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Battle for Wesnoth News

Wesnoth 1.19.5

Campaigns
  • Eastern Invasion: "Drowned Plains" drastically shortened in length. Objective now involves gathering gold, not killing enemy leaders.
Editor
  • Fixed a crash in some cases after setting which direction a unit is facing.
Lua API
  • Added new function gui.switch_theme() to allow switching to another gui2 theme from inside a scenario.
Terrain
  • Improved handling of bluffs/gulch transitions with mountains and frozen terrain
  • Bluffs/Gulches less intrusive in mini-map
Translations
  • Updated translations: Bengali, British English, Chinese (Simplified), Czech, Finnish, Italian, Japanese, Turkish
Units
  • Walking Corpse: arcane vulnerability reduced from 40% to 20%.
  • Soulless: arcane vulnerability reduced from 40% to 20%.
  • Skeletal Dragon stats were changed:
    • hitpoints from 171 to 98
    • cost from 288 to 160
    • fire resistance from -20% to 20%
    • jaw attack from 17x4 to 15x3
    • claw attack from 24x3 to 27x2
User interface
  • GUI2 themes can be loaded from add-ons. Requires a `gui-theme.cfg` file in add-on root with a `[gui]` tag that acts as the entry point for the theme.
  • Hovering over units and selecting units now highlights reachable hexes instead of obscuring unreachable ones.
  • Option key is now identified as such instead of Alt in the Hotkeys preferences section on macOS builds
  • Search filter should now be case-insensitive for more than just ASCII characters (#9328)
  • Added attack and defend animations for the Orcish Warrior, standing and attack animations for the Goblin Pillager, and an alternate attack animation for the Orcish Warlord.
  • Fixed the displayed team name not always matching the actual teams that players are on.
WML Engine
  • Removed properties `unit.side` and `terrain.owner`. Use `unit.side_number` and `terrain.owner_side` instead.
  • rechange [experimental_filter_ability/active] and [experimental_filter_specials] to [filter_ability/active] and [filter_specials] and make "experimental_" deprecated.
  • Add alignment in [attack] to specify the alignment of an attack independent of the unit's alignment.
  • GUI2 themes can now be provided by add-ons.
  • When using `sub` in a weapon special to decrease the number of attacks a unit has, going below zero is now treated as still being 0.
Miscellaneous and Bug Fixes
  • A variety of issues have been fixed in the rewritten in-game Help browser.
  • Fixed the editor saving plain maps in a different folder than the game creation screen expects.

Wesnoth 1.19.4

Lua API
  • Added new function gui.switch_theme() to allow switching to another gui2 theme from inside a scenario.
  • Updated to lua 5.4.7
Translations
  • Updated translations: Arabic, Bengali, British English, Chinese (Simplified), Czech, Italian, Japanese, Turkish, Ukrainian
Units
  • Walking Corpse: arcane vulnerability reduced from 40% to 20%.
  • Soulless: arcane vulnerability reduced from 40% to 20%.
User interface
  • GUI2 themes can be loaded from add-ons. Requires a `gui-theme.cfg` file in add-on root with a `[gui]` tag that acts as the entry point for the theme.
  • Option key is now identified as such instead of Alt in the Hotkeys preferences section on macOS builds
  • Search filter should now be case-insensitive for more than just ASCII characters (#9328)
  • Whirlpools no longer get submerged in water.
  • The in-game chat now properly redraws over water and other animated terrain.
  • Fixed items not appearing properly when submerged.
WML Engine
  • Removed properties `unit.side` and `terrain.owner` from WFL. Use `unit.side_number` and `terrain.owner_side` instead.
  • Fixed events with negative priority not being stored in save files.
  • Events can now be added to abilities and weapon specials.

Wesnoth 1.19.3

Campaigns
  • Under the Burnings Suns
    • S04: added sprite for the Cold Dagger item (PR #9189)
Editor
  • Added Show Tool Information toggle option in the menus and toolbar to allow hiding the informational tooltip on the edge of the screen that shows the current editor tool's usage and palette information
Translations
  • Updated translations: Bengali, British English, Chinese (Simplified), Czech, French
Units
  • New cat units: Jumpcat, Forest Lion, and zombie/soulless cat
User interface
  • Added a few more images that can be shown on the new titlescreen
WML Engine
  • Fix crash when weapon specials' filters lead to infinite recursion (issue #8940)
  • Updated xBRZ implementation to v1.8

Wesnoth 1.18.2

Translations
  • Updated translations: Chinese (Simplified), French, Ukrainian
WML Engine
  • Fixed out of sync errors due to bad undo/redo handling.
Miscellaneous and Bug Fixes
  • Server-side fix for the "Something is wrong with the addon version check database supporting the multiplayer lobby." error (issue #8805)
  • Potential fix for log files not being written on Windows.

