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Barotrauma News

Beasts Within – second major update out now



Hello everyone!

The second major update for Barotrauma is now live. Find the changelog in full here, also included in the game folder in a file called "changelog.txt". You can also take a look at this blog we posted last week. As always, please be sure to update your servers!

This update centers on new content, such as monsters, character customization, new traitor missions and one new submarine. It also brings a number of other improvements. Here’s a summary of the most important changes:

New content
  • New monsters: Hammerhead Matriarch, Hammerhead Spawns, Mudraptor Egg
  • Six new traitor missions
  • Several new character customization options: appearance, job gear variants.
  • New submarine: the Kastrull
  • New signal components: wire your subs in new and intricate ways!


Gameplay improvements

Server browser and server lobby improvements:
  • Find suitable servers more easily – several new features
  • Server lobby visual overhaul
  • Server lobby gameplay improvements: character customization, job selection, submarine preview, more accessible server settings

Electrical system overhaul:
  • Power distribution logic reworked to remove several issues with complex systems
  • Considerably better optimized for complex systems

Job system overhaul:
  • More balanced job distribution.


The Europan
Together with the update, we’re introducing “The Europan – Barotrauma Supporter Pack”. Read more on the DLC’s store page about what you will find inside!

Let the submarine building begin!



Hi everyone! As you may have read earlier, we’ve teamed up with one Barotrauma player community for a submarine building competition. They already hosted one successful event before, and the next one starts now. In a nutshell:
  • Join the competition through the Summa Barologicae Discord.
  • Design a new kind of submarine for Barotrauma, based on a specification written by our lead designer Ez “Chad Husk”.
  • Submit your design to the Summa Barologicae community hosts by November 24.
  • Our developer team will test and judge the top 5 submarines, and…
  • all finished, working submarines submitted by the deadline will be featured on our blog at barotraumagame.com, and...
  • the winning sub will be added to Barotrauma as a vanilla sub in a later update.*

The winner will be announced in December. Without further ado, head over to the Summa Barologicae Discord, and let us see what you build!

*The Barotrauma developer team reserves the right to make alterations to the winning submarine design to ensure it works as well as possible in the game. The author of the winning sub will have his/her name or nickname of choice added to Barotrauma's credits.

Halloween update and special content pack



Happy Halloween, everyone! We have a couple of things for you today.

The Halloween update

Rather than save everything for an upcoming major update, we fast-tracked a few things:
  • Character Editor 1.0 – making your own monsters is now easier. Too many individual changes to list here!
  • Modding improvements: Vanilla content can be replaced more easily and many things that weren’t previously editable have been exposed in XML. See the full changelog for more details.
  • Two new monster variants and one monster remake
  • Fixed the inability to change your name to something other than your Steam username, which prevented players from joining servers where the host has disallowed special symbols in names.
  • Fixed an error with starting a campaign through the dedicated server console.
  • Dozens of minor bugfixes


Find the changelog in full in our GitHub or in the game folder. As always, be sure to update your servers!

The official Halloween mod

To bring the mood of the season to your subs, you can now access our Halloween mod via Steam Workshop. As it is a mod instead of an update, you can continue playing with the Halloween looks later, if you want to!

On the topic of modding, we recently published a reference guide for modding Barotrauma. So if you’re looking to make a mod of your own, check it out here along with our other guides (currently available only in English).

A bigger update is in the works and will be released in a few weeks. Look forward to new content and server improvements, to name a couple of things. Stay tuned!

News from the Barotrauma modding community



Hi everyone!

We’ve had some nice community events and activities going on around Barotrauma for a long time, and recently a group of players even hosted a submarine building competition. We love hearing about what our players are up to, and we decided to highlight this competition as well as a few other community hubs in our blog – read more here!

We’re planning to participate in a later submarine building event, so stay tuned for more news! A sneak peek of what's to come can already be found in the blog linked above.

New bugfix patch and Japanese localization

Hello everyone!

We just published a new patch, released as a new build that also includes Japanese localization. As always with a new build, please be sure to update your servers. The new build will be incompatible with servers running the previous version of the game.

The patch contains a number of bugfixes along with some other improvements. You can find the full changelog on GitHub and in the game folder, and here's a summary of the most important changes:


v0.9.3.2

Language improvements:
  • Added Japanese translation.
  • Added Polish, Spanish and Turkish NPC conversations.
  • Improvements to Russian and Spanish translations.
  • Fixed Chinese server names and descriptions showing up as "?????" in the server list when not playing in Chinese.


Traitor fixes and improvements:
  • Players who haven't been a traitor yet are more likely to get selected as a traitor.
  • If both teams have a traitor during a combat mission, traitor win will result in the opposite team's victory.
  • Fixed flooding the respawn shuttle counting as flooding a part of the submarine when doing the "flood the submarine" traitor task.


Multiplayer fixes:
  • Fixed a networking bug that occasionally caused clients to enter a state where they couldn't interact with devices or pick up items.
  • Fixed server list only displaying servers that are located close to the client.
  • Fixed occasional "error while reading a message from the server" console errors when joining a server.
  • Fixed clients sometimes timing out and disconnecting during the loading screens.


Other fixes:
  • Fixed skills not having any effect on repair durations.
  • Fixed inability to enable content packages created for a version prior to 0.9.2.0.
  • Several bugfixes to publishing and installing Workshop mods.
  • Tutorial improvements and fixes.