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Update 0.4.12.0




ADDED - Easter Event, roam around and find the nests!
ADDED - House preview to Bob's UI
ADDED - Various strings made available for localization
UPDATED - Entities now have a localized name and possibly a nickname
UPDATED - Cloth pants use different model and texture
UPDATED - Added light and specular to Player preview, also fixes dark player preview at night
UPDATED - The option 'Allow Multiplayer' has been renamed to 'Allow Co-op gameplay'
FIXED - Log files were empty
FIXED - Channel X was not reclaimed. Caused when the same file was tried to play several times as stream
FIXED - Issue that prevents players with different locale to play together
FIXED - Map shows wrong entity names
FIXED - Name plate does not update
FIXED - Quest to kill an amount of enemies only uses hostile creatures of the current biome
FIXED - Waypoint window wrong title
FIXED - Various small issues with the Steam API
FIXED - Too small trees were choppable, generating more bark than before
FIXED - Admin Tab handed out stacks bigger than item maximum stack size
FIXED - Stop animations when using occupy
FIXED - Prefabs required static water blocks
FIXED - Various grasslike blocks have been replaced with Dirt as requirement when building a house with the help of Bob
FIXED - Waran does not always contain reptile hide
REMOVED - Unused keybind Split Stacksize

Update 0.4.11.0




ADDED - New Village
ADDED - Feedback when configured port is already in use
ADDED - Lanterns in villages
ADDED - House owner block to spawn one or more house owners in prefabs
ADDED - Smaller Table
ADDED - Players got their own faction
FIXED - Quests could not be completed, only reload the game fixed it
FIXED - Bob UI could crash the game
FIXED - Beasts shouldn't attack villagers for now
FIXED - Patrick and Bob are too close to each other
FIXED - Inventory out of sync when crafting a lot of items (more than max stack size). The Server and the client now operates the same way
FIXED - Sunflower not fertilizable with bone meal
FIXED - Inventory doesn't auto update after resizing
FIXED - Quest How To Navigate was fixed
FIXED - Quest Group of Entities counts progress the wrong way around
FIXED - Quest Group of Entities spawned no bandits
FIXED - Quest Amount of Entities properly capitalizes the targets name
FIXED - CraftAll button did not take recipe amount into consideration
FIXED - Camera effect underwater
FIXED - Deactivated quests did not count progress being made
FIXED - Changing localization shows message that a restart is required
FIXED - Several animals drop more fur, spiders will not drop meat
FIXED - Linux native lib reloading crash
UPDATED - The first Village houses got proper interior
UPDATED - More buildings added to Bob and Pair of Compasses
UPDATED - Increased spawn rate of villages


Please note that the new villages can only be found in newly explored chunks.

Update 0.4.11.0




ADDED - New Village
ADDED - Feedback when configured port is already in use
ADDED - Lanterns in villages
ADDED - House owner block to spawn one or more house owners in prefabs
ADDED - Smaller Table
ADDED - Players got their own faction
FIXED - Quests could not be completed, only reload the game fixed it
FIXED - Bob UI could crash the game
FIXED - Beasts shouldn't attack villagers for now
FIXED - Patrick and Bob are too close to each other
FIXED - Inventory out of sync when crafting a lot of items (more than max stack size). The Server and the client now operates the same way
FIXED - Sunflower not fertilizable with bone meal
FIXED - Inventory doesn't auto update after resizing
FIXED - Quest How To Navigate was fixed
FIXED - Quest Group of Entities counts progress the wrong way around
FIXED - Quest Group of Entities spawned no bandits
FIXED - Quest Amount of Entities properly capitalizes the targets name
FIXED - CraftAll button did not take recipe amount into consideration
FIXED - Camera effect underwater
FIXED - Deactivated quests did not count progress being made
FIXED - Changing localization shows message that a restart is required
FIXED - Several animals drop more fur, spiders will not drop meat
FIXED - Linux native lib reloading crash
UPDATED - The first Village houses got proper interior
UPDATED - More buildings added to Bob and Pair of Compasses
UPDATED - Increased spawn rate of villages


Please note that the new villages can only be found in newly explored chunks.

Update 0.4.10.0




ADDED - Sort buttons to Chest & Trader UI similar to Inventory UI
ADDED - New Village Type
ADDED - Language can be selected in options
ADDED - Cherry, Cheese & Kiwi Cake
ADDED - Cheese, Raw Cake, Dough, Flour
ADDED - Chicken can spawn eggs every 5 to 8 minutes
ADDED - Surgeon will spawn in newly discovered villages
UPDATED - Enforce Localization to use UTF-8
FIXED - Bucket of milk never got empty
FIXED - 3D previews could cause crashes on MacOS
FIXED - Stool, Wardrobe and Podium used wrong recipe
FIXED - Scrolling speed in Admin Tab
FIXED - Recycle gave too much items
PROGRESS - A temporary fix to the issue "Craft more than 100 items at once" has been applied

Update 0.4.9.0




ADDED - Linux support
ADDED - Ability to sit when right clicking chairs and benches
ADDED - Entity Synchronization System
ADDED - Newly spawned villages will contain Surgeon Patrik who will allow you to remodify your character
UPDATED - Character walk animation
UPDATED - Character Creation received overhaul on how bones scale
FIXED - Improved performance on MacOS through Render Resolution Scaling
FIXED - Conditions where not visible on the top left corner when started with English locale
FIXED - A couple missing English translations
FIXED - Skeleton got a couple missing bones back
FIXED - Bottom Bar could get broken when closing Q menu
FIXED - Rings and Earrings moved when character moved
FIXED - Tutorial NPC attacked friendly NPCs
FIXED - Sunflower bread recipe used wheat
FIXED - Weapons that were repairable shown up twice


For MacOS users:

There is a known graphics driver issue when running OS X High Sierra 10.13.2 or higher and using multiple GPUs. If you encounter problems with that version try forcing to use the Intel GPU via http://gfx.io/