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Status Update



Hey guys

we have a status update for you on the rework of the codebase, so what follows are the current improvements that will be in the next update:


  • Total revamp the way the game starts and stops
  • This means we can provide dedicated servers
  • New Entity Component System that runs in parallel with the old codebase, this gives us a lot of options in how Animals and Human NPCs are put together (modability)
  • New AI that uses Behaviour Trees instead being Task Priority Driven (this enables us to implement tauning enemies for example)
  • Humans (both player and NPC) received a whole new set of Animations, although 1st person is still using the old one
  • We've added a 3rd Person cam too
  • The balancing for Food, Potions and Skills will be included
  • New watershader
  • Better error handling, thus we and you know the root cause of crashes or bugs
  • Extensive logging


Especially the new animations and the Behaviour Trees will focus on what we plan for reworking the combat system that we shared with you last year.

Keep in mind, some of these changes are almost done, others are still being worked on. We do not have a date yet for the update but we keep on working on it.

We've also created a Discord Server for you to join where we plan to keep you updated on the current progress in a more intermediate style of communication:
> https://discord.gg/BAHt2dA

qb Team