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qb News

Update 0.5.0.2



Hey guys,

based on community feedback we are releasing small changes with 0.5.0.2 to balance the shovle speed.
  • balance shovle speed for all kind of shovles
  • torch visually improved

As always, please don't hesitate and report further issues you might encounter. Your feedback is appreciated.

qb Team

Update 0.5.0.1

Hey guys,

Following the release of 0.5.0.0 issues have been reported and bug reports have been submitted. A couple of them are being fixed today.
  • fix qb unable to start on some linux distributions
  • fix crash when joystick is connected
  • fix crash when statistics are visible before loading a savegame
  • fix sun beams texture format problem on NVIDIA GPUs

As always, please don't heistate and report further issues you might encounter.

qb Team

Update 0.5.0.0



Hey guys, we are back! And we bring you 🔥 0.5.0.0 🔥

After quite some time where we could not deliver updates for qb we finally made it. We were at a point, where it felt necessary to rather invest time into our codebase than developing more new content. The rework turned out to create one new problem after another, which meant two years of continuous development to get to a stable state. It is clear to us that this time was painful and not acceptable. But we did not want to deliver an unfinished state where you would rather see setbacks instead of progress. We were not idling - we even increased our team by one more codemonkey since the middle of 2021 :). Most of our freetime was used to get qb to the point where it is now. Over 500 tickets have been finished and many more tickets are on our list for the next update 0.5.1.0.

As follows a brief summary of whats included:

[h4]New Content[/h4]
  • Over 500 new character and NPC animations
  • New NPCs (ram, elephant, ibex, salamander, elementals, frog, goose, snail, goat and many more)
  • New combat system: dual wield weapons and shields, cooldown timer when attacking, enemies will taunt before they attack
  • New weapons: mace and shields
  • New sounds for all kinds of things
  • New multiplayer server browser showing all available public servers
  • 3rd person camera (toggle by pressing C)
  • Happy little animated Loading screen
  • Usable game objects now have an outline effect
  • Hall effect in caves added

[h4]Quality of Life[/h4]
  • Left & Right rings and earrings are a thing of the past, you can now wear them on either slot
  • Character editor rework (includes modifiable hair)
  • In the Player Overview you can now see all active Conditions via a toggle button
  • Pie menu rework (better item size scaling, along other fixes)
  • Options got a new Tweaks-tab to contain minor settings
  • Empty potions are no longer shown in pie menu

[h4]General Balance[/h4]
  • NPCs don't drop items that are worn by them
  • All recipies have been adjusted to reduce confusion about combustible materials and wood
  • Consumables have been adjusted to regenerate longer over time instead of giving a quick boost
  • Uncooked food can cause poisoning effect
  • Wild thorns will now make damage based on your health (try to wear some cloth to avoid it ;)
  • Tutorial quests have been adjusted to support multiple players
  • Low gravity potion allowes the player to jump higher
  • Furniture cannot be destroyed by Area Of Effect damage

[h4]Behind the scenes[/h4]
  • Experimental version is available for everyone (in Steam under Betas)
  • Codebase completely redone
  • Remade animation system
  • Remade watershader & glowing weapons
  • New network system using Steam P2P (join your steamfriends)
  • New behavior-driven AI
  • UI-elements are forced into 16:9 aspect ratio to accomondate for larger displays
  • NPCs use blueprints, setting the foundation for modding
  • Default model & textures are loaded when something is missing instead of hardcrash to desktop
  • Reworked the way chunks are loaded and rendered (no more missing chunks, no remaining chunks out of view distance)
  • Reworked rendering pipeline to support gamma corrected sRGB color space

[h4]Known issues[/h4]
  • Connecting a game controller when the game is running leads to crash
  • Some collision boxes are too small
  • While regenerating health/mana causes the tooltip to disappear on items
  • Clicking fast with staff consumes 2x mana
  • There is an invisible button in the Option-tabs causing the last added checkbox to toggle when pressed
  • First person with visible character shows too much bodyparts
  • When resizing the game window there might be visually broken pixels in the UI
  • Port forwarding for visibility of a server (27016/UDP) is still required, we will look into supporting UPnP in the future

[h4]Notes[/h4]
  • In first person the hands are gone, there is an experimental toggle to use the 3rd person animations in 1st person
  • Support for MacOS has been put on halt until a general startup issue is resolved

From here on we will aim on more regular updates again like you have been used to in the past. Even more so you can now test new features and updates before they go live as we will upen up the Experimental branch to the public (rightclick qb - Properties - Betas). We plan more new content and further rework to make qb more challenging and better performing for the players.

