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Update 0.4.16.0




ADDED - Link to Steam Workshop Legal Agreement when opening Prefab window the first time
ADDED - Tutorial texts for level up, for selecting weapons and tools, for the trader and container UI
ADDED - Avocado tree to Dry Forest, Savanna, Tropical Rainforest
ADDED - Store All button to Chest-UI
FIXED - Short Bow animation
FIXED - Some leaves had the wrong category
FIXED - Trader-UI always show gold value
FIXED - Chest-UI shows wrong item category items on reopen, item filter was not synchronized between chest and player inventory, should not show equipped items
FIXED - Character does still run when stamina is empty
FIXED - German translation for tutorial text lockpicking was missing
FIXED - Horizon not visible with old water shader
FIXED - ConsoleCommand setWind used wrong permission
FIXED - Only chests can be locked via the console command /lock
FIXED - Chunk height map array was too big
FIXED - Lighting bug visible in flat water
FIXED - Surgeon Patrick is being known as Doctor now
UPDATED - Clicking away tutorial texts without checking the checkbox will hide them until the next restart
UPDATED - Trader- and Chest-UI is filter aware when clicking the Take All & Store All button
UPDATED - Prevent shells from becoming a boss
UPDATED - Kelp Texture
UPDATED - Remaining texts in console commands localized
UPDATED - Don't output "Playing cave sound" log to info level
UPDATED - Keybind to release cursor is developer only
REMOVED - Unused keybind to open console

Update 0.4.15.0




ADDED - Oceans received a major overhaul: kelp, seagrass and various underwater prefabs to explore were added
ADDED - New NPCs Crab & Shell
ADDED - Recipes for food to go along with crabs and shells
ADDED - A Fisherhut at the beach can be used to exchange collected shells for potions
ADDED - For Flatland/Admin: Special sand for prefabs so Foliage can be placed/grow on sand
UPDATED - Reworked world generator: Biome generators have now access to world specific data such temperature, humidity, elevation and rivers
UPDATED - The noise used for world generation got more noisy, especially the beach and rivers should look more awesome now
UPDATED - Gems added as requirement to (ear)ring & necklace recipes
FIXED - The "earthquake" bug was fixed, it caused abrupt biome changes when reloading a saved game
FIXED - Certain world generator features were spawned on unrealistic biomes
FIXED - TreeSeedling material type set to wood (was sand before)
FIXED - Several missing localization strings have been added
FIXED - Tooltip broken when enchanting with Summon rune
FIXED - Wrong categories assigned to Coal and Stone
FIXED - Furniture category has not been proberly displayed
FIXED - Using Mousewheel-Click on opened Q menu hides mousecursor
FIXED - Alex got a namechange and is called Trader now
FIXED - Torches can be placed inside water
FIXED - Ocean water doesn't flow into passable block
FIXED - Flowing water doesn't drop torches when flow into
FIXED - Default enemy is Bandit when no valid enemy is found


Hey guys,

please note that because of the rework of the world generator that all existing worlds will become visually corrupt like an earthquake hit it. This doesn't stop you from continuing playing on the old worlds though. Just explore new areas and the new world generator should kick in. We do know that this can be pretty frustrating, but it was a change needed to happen.

The benefit of this is that the overall world generation got a lot faster, rivers can flow into the ocean, beaches look more awesome and the ocean got plants and underwater prefabs. And maybe this is a good time to start a new world and enjoy how overall noisier the world got :)

