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Age of Defense News

Development news #14



Hello there,

We finished rethinking of current skill system and proudly present new skill tree. We decided that the idea of learning skills each mission each mission wasn't great. So we decided to use a different approach. We designed a huge skill tree. It contains 120 skills. Half of them give simple bonuses like extra damage, attack range and etc. Another half opens Level 4 towers, special abilities for high level towers, spells upgrades (and new spells) and global upgrades like chevrons ( gets extra damage after killing certain amount of enemies).

This is a just preview. Skill system will appear in future updates.



Players will get skill points after mission completions. We plan to add second and third mode for each of existing 15 missions to extend game progression. So player will be able to learn only about 40% of skills after completion of the main story. Since a lot of players of Warstone complained about inability to learn all skills after completion of the game, we decided to implement such feature in AoD.



Also, we plan to add special requirement for each of 45 levels. Like complete the mission without Stone towers or using no spell (similar to stars mechanics in Warstone). Completion of these requirement will reward players with extra skill point and will change a mission icon to the cooler one.

Also, as you can see we changed menu a little. Icons of World #5 were moved to the right. Finally, the old mage will change his appearance when a player will push mode button.

We plan to add redesigned World #2 with New Balance, reworked visuals and some new map features in the next game update. We will add new menu with new icons and achievements for first 3 missions. Skill tree comes later. It requires a lot of work.

[h2]Play with us,[/h2]


Major Update. Version 0.84 is here now!



Hello there,

We added the final story mission in this update. This is the reason why it took so much time. This level contains A LOT of new features. This is supposed to be the grand boss battle of all boss battles in all TD games. We hope players will get great experience by playing this level (after we add final graphics). For now it is just interesting. Mission 15 contains 3 phases.



Phase 1 is a classic mission with 2 small features. One road leads to the screen corner. It is the way to lose lives and lose a mission. Another road leads to the hole. Enemies who gets there do not take your lives, but feed the ancient worm instead by themselves. It increases health of the Boss in Phase 3.

If the ancient worm doesn't get meal for some time, then it screams and covers towers in the middle area with snow cocoons. Towers got stunned until a cocoon is active. Cocoons have a lot of health, so they can entirely disable your defenses. Players should balance entire game between killing enemies or letting them reach the hole to keep the ancient worm calm. Kinda unique experience in TD games.



Phase 2 starts when all waves are finished. The ancient worm and Bird Boss (from World #4) mutated into a huge mutant. This is your main enemy now! To pass Phase 2 you need to destroy 7 orange eggs and destroy the boss head.
When an orange egg dies it spawn a strong wave of egg-like mobs. These eggs transform into strong creatures upon death. Also, the worm spawns strong yeti waves which get stronger with each minute. So, if player won't destroy all eggs as soon as possible and the head in time he will lose.



After that the hardest part starts. Initial boss health on normal difficulty is 350'000 health points. This amount is increased with the game difficulty and how much enemies were leaked into the hole in Phase 1. For example, developers faced the boss with 588k health points! By the way, the first enemy in AoD universe had only 25 health. So, the boss is really tough to kill.

Boss in this phase is the mutated tongue of the ancient worm. He moves very slow towards an exit. It eats people on towers and produce different mutants. It has fear aura which lower attack speed of nearby units. Finally it perform global stun ability every 15 seconds.

Boss spawns infinite waves of mutant waves from a tentacle in the right side of mission. When enemies from this path reaches the Boss when they will teleport to the place in front of him. So, the closer the boss to the end, the tougher the fight becomes. Player should use all his AoD experience to deal with it. You can do it.



We added 13 mobs special for this mission. So, we hope, you will enjoy it. And it will be the great end of Age of Defense journey. Yeah, you will see the final cut-scene, it is also pretty funny.

Finally, we added a new menu, Mini tutorials. Players will get notifications during the game what they have unlocked new mini tutorial. It is a small cartoon movie which explain some game mechanics. We have started with 5 of them and will add more in future.



Also we want to share with you our next plans. First of all, we are going to replace current skill system with a huge skill tree. And we will add 3 modes for each mission. Finally, each mission will get unique requirement (an achievement) like in Warstone. After that we will add New Balance for the rest of the game. Wait for the announcement. We will post update preview soon.

[h2]Play with us,[/h2]


Major Update. Version 0.83 is available now! + #Patch 1



Hello there,

When we released AoD at the first time, it had only 6 missions. So, to make the game worth to buy, we tried to make these levels longer. But levels which came after this became long too. For example one of last levels require 30-40 minutes to beat it.

We reconsidered our vision of the game, so we would like make story campaign shorter. To let people feel the story. Also, the game requires some changes and addition. We made waves smaller and more clear to understand. We added some sort of intuitive scenario which helps user understand how things work

So in this update we bring Old/New Balance button.



Old levels are still available. We will add the last mission in the next update. And it will be kinda complete Alpha version of the game.

But we want to make the game better and we will do it in the New Balance. Old Balance won't be changed and later it will be cut from the game. But it will be available in the Artbook DLC.

We added first 3 missions with New Balance. In addition of wave fulfillment, We slightly changed visuals of missions, added more special effects, changed road paths and etc. In overall we brought map visuals to the final state.

Next feature is the new Trap skill system. Like we tested earlier in the test level. It has up to 10 charges and you place one spike per one click. You can kinda draw them on the road.

Barricade spell appears on Level 3. It is on obstacle for enemies. You even can entirely block the road. In future updates we will improve barricade mechanics for more parameters. All 3 available spells offer great freedom of interfering enemy plans.

