first stage that introduces them. I swapped out the pickup to be an unlimited source so that new players can have enough to play around with the rockets and how they work.
- Challengoid #4 had an awkward black goal area that was too easy to strand your orb and force level reset. I added slopes to prevent this.

Bug Fixes:
- Completing a challengoid failed to pull the challengoid's name, resulting in the game crashing.
- Selecting "Return to Editor" from the pause menu when testing a VS map instead asked for "both players to agree to restarting level".
- Timer continues running after sinking the orb during Time Attack levels

Miscellaneous:
- Added a link to the Wonder Wickets Discord to the title screen.