Post-launch greetings and about the future of Barotrauma
Hello again!
On Wednesday, we only wrote a quick announcement here, thinking we would have the time and space to talk to you like we do via chats and forums. Little did we know we would get new messages faster than we could read the ones already in our inboxes! Additionally, there have of course been technical issues – wouldn’t be a proper launch if it didn’t keep the programmers busy straight after...
So we’re sorry if we haven’t returned your message; we promise we are going to read it, however. And most importantly, thank you for every review (the negative ones too, we really read them all!), purchase and wishlist addition – our first days post-launch have been amazing, if also crazily busy. Now we wanted to take the time to go a little deeper into what we actually released two nights ago.
And in particular the big question: what’s the difference between the game that everyone played for free for years and this one that we now have to pay for?
First, we should probably admit to having lived in a bit of a bubble here: since we’ve worked pretty openly with our community, with fairly frequent blog posts, our source code public on GitHub since 2017 and all new commits being automatically posted on our Discord, we didn’t actually anticipate this question! Like, of course everyone goes through these things with a fine-toothed comb, right? Well, of course you don’t. So here’s the short version.
Barotrauma blog
Tonight we’re going to live stream again here and on our Twitch channel, now at a time when we hope our US followers are going to be around to see it. So tune in starting in about 5 hours, around 1 AM CEST!
We’re also trying our best to react to the sudden explosion in the volume of Discussion posts, and there will be more sensible subforums soon. Let’s keep in touch!
On Wednesday, we only wrote a quick announcement here, thinking we would have the time and space to talk to you like we do via chats and forums. Little did we know we would get new messages faster than we could read the ones already in our inboxes! Additionally, there have of course been technical issues – wouldn’t be a proper launch if it didn’t keep the programmers busy straight after...
So we’re sorry if we haven’t returned your message; we promise we are going to read it, however. And most importantly, thank you for every review (the negative ones too, we really read them all!), purchase and wishlist addition – our first days post-launch have been amazing, if also crazily busy. Now we wanted to take the time to go a little deeper into what we actually released two nights ago.
And in particular the big question: what’s the difference between the game that everyone played for free for years and this one that we now have to pay for?
First, we should probably admit to having lived in a bit of a bubble here: since we’ve worked pretty openly with our community, with fairly frequent blog posts, our source code public on GitHub since 2017 and all new commits being automatically posted on our Discord, we didn’t actually anticipate this question! Like, of course everyone goes through these things with a fine-toothed comb, right? Well, of course you don’t. So here’s the short version.
Barotrauma blog
Tonight we’re going to live stream again here and on our Twitch channel, now at a time when we hope our US followers are going to be around to see it. So tune in starting in about 5 hours, around 1 AM CEST!
We’re also trying our best to react to the sudden explosion in the volume of Discussion posts, and there will be more sensible subforums soon. Let’s keep in touch!