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Dustwind News

Update - 12th December 2019

New update is now live!

Changelog:
  • New feature: player-made campaigns now have the option to let the player create their own character to play as
  • New feature: player-made campaigns can include custom portraits and item images
  • New map editor feature: custom item editor. Copy and modify existing items or create your own from scratch using existing assets
  • Added new debug options for console(F11): objective and script debugging to help you get your maps working perfectly
  • Added changeUnitTeam and changeTeamRelation script response for campaigns
  • Added quicksave(F7) and quickload(F8) buttons
  • Improved map editor layout: campaign tools are now better integrated
  • In the map editor right clicking on a unit in the unit list will cycle through the placed instances
  • Added default key binding(mouse button 4) to pan camera control and added a mention in the tutorial (very useful in the map editor)
  • Inventory is now auto-sorted
  • Improved pathfinding around turrets
  • Improved pathfinding for TeamNavZones: friendly units can now also walk in them
  • Improved vehicle persistence in campaigns
  • Topic name references are now validated in the map editor
  • Added a new map error for map editor when campaign preview file is over the 1MB limit of steam
  • Fixed saving on Solo missions not working
  • Fixed loot action not ending after the animation and blocking other actions until the character is moved when trading
  • Fixed dead units still acting as trader/recruit master
  • Fixed navmesh indicator not working on large maps
  • Fixed revived units turning into bonepiles when they were fully looted while incapacitated
  • Fixed some memory leaks
  • Fixed a nasty bug that happens when leaving the tutorial
  • Fixed some bugs in the car exiting code
  • Fixed getting stuck under destroyed vehicles
  • Fixed Aimboy description saying “head” for all limbs
  • Fixed dead turrets/barricades blocking building new ones
  • Fixed item info window damage row, now it shows the full damage of the attack instead of damage per shot
  • Fixed hit-chance distance penalty not being applied to heavy weapons
  • Fixed location name labels in PDA

Update - 29th August 2019

Finally we publish new update. It contains some small improvements and bugfixes. Here is the changelog:

  • Added difficulty selection popup to “Start main campaign” button and difficulty selector to in-game settings
  • Added persistent player storage crate to safely store items in campaigns
  • Made regular crates semi-persistent so loot won’t replenish when the location is visited again
  • Fixed an issue causing the loading screen to hang for a long time
  • Improved AI performance
  • Fixed barracks preview fire/explosion resistance values being swapped
  • Unnamed new saves will now save as the current date/time as the name instead of “new save”
  • AutoSaves will now include the mission name in the filename so you can reload any mission
  • Fixed a critical bug when loading a save-file from world map
  • Improved tutorial: looting info expanded
  • Fixed barricades not working correctly on slopes
  • Lowered path penalty of barricades so AI will attack it if it’s in the way
  • Improved turret shooting behavior, no reset when target dies, cooldown bugfix
  • Improved unit shooting behavior, if the target dies while aiming, a replacement target will be picked instead of going idle
  • DestroyEntity script can now detonate traps
  • Separated EU,AUS regions again, so you can have a better connection
  • Fixed ingame status effect tooltips not working
  • Fixed a bug on which a “Talk to the ARCHITECT” objective would not show
  • Fixed certain characters appearing too early when returning to base
  • Fixed a few bugs that made campaign advancement impossible
  • Bonepiles are now removed once their inventory is empty
  • Changed script overlay in map-editor so the texts overlap less
  • Fixed a bug in chat
  • Fixed terrain editing tools not being able to paint the very edge of the terrain
  • Fixed a bug in the map editor related to dropped item tagnames

Save 15% on Dustwind NOW!

This whole package is NOW ON SALE! Save 15%! Get DUSTWIND NOW and over the upcoming week!

As you may already know, we recently added a story campaign over the last BIG update. In addition to that, we also included a beefed-up map editor allowing players to create their own shareable Dustwind campaign adventures.

Share with friends so they can join the CLUSTERFUN!


New patch is relased

We released a new patch to fix some issues with the latest big update!

Please find here the patch notes:

  • Fixed campaign video playback crashing on windows 7
  • Added overwrite popup for new save when it already exists
  • Fixed a bug where the “Save the Civilians”-Mission didn’t complete properly
  • Fixed certain characters appearing too early when returning to base
  • Fixed titan .50cal/pulsecannon not having min range
  • Fixed a bug on the sniper trader that let you trade more roasted meat than you have
  • Fixed the Architect’s chest in the Base where defensive objects would not cost anything



Thank you for your feedback, we hope that you will have a lot of fun with the game!

The BIG Update is Live! Single Player Campaign, Titan Race, Map Editor Update and more!

The long-awaited BIG update is live!!!! We hope you all will enjoy the approx 10 hours of Single Player Campaign gameplay.

UPDATE HIGHLIGHTS!

  • singleplayer campaign
  • titan race (playable)
  • new npc race (frogpig)
  • new editor features:
    + create your own singleplayer campaign
    + more assets for creators
    + more features for creators
  • new main menu: structure and usability, especially for singleplayer, editor and solo mode, were improved


Come join us tonight for a community play session at 5-11 pm CDT! We'd love to see all of you! We'll be on the discord in Dustwind#1 Voice chat if you want to come on and say hello and play a round with us!

We have an FAQ section here: https://steamcommunity.com/app/600460/discussions/0/3158630999985571900/





https://youtu.be/QFyik9eMTsk