qb Team

Update 0.4.14.0




ADDED - Recipes for Slated and Tiled roof
ADDED - More types of loam can be found in the world
ADDED - Food & Recipes: Guacamole, MashedPotato, Cereal, Stew, Applecake, Meatcake and a potato plant
UPDATED - Extend stair block by corner stairs
UPDATED - Hop got an updated texture
UPDATED - A couple fixes have been applied to the way blocks are rendered
UPDATED - SSAO filter improve visual quality
UPDATED - Don't spawn villages in the dead lands
FIXED - Corrupted chat box after changing key binds
FIXED - Dropping and picking up tools reset durability to 100%
FIXED - SSAO filter not working correctly
FIXED - Windows have distorted edges
FIXED - Growable plants were interchangeable by using pie menu
FIXED - Sunflower was not dropping correct amount when harvested
FIXED - Tool swing speed when swung by other players should match to the audible feedback
FIXED - Assign same keys to both normal and alternative keybind is possible without error message
FIXED - Character Creation sliders where all the way to the left when joining multiplayer
FIXED - Potions can be drank when looking at NPCs
FIXED - Replace seedling block by dirt when the plant above is removed
FIXED - Death Message not shown, when other dialogs are already opened
FIXED - Item held rotation in 3rd person
FIXED - Various blockforms had their lighting reworked
FIXED - Items remaining usage was set to 0 initially
FIXED - Remove leaves as prefab requirement
FIXED - Pyramid block and Stair block reworked
FIXED - Stair blocks update its neighbors after a neighbor has changed
FIXED - Possible NPE when scrolling chat
FIXED - A couple typos
FIXED - The randomness got more predictable

Update 0.4.13.0




ADDED - Random World Bosses can spawn (visible via icon on the map)
ADDED - Bob hands out a ConstructionFlag so the player can decide where to build the selected house (place it with right click)
ADDED - Bandits & Ogres respawn around their campfire
ADDED - Surgeon Patrick got an icon over his head & on the map
ADDED - Normal and Boss Elementals to biomes (Alps, Arctic, DeadLands, FrostForest, MysticForest, ShatteredIsles) together with individual prefabs
FIXED - Gold amount number format overflow (Gold disappearing bug)
FIXED - Next Level calculated wrong when gaining XP for more than one level up
FIXED - Minimap does not update player names properly
FIXED - Bob could not build on water
FIXED - Random loot created items with invalid stack size
FIXED - Admin menu should only give the minimum of 10 and max stack size items
FIXED - Inventory doesn't update block shapes properly
FIXED - Disallow Swamp as starter biome
FIXED - Boss strength calculated wrong
FIXED - Doors shouldn't be convertible via pie menu
FIXED - Seedlings shouldn't be convertible via pie menu
FIXED - Amount window when exchanging items comes up when amount is only 1
UPDATED - Switched left and right click on Pair of Compasses usage (placing the prefab is on right click, same as placing blocks)
UPDATED - Tooltip "Press and Hold F2" to change between tools clarified
UPDATED - Change pie menu & entity name tag font
UPDATED - Rename burnt and glowing dirt blocks
UPDATED - Remove block counter in pie menu when count is equal to 1


Please note that we have discovered a critical bug that affects all discovered villages and caused Bob to not being able to construct houses in these.
This bug is fixed in this update but it affects how Bob buils houses in existing villages.
Sadly there is no option to fix discovered villages, so the workaround is to discover new villages or create a new world.
But there is also good news for these villages: Bobs houses will be build instantly!

We plan to further rework the villages in the future to have a more structured codebase and to prepare them for more features to come.

Update 0.4.12.0




ADDED - Easter Event, roam around and find the nests!
ADDED - House preview to Bob's UI
ADDED - Various strings made available for localization
UPDATED - Entities now have a localized name and possibly a nickname
UPDATED - Cloth pants use different model and texture
UPDATED - Added light and specular to Player preview, also fixes dark player preview at night
UPDATED - The option 'Allow Multiplayer' has been renamed to 'Allow Co-op gameplay'
FIXED - Log files were empty
FIXED - Channel X was not reclaimed. Caused when the same file was tried to play several times as stream
FIXED - Issue that prevents players with different locale to play together
FIXED - Map shows wrong entity names
FIXED - Name plate does not update
FIXED - Quest to kill an amount of enemies only uses hostile creatures of the current biome
FIXED - Waypoint window wrong title
FIXED - Various small issues with the Steam API
FIXED - Too small trees were choppable, generating more bark than before
FIXED - Admin Tab handed out stacks bigger than item maximum stack size
FIXED - Stop animations when using occupy
FIXED - Prefabs required static water blocks
FIXED - Various grasslike blocks have been replaced with Dirt as requirement when building a house with the help of Bob
FIXED - Waran does not always contain reptile hide
REMOVED - Unused keybind Split Stacksize