Development news #14

Hello there,
We finished rethinking of current skill system and proudly present new skill tree. We decided that the idea of learning skills each mission each mission wasn't great. So we decided to use a different approach. We designed a huge skill tree. It contains 120 skills. Half of them give simple bonuses like extra damage, attack range and etc. Another half opens Level 4 towers, special abilities for high level towers, spells upgrades (and new spells) and global upgrades like chevrons ( gets extra damage after killing certain amount of enemies).
This is a just preview. Skill system will appear in future updates.

Players will get skill points after mission completions. We plan to add second and third mode for each of existing 15 missions to extend game progression. So player will be able to learn only about 40% of skills after completion of the main story. Since a lot of players of Warstone complained about inability to learn all skills after completion of the game, we decided to implement such feature in AoD.

Also, we plan to add special requirement for each of 45 levels. Like complete the mission without Stone towers or using no spell (similar to stars mechanics in Warstone). Completion of these requirement will reward players with extra skill point and will change a mission icon to the cooler one.
Also, as you can see we changed menu a little. Icons of World #5 were moved to the right. Finally, the old mage will change his appearance when a player will push mode button.
We plan to add redesigned World #2 with New Balance, reworked visuals and some new map features in the next game update. We will add new menu with new icons and achievements for first 3 missions. Skill tree comes later. It requires a lot of work.
[h2]Play with us,[/h2]
