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Barotrauma News

Dedicated server with anonymous SteamCMD support

Server hosts ahoy!

We've now got Barotrauma's dedicated server available as a separate app that can be installed and run using SteamCMD in anonymous mode. This means that you can now hosts dedicated Barotrauma servers on your server machine without having to log into Steam. You can find instructions for installing and running the server in this pinned post on the Help & Support forum. Do note that this method of hosting servers is a little more complex than hosting servers via the in-game "Host server" menu or the dedicated server executable included with the game. It's mainly intended for people who want to run a dedicated server 24/7 on a remote machine.

And now that we're on the subject of server hosting, a quick word about the hosting in general. We are aware that many people are having issues setting up port forwarding for the servers, and a solution to this is admittedly something that we should have made sure to include in our first public Steam build. We are currently working on using Steam's networking features to remove the need for manual port forwarding, so server hosting will become much more easier soon in upcoming patches. For the time being, if you're having issues hosting a server, please read the instructions on the Help & Support forum, and if you're still having problems please drop a message on the forums or on our Discord Server.

First post-launch patch out now

Hi everyone, our first post-launch patch is now out! Here's a quick summary of the most important fixes, and you can find our changelog in full in GitHub.
  • Fixed crashes during startup due to faulty/missing OpenAL installations.
  • Fixed Steam ID based bans causing all clients to time out from servers.
  • Fixed a networking issue that occasionally caused clients to get kicked from multiplayer sessions with a "disconnected due to excessive desync" error message.
  • Fixed inability to select a mic if the name of the capture device contains non-latin symbols (Cyrillic or Chinese characters for example).
  • Removed job count restrictions from multiplayer (so now it's possible to play as other classes than Captain, Engineer or Mechanic even when there's 3 or less players).
  • Numerous minor bugfixes: see the full changelog.

Thanks everyone who has already been playing Baro during this first week! Upcoming later today is a handbook to the submarine editor, which you will be able to find via Steam Guides and our Discussion forums.

As we announced earlier, we were able to extend our launch discount by an extra week, so you will be able to get Barotrauma at the reduced price for another 5 days, until June 19. Have a nice weekend!

Post-launch greetings and about the future of Barotrauma

Hello again!

On Wednesday, we only wrote a quick announcement here, thinking we would have the time and space to talk to you like we do via chats and forums. Little did we know we would get new messages faster than we could read the ones already in our inboxes! Additionally, there have of course been technical issues – wouldn’t be a proper launch if it didn’t keep the programmers busy straight after...

So we’re sorry if we haven’t returned your message; we promise we are going to read it, however. And most importantly, thank you for every review (the negative ones too, we really read them all!), purchase and wishlist addition – our first days post-launch have been amazing, if also crazily busy. Now we wanted to take the time to go a little deeper into what we actually released two nights ago.

And in particular the big question: what’s the difference between the game that everyone played for free for years and this one that we now have to pay for?

First, we should probably admit to having lived in a bit of a bubble here: since we’ve worked pretty openly with our community, with fairly frequent blog posts, our source code public on GitHub since 2017 and all new commits being automatically posted on our Discord, we didn’t actually anticipate this question! Like, of course everyone goes through these things with a fine-toothed comb, right? Well, of course you don’t. So here’s the short version.

Barotrauma blog

Tonight we’re going to live stream again here and on our Twitch channel, now at a time when we hope our US followers are going to be around to see it. So tune in starting in about 5 hours, around 1 AM CEST!

We’re also trying our best to react to the sudden explosion in the volume of Discussion posts, and there will be more sensible subforums soon. Let’s keep in touch!

Welcome to Europa!

Welcome, friends both old and new!

To help you all get started in Barotrauma, we posted some time-tested tips on our own forums. Hope you find them helpful!

We look forward to hearing what you think about Barotrauma while we are in Early Access, because this is just the beginning – just as we have always developed Baro with our community, we will continue to improve and expand the game in the months to come. So let’s be in touch! You can use the Discussion forums here, or our dedicated forums and Discord. We may not have time to reply to everything, but we are avid readers and grateful for feedback.

You can find links to our other platforms as well as other info in the posts pinned to the General forum.

Now Available on Steam Early Access - Barotrauma, 15% off!

Barotrauma is Now Available on Steam Early Access and is 15% off!*

Overcome crisis and the unrelenting pressure of a frozen ocean. Flee or fight alien lifeforms, explore a strange new world in Jupiter’s orbit, command your crew and craft equipment in a tense 2D experience.

*Offer ends June 12 at 10AM Pacific Time