Another feature which appears on Level 3 is a tower limit. We added Girl Tower Level 0. It does nothing, but increases limit by 3. This feature add some strategy to the game and motivates players to use Girl tower more often. They are extremely useful even on Level 3.



[h2]What's next?[/h2]
In the next updates we are going to add next features:

  • Finishing of the World #1. We will bring mobs to the final state. Also we are going to fix other graphic bugs.
  • Complete rework of Barricade spell. It will become more strategic option.
  • We are going to add mini movies which will help players to understand basic game mechanics.
  • We are going to add last 15th story mission with the Old Balance. Player could see how the story ends. This mission contains a lot of new mechanics and it is really fun to play.
  • New skill system. Player will earn Skill points by completing levels and getting achievements. There will be a skill tree with a lot of bonuses (similar to Warstone, but shorter version).
  • Yeah, there will be an achievement for each mission (like in Warstone). Also, we will add extra mods each mission in future.
  • Finally, all Level 3 & 4 towers will get special abilities which can be bought with Meat or achieved with skill points.




[h2]Bug fixes and other changes.[/h2]
  • Fixed critical bug in Mission 5 and Mission 9 when player could lose lives for no reason.
  • A lot of visual fixes of World #1
  • Fixed buttons in the setting menu
  • Now you can see stats of Boss parts in the Level 3


[h2]Bug fixes of Patch #1[/h2]
  • Fixed the critical bug when towers could disappear.
  • Fixed the bug when players couldn't use skills in Old Balance.
  • Fixed some problems which couldn't allow players to finish Level 14. Also added system message if some of enemies got stuck.
  • Fixed bonfires in Mission 13.
  • Fixed the bug when enemies of Mission 14 had wrong characteristics. Also some abilities was fixed.
  • Sloth mob at Mission 14 now gives reward. Health of Sloth was reduced from 7500 to 5500.
  • All start buttons in Mission 14 should be visible now.
  • Ability of Pink Sponge mob was fixed (Level 3).
  • Fixed the bug when Ambulocetus could be moved with Meteor spell on Level 14.
  • Activation button of Ambulocetus ability was changed.


[h2]Play with us[/h2]

New Update. Version 0.82 is here!



Hello there,

First of all, we finally added another story mission. It is Mission 14. This map have 4 entry points and should be really tough. There are 2 special mechanics. One is yellow plants which appear at 10th and 20th waves. They buff nearby mobs for a health bonus. Another is an iced ambulocetus, a huge ancient alligator. You need to build Axe Tower on the small island near it. It will breaking the ice. After that you can push ability button to command Amby to eat enemies in front of him. Huge damage!

A lot of new enemies with new abilities appear on this map. There is a carrier-kinda mob with small air minions. There is a magic sloth with 2 auras. There are Necro Yetis and Yeti Bone Cars. Finally, there are stags with ballon mob similar ability (from World 2).

We tested this map and it feels pretty fresh. Enjoy!
One more mission is left to come.



We added 4th game difficulty. Basically, we made current third difficulty setting as current fourth and put extra between them.

We made special intuitive tutorial/scenario for new players. We received reports that players got confused in 3 buttons (main menu). So we added tiny animations for Start Game and Start Mission buttons. We blocked an ability to chose game difficulty until a playe passes the first level. it appears with same tiny animation and open a special menu for choosing a difficulty setting. We hope these changes will make the game more understandable for new players. More improvements come soon.



We added final visuals of Mission 11. Improved paths, added high-res objects and special animations. This level has a portal feature. Now these portals have cute animations, so the level feels really cool.



[h2]Bug fixes and other changes.[/h2]
  • Fixed critical bug with TallBird mob from Missions 11 & 12 when they weren't moving.
  • Steam Achievements are working now again.
  • Volume of the attack shot of the Axe Tower was reduced.
  • Pressing ESC in the battle opens Pause menu now.
  • Returned missing video with Battlecruiser Logo (it was the reason of the black screen at the start of the game).
  • Returned other game movies.


[h2]Play with us[/h2]

New Update. Version 0.81 is available!



Hello there,

We had some difficulties with the development process during last few months. We did our best, so we hope to deliver new updates more frequently.

In this updated we changed Sniper tower. Added dramatically more attack range and slightly reduced attack speed. Also, we added final versions of 8th and 9th missions. They have animated visuals, Easter Eggs and etc. So if you wanna understand how the game will look at the release then check for 7-10 missions.



[h2]Bug fixes[/h2]
  • Fixed the error window with Bug Boss at 6th mission when he performed roar ability.
  • Fixed the error window at 13th mission when Mammoth Mutant appeared (the end of level).
  • Auras now work properly. We were broke after 0.80 update.
  • Fixed the bug when game speed setting returned to default after pressing pause.


[h2]What we are going to do next[/h2]
  • We are going completely remake game balance of all missions. So we will add option to change new version of the maps to old until we will make all 15 levels. Levels will be shorter and easier. We will changed parameters of all enemies. Most of them will get vulnerabilities
  • We are going to make the game more understandable for new players. We will add hints, animated tutorials and etc.
  • 14th and 15th missions comes as demo version in the next updates. We have already chose monsters and game mechanics for all World 5. It is awesome. Final boss is extremely cool.
  • We will keep adding final visuals. Animated version of 11 and 12 levels are ready. We are going to put them in to the game soon.
  • Proper game testing and bug fixes.

[h2]Stay with us[/h2]