Wesnoth 1.19.2

Campaigns
  • Eastern Invasion
    • fixed Gweddry having the wrong HP values
    • fixed the king being neutral instead of lawful
    • fixed "Dark Shape" from being neutral instead of chaotic
    • the king can no longer wield the plague staff
    • the king and generals can no longer recall undead veterans
    • S04c: achievement now only triggers when escaping with all knights alive
    • S11/S99: flying units can no longer enter prison cells via the river
    • S12: fixed Dra-Nak (if present) having incorrect traits and portraits
    • S17b: AI is now more forced to recruit only higher-level units when gold reserves get too high
    • S99: prisoners now escape if their jailers are killed
Editor
  • Rename Load Map to Load Map/Scenario (since it can load both), Edit Scenario to Edit Scenario Settings, Save Map to just Save.
  • Rearrange menu order
  • Add icon for the preferences menu item (used the preexisting settings.png icon)
  • Open folder correctly at Add-on's scenario directory instead of editor/scenarios. (#8910)
  • Show Save Scenario As only for Scenarios
  • Use the settings.png icon for Preferences menu item
  • Add functionality to "Loyal" checkbox (Unit tool -> Place unit -> Right click menu) (#8445)
  • Show warning when maps are saved in scenarios folder or vice versa (#8911)
  • Unit List moved to Units menu from File menu to reduce some pressure from the latter.
  • Status Table menu item disabled since it does nothing. (Should be reenabled once the functionality has been added.)
  • Improve reload functionality in Editor (F5). Reload happens directly from memory and no temp files are needed. Also, the undo/redo stacks will be preserved. (#9024)
  • Time Schedule Editor
    • Browse buttons now set wesnoth style paths instead of just pasting the absolute path returned by the file dialog
    • Change text boxes from inactive to uneditable.
    • Code generation improvements
    • Add copyright notice to tod_new_schedule
    • Confirmation messages
    • Preview buttons for image and sound files and new icons for the preview button (2 sets : preview image and preview sound)
  • Unit Type Editor
    • Confirmation messages
    • New icons for the preview button (2 sets : preview image and preview sound)
  • Add-on menu
    • Two new menu entries for (1) opening the Add-on selection dialog, (2) opening the folder corresponding to the Add-on. The open add-on folder option shows a GUI2 file dialog at the add-on's folder which can be used to open any file. If it is a loadable map/scenario it will be opened in the editor, otherwise the OS's default application for that file will be opened.
  • File Dialog
    • Redesigned with new icons
    • New Open External button that opens selected file/folder in the platform's default application (independently of what pressing Open would do). This could be used to quickly open a folder or preview the file before actually selecting it.
    • Extension checking and filename validation. (See #8911)
Translations
  • Updated translations: Bengali, British English, Chinese (Simplified), Czech, Finnish, French, German, Ukrainian
User interface
  • When a player types something into the Load Game filter box and then changes to a different version, apply the filter immediately instead of showing the full list of files.
  • An updated design for the titlescreen has been added. This can be toggled in the Display preferences. (#8953)
WML Engine
  • max_value and min_value can now be used with most abilities
  • Added unit hits and unit misses events
Miscellaneous and Bug Fixes
  • Server-side fix for the "Something is wrong with the addon version check database supporting the multiplayer lobby." error (issue #8805)
  • Fixed the Load Game dialog forgetting the filename filter when changing directory
  • Removed the config-dir, userconfig-dir, config-path, and userconfig-path commandline options
  • Moved the editor, WML persist, saves, lua command history, and most of the preferences to a separate subfolder for all data that should be synced between multiple computers
  • Fixed Plan Unit Advance modification causing incorrect XP colour in the Advance Unit dialogue (#9047)
  • Fixed Plan Unit Advance modification preventing undo of the first action of each turn (#9047)