As you know, we created a Discord Server for you to join where we plan to keep you updated on the current progress in a more intermediate style of communication, so feel free to join, if you haven't.

Thank your for your patience and as always: Your feedback is appreciated!

qb Team

Status Update for 0.5.0.0



Hey guys,

to keep you in the loop for how far we've come with the next update, we prepared an overview of the points we worked on so far, what is still blocking us from releasing it and the next steps after the update is available.

What we worked on so far:
  • Steam API update, you can play with friends via rightclick and join
  • Network code rework
  • UI rework (Dialog System reworked, most Windows received a rework aswell)
  • AI code rework (based on Behaviour Trees)
  • NPC definition code rework (based on Entity Component System)
  • New animation system together with new animations (500+) (based on State Machines)
  • A lot of new animals and new models for existing animals (cattle, salamander, bear, wolf, crocodile, ibex, frog, goose, snail, goat...) ...
  • ... and fixes to the existing models, both items and NPCs
  • Reworked the way chunks are loaded and rendered (no more missing chunks, no remaining chunks out of view distance)
  • Dual wield single handed weapons added
  • Integrated tests made possible due to rework
  • 3rd person cam added (deactivated 1st person for the moment)
  • New water shader (to be fair, it is not yet done, but it is already visually more pleasing than what was done previously)
  • Loading Screen added
  • Server browser added
  • Pie menu rework (better item size scaling, along other fixes)
  • When a model could not be loaded a default model is used instead


And smaller more gameplay related stuff:
  • Hall effect in caves added
  • The amount you gain with health/mana/stamina points have been rebalanced
  • Furniture cannot be destroyed by Area Of Effect damage
  • In the Player Overview you can now see all active Conditions via a toggle button
  • Rebalanced food & potion regeneration completely, it is now always giving a condition to regenerate slowly over time
  • Eating uncooked food has a chance to give poison condition
  • Left & Right rings and earrings are a thing of the past, you can now wear them on either slot
  • Added a couple trivia to items


What is still up to do until update:
  • Animation System fixes and combat update
  • Starting dedicated server and connecting to it locally doesnt work
  • NPCs shall taunt before attacking
  • Hopefully bring 1st person back
  • Add more sounds where none have been before
  • Writing tests for Quest and Inventory system
  • When server shuts down the client is not notified
  • Loading Screen needs some more robustness when something in the background fails


... and bugfixing:
  • NPCs can teleport sporadically
  • Spawn of elementals via enchanted weapons is broken
  • A couple Quest System related bugs
  • When resizing the game window there might be visually broken pixels in the UI


Next plans for update 0.5.1.0:
  • Further combat rework
  • Destroying blocks shall happen in steps to give better feedback



In total we worked on over 300 tickets so far, some more mentionable than others. But we are far from stopping on working on qb :) A lot of time was spent on the various new systems and techniques but we are now seeing the light at the end of the tunnel. As it turned out we couldn't just implement one new system and keep everything else running, it was an iterative process which led us to completely rework the entire codebase underneath.

As you know, we created a Discord Server for you to join where we plan to keep you updated on the current progress in a more intermediate style of communication, so feel free to join, if you haven't:
> https://discord.gg/BAHt2dA

We hope this gives you guys a clear overview of how far we've come with the next update 0.5.0.0. You won't have to wait another year, but it will take us a little bit more time nonetheless.

qb Team

Status Update



Hey guys

we have a status update for you on the rework of the codebase, so what follows are the current improvements that will be in the next update:


  • Total revamp the way the game starts and stops
  • This means we can provide dedicated servers
  • New Entity Component System that runs in parallel with the old codebase, this gives us a lot of options in how Animals and Human NPCs are put together (modability)
  • New AI that uses Behaviour Trees instead being Task Priority Driven (this enables us to implement tauning enemies for example)
  • Humans (both player and NPC) received a whole new set of Animations, although 1st person is still using the old one
  • We've added a 3rd Person cam too
  • The balancing for Food, Potions and Skills will be included
  • New watershader
  • Better error handling, thus we and you know the root cause of crashes or bugs
  • Extensive logging


Especially the new animations and the Behaviour Trees will focus on what we plan for reworking the combat system that we shared with you last year.

Keep in mind, some of these changes are almost done, others are still being worked on. We do not have a date yet for the update but we keep on working on it.

We've also created a Discord Server for you to join where we plan to keep you updated on the current progress in a more intermediate style of communication:
> https://discord.gg/BAHt2dA

